Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 2, D) a +0 leather armour a +1 hand crossbow a scroll of blinking a potion of berserk rage a potion of haste a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of energy (60, 37, D) a +3 hunting sling (60, 44, D) a hell hound corpse (61, 8, D) a book of Maledictions (61, 16, D) a +4 mace of holy wrath (61, 26, D) an uncursed staff of conjuration (61, 30, D) a +0 scimitar (61, 37, D) a +4 trident of piercing (62, 0, D) a +4 blowgun (62, 1, D) a +3 hunting sling of flaming (62, 8, D) a book of Conjurations (62, 9, D) a +1 mace of protection (62, 16, D) a +6 broad axe of electrocution (62, 17, D) an uncursed staff of death (62, 27, D) a +2 scale mail of fire resistance (62, 31, D) an adder corpse (skeletalised by now) (62, 32, D) a water moccasin corpse (skeletalised by now) (62, 37, D) a +1 hunting sling of flaming (63, 0, D) a book of Debilitation (63, 17, D) a +0 plate armour of magic resistance (63, 21, D) a +2 dagger of electrocution (63, 26, D) a book of Battle (63, 27, D) an uncursed staff of death (63, 30, D) a +0 flail (63, 37, D) an uncursed ring of protection from cold (64, 16, D) a +4 broad axe of freezing (64, 26, D) a book of Geomancy (64, 27, D) an uncursed amulet of harm (64, 31, D) an adder corpse (skeletalised by now) (64, 32, D) a ball python corpse (skeletalised by now) (66, 2, D) a +0 club a +0 robe (67, 0, D) a cursed -5 ring of dexterity (67, 2, D) a +1 scythe of venom a +0 robe (68, 0, D) an uncursed staff of death (68, 2, D) a +0 war axe a +0 robe (69, 0, D) a +3 dagger of protection (69, 36, D) a +0 hunting sling of flaming (70, 8, D) a +1 plate armour of fire resistance (70, 9, D) a +0 trident (70, 10, D) 4 tomahawks (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) a +3 chain mail of cold resistance (71, 8, D) the Tome of Gliding Earth Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Shatter Earth 9 (71, 9, D) a +0 trident 6 tomahawks (71, 13, D) a tomahawk (71, 16, D) an uncursed staff of earth (71, 27, D) an uncursed staff of cold (71, 29, D) a cursed +0 blowgun a +0 spear 2 curare-tipped needles a +0 buckler (71, 30, D) a +0 spear a +0 buckler (71, 36, D) the +5 rapier of Nasussowk {pierce, Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). (71, 37, D) a +2 battleaxe of electrocution (72, 8, D) a +0 trident (72, 9, D) a cursed staff of cold (72, 10, D) a cursed -1 trident (unseen) (72, 11, D) a +0 trident a throwing net (72, 16, D) +0 storm dragon scales (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +0 arbalest of flaming (72, 29, D) a +0 rapier a +0 robe (72, 30, D) a curare-tipped needle (72, 33, D) a curare-tipped needle (72, 36, D) the +6 rapier of Dung {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (72, 37, D) a +3 hand crossbow of flaming (73, 1, D) a +1 dagger of venom (73, 16, D) an uncursed staff of air (73, 17, D) a +2 great mace of crushing (73, 26, D) an uncursed staff of earth (73, 29, D) a +0 spear a potion of haste (73, 37, D) a +2 halberd of freezing (74, 3, D) a +3 vampiric short sword (75, 1, D) a +0 dagger (75, 2, D) a +2 hand axe of chopping a +0 chain mail