Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 38, D) a fan of gales (50, 36, D) a book of Misfortune (50, 37, D) an uncursed staff of wizardry (50, 40, D) a +0 scythe a +0 robe a potion of heal wounds (50, 41, D) a +4 eveningstar of crushing (unseen) (51, 36, D) a book of Debilitation (51, 37, D) an uncursed staff of fire (51, 38, D) a -2 glaive of flaming (unseen) (51, 40, D) a +5 great sword (unseen) (51, 41, D) a +1 scimitar of flaming the guardian serpent corpse of Aizul (51, 42, D) 4 javelins (52, 37, D) 2 potions of heal wounds (still there?) a +0 long sword of holy wrath (still there?) (52, 41, D) a +0 hand axe (still there?) a potion of resistance (still there?) (53, 36, D) an uncursed staff of poison (58, 42, D) a +0 robe (unseen) (58, 43, D) a +0 club a +1 hunting sling of freezing 11 sling bullets (59, 36, D) a +2 hunting sling of velocity (59, 37, D) a +1 scale mail of fire resistance (59, 43, D) a sling bullet 3 stones (59, 44, D) an arrow (60, 36, D) a book of Unlife (60, 37, D) a +3 chain mail of fire resistance (60, 42, D) a +0 hunting sling (unseen) (60, 43, D) a -3 longbow (still there?) a cursed -2 flail (still there?) (61, 8, D) a +3 hunting sling of velocity (61, 16, D) an uncursed staff of summoning (61, 26, D) a +1 dire flail of protection (61, 36, D) a book of Misfortune (61, 37, D) a +0 hand axe of draining (61, 42, D) a +0 hunting sling (unseen) (61, 44, D) 2 sling bullets (62, 0, D) a +4 war axe of flaming (62, 1, D) a +3 battleaxe of draining (62, 9, D) a book of Ice (62, 16, D) a +2 robe (62, 17, D) 2 potions of heal wounds (62, 26, D) a book of Conjurations (62, 27, D) a cursed -4 ring of intelligence (62, 36, D) a +0 broad axe (63, 0, D) a +0 fustibalus of flaming (63, 8, D) an uncursed staff of earth (63, 17, D) a book of the Dragon (63, 29, D) a +0 halberd a +0 robe a naga corpse (63, 30, D) a water moccasin corpse (63, 36, D) a disc of storms (64, 16, D) a +1 mace of protection (64, 20, D) a hell hound corpse (64, 26, D) a +1 plate armour of poison resistance (64, 27, D) a +3 plate armour of fire resistance (65, 26, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (67, 0, D) a +0 trident (67, 1, D) a +2 halberd of protection (68, 0, D) a book of Frost (68, 2, D) a +0 short sword a +0 ring mail (69, 0, D) a +3 plate armour of poison resistance (69, 2, D) a cursed -3 dagger a +0 robe (69, 36, D) an uncursed ring of poison resistance (70, 9, D) a +2 great mace of protection (70, 36, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (70, 37, D) the Guide on the Escort and the Volcanoes Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Delayed Fireball Conjuration/Fire 7 (70, 40, D) a cursed -2 giant club (unseen) (70, 41, D) a +0 dire flail (unseen) (71, 11, D) 3 large rocks a +0 giant club (71, 12, D) a large rock (71, 17, D) the +9 short sword of Lostrow {speed, *Drain +Blink +Rage +Fly} Attacks with this weapon are significantly faster. It lets you fly. It lets you blink. It lets you go berserk. It causes draining when unequipped. (71, 26, D) a book of Conjurations (71, 27, D) a book of Ice (71, 36, D) the +0 robe of Vuliesh {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (71, 37, D) a +2 shortbow of freezing (71, 40, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (72, 8, D) the +5 falchion of the Vestibule of Hell {freeze, *Corrode rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It may corrode you when you take damage. (72, 9, D) the +1 scale mail of Toacun {rF+ rC+} It protects you from fire. It protects you from cold. (72, 12, D) a +0 giant club a +0 giant club (72, 16, D) the Catalogue of the Arsonist and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Deflect Missiles Charms/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Delayed Fireball Conjuration/Fire 7 (72, 17, D) a +4 longbow of flaming (72, 26, D) the +7 great mace of Urgency {crush, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (72, 27, D) an uncursed staff of energy (72, 36, D) a +3 ring mail of magic resistance (72, 40, D) a +0 giant club (unseen) (73, 1, D) a Grand Grimoire (73, 16, D) a +0 great sword of holy wrath (73, 17, D) a +4 blowgun (73, 22, D) a +0 scimitar of flaming (73, 36, D) a +3 spear of pain (73, 37, D) a book of Beasts (75, 2, D) a +0 long sword a +0 chain mail