Tyryt0 the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) a +0 long sword a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (59, 12, D) a +0 giant club (61, 0, D) a +1 hunting sling of flaming (61, 8, D) a +1 short sword of holy wrath (61, 12, D) a +0 troll leather armour (61, 13, D) a +0 giant spiked club a +0 giant club (62, 0, D) a disc of storms (62, 1, D) a Young Poisoner's Handbook (62, 8, D) the +3 ring mail "Quntaowk" {-Cast Str+4 Stlth+} It affects your strength (+4). It prevents spellcasting. It makes you more stealthy. (62, 9, D) a crystal ball of energy (63, 0, D) a +1 shortbow of flaming (67, 3, D) a river rat corpse (skeletalised by now) (69, 0, D) a +2 vampiric battleaxe (70, 8, D) a +0 short sword (70, 9, D) a +2 rapier of speed (70, 12, D) a +0 long sword (71, 8, D) a +0 dagger (71, 10, D) the +3 hand axe of Objectivity {chop, -Tele *Corrode rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It prevents most forms of teleportation. It may corrode you when you take damage. It makes you more stealthy. (unseen) (71, 12, D) an arrow (72, 8, D) a +0 short sword (72, 9, D) the +3 chain mail of Subjectivity {+Blink +Inv rC++ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. It lets you turn invisible. It lets you blink. (72, 11, D) 3 arrows