Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 scale mail a +0 shield a +0 flail a scroll of blinking a potion of berserk rage a potion of haste (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a chunk of flesh (49, 26, D) a chunk of flesh (49, 36, D) the +0 helmet of Itiprer {rPois Regen+ rCorr Dex-3} It affects your dexterity (-3). It protects you from poison. It increases your rate of regeneration. It protects you from acid and corrosion. (49, 37, D) a crystal ball of energy (50, 24, D) a +1 pair of boots of flying (50, 25, D) a lamp of fire (50, 36, D) a +2 helmet of intelligence (50, 39, D) a cursed +0 robe a spriggan corpse (50, 41, D) a +2 antimagic hand axe a +0 animal skin a spriggan corpse (51, 24, D) the +1 fire dragon scales of Dim Light {rF++ rC- Str+3} It affects your strength (+3). It greatly protects you from fire. It makes you vulnerable to cold. (51, 25, D) a +2 dagger of venom (51, 29, D) a rime drake corpse (51, 37, D) a cursed staff of conjuration (51, 38, D) a +2 quick blade a spriggan corpse (51, 39, D) a yak skeleton (51, 40, D) a +0 spear a spriggan corpse (51, 41, D) an inedible chunk of flesh a +0 war axe a cursed +0 animal skin a spriggan corpse (52, 24, D) a manual of Crossbows (52, 25, D) a +0 quarterstaff of draining (52, 28, D) a rime drake corpse (52, 36, D) a +0 spear (52, 37, D) a +2 robe of resistance (52, 38, D) a +3 spear of piercing (unseen) (53, 24, D) a +4 chain mail of poison resistance (53, 25, D) an uncursed staff of death (53, 29, D) a +0 battleaxe of freezing (53, 30, D) +0 ice dragon scales (unseen) (53, 36, D) a +0 quarterstaff (53, 37, D) a +1 chain mail of poison resistance (53, 39, D) a +0 falchion of protection (54, 24, D) a chunk of flesh (still there?) an uncursed ring of wizardry (still there?) (54, 25, D) a +4 hand crossbow of velocity (54, 28, D) a chunk of flesh (54, 36, D) a +0 spear (55, 24, D) a +1 chain mail of cold resistance (55, 33, D) a chunk of flesh (56, 24, D) a chunk of flesh (56, 30, D) a chunk of flesh (57, 30, D) a chunk of flesh (58, 37, D) a chunk of flesh (59, 36, D) a crystal ball of energy (59, 37, D) a +0 spear of venom (60, 36, D) a +0 plate armour (60, 37, D) a +0 battleaxe (60, 40, D) a +2 morningstar of venom a +0 plate armour (60, 41, D) a +0 war axe a +2 plate armour of fire resistance a +0 mace a +0 plate armour an orc corpse an orc corpse (61, 3, D) a +0 giant club (61, 4, D) a +0 dire flail a +0 dire flail (61, 26, D) a +1 shortbow of velocity (61, 36, D) a +0 chain mail (61, 37, D) a +0 pair of gloves of dexterity (61, 40, D) a +0 giant club (61, 41, D) a +0 hand axe a cursed +0 plate armour a +0 broad axe a +0 plate armour (62, 0, D) a +1 crystal plate armour (62, 3, D) a +0 giant club a +0 dire flail (62, 8, D) a crystal ball of energy (62, 10, D) a +3 rapier of venom (62, 16, D) a book of Dreams (62, 17, D) an uncursed staff of summoning (62, 19, D) the cursed +1 quarterstaff of the Hidden Vale {vamp, rPois rN+ Int-3 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +0 shortbow 22 arrows a +0 leather armour (62, 20, D) a +6 long sword of holy wrath (62, 31, D) an arrow a +1 flail of protection (62, 32, D) a +4 vampiric battleaxe (62, 36, D) a book of Spatial Translocations (62, 37, D) a +2 chain mail of fire resistance (62, 39, D) a +0 hand axe a +2 chain mail of cold resistance an orc corpse (62, 40, D) a +0 halberd a +0 plate armour an orc corpse (63, 16, D) a +0 short sword (63, 17, D) a +0 short sword (63, 20, D) a +1 battleaxe of electrocution a +0 mace of crushing (63, 26, D) a +1 war axe of chopping (63, 27, D) a +1 dagger of electrocution (63, 29, D) a +0 longbow a +1 dire flail of venom 22 arrows a +0 leather armour a +0 dagger (63, 32, D) 4 arrows (63, 33, D) 2 arrows (63, 36, D) a +2 ring mail of positive energy (63, 37, D) a crystal ball of energy (63, 40, D) a +0 halberd the +6 chain mail "Gorirchy" {rElec MP+9 Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your magic capacity (+9). (64, 16, D) a cursed ring of loudness (64, 17, D) a +3 chain mail of cold resistance (64, 20, D) a +0 long sword a +0 leather armour (64, 26, D) a +0 dagger (64, 27, D) the Grimoire of Warped Clay Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Iron Shot Conjuration/Earth 6 (64, 28, D) a +1 long sword of freezing (64, 29, D) a +5 great sword of holy wrath (64, 32, D) a +0 long sword (unseen) (65, 26, D) a +0 long sword (68, 0, D) a +0 club (68, 3, D) a +0 club (68, 35, D) an uncursed staff of poison (69, 4, D) a +1 dagger of flaming (70, 8, D) a +2 robe of the Archmagi (70, 9, D) a +2 mace of crushing (70, 12, D) a cursed -2 short sword a +0 robe (70, 19, D) a +0 trident 8 tomahawks (70, 37, D) a +5 blowgun (71, 8, D) the cursed +0 hunting sling of Moderation {freeze, +Inv Str+4 Dex-3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-3). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) an uncursed staff of wizardry (71, 19, D) a +0 trident (71, 26, D) a +4 fustibalus of freezing (71, 27, D) a +2 scale mail of fire resistance (72, 8, D) a book of the Warp (72, 9, D) Zoaddi's Grimoire of Lucky Malediction Spells Type Level a - Song of Slaying Charms 2 b - Summon Mana Viper Hexes/Summoning 5 c - Silence Hexes/Air 5 d - Discord Hexes 8 (72, 16, D) a book of Unlife (72, 17, D) a +1 halberd of venom (72, 18, D) a +0 shortbow 17 arrows (72, 19, D) a +0 trident (72, 20, D) 3 arrows (72, 26, D) the +0 leather armour "Lyisune" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (72, 27, D) the Tome of Clay and Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Hydra Form Transmutation 6 (72, 36, D) a +3 blowgun (72, 37, D) a cursed amulet of inaccuracy (73, 1, D) a book of Unlife (73, 4, D) a +0 rapier (73, 16, D) an uncursed staff of summoning (73, 17, D) a phantom mirror (73, 19, D) a +0 trident (73, 26, D) a book of Frost (73, 27, D) an uncursed staff of cold (73, 37, D) an uncursed staff of air (75, 1, D) a +2 hat of intelligence