Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 long sword a +0 shield a +0 scale mail a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a lamp of fire (36, 0, D) a fan of gales (36, 1, D) a +1 great sword (36, 17, D) a +1 hunting sling of flaming (37, 0, D) a disc of storms (37, 3, D) 6 large rocks (37, 5, D) a +0 arbalest (37, 20, D) a death scarab corpse (38, 0, D) a lamp of fire (38, 1, D) the cursed +1 robe of Untold Secrets {rN+ Int+6 Dex-4 Slay+2} It affects your intelligence (+6). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It has a curse placed upon it. (38, 4, D) the +11 hand axe of Punishment {pain, rF+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. a +0 plate armour (38, 5, D) a +0 arbalest a +2 whip of venom a +0 great sword a cursed +0 chain mail (38, 6, D) a +2 great sword a +0 plate armour a +0 great mace a +0 chain mail a human skeleton (39, 0, D) a +0 great mace (39, 1, D) a phantom mirror (39, 5, D) a +2 great sword of electrocution a +0 plate armour a +0 halberd a cursed +0 chain mail (39, 7, D) a +0 long sword a +0 chain mail a +0 large shield (39, 23, D) a +6 battleaxe of pain (40, 0, D) a +0 chain mail (40, 1, D) a +0 arbalest (40, 6, D) a +0 great mace (unseen) (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of energy (41, 4, D) a +0 great sword a +0 chain mail a human skeleton (41, 7, D) a +0 great sword a +2 ring mail of magic resistance a human skeleton (41, 16, D) an uncursed staff of air (42, 3, D) a +1 mace of venom a +0 arbalest (49, 0, D) the +10 hunting sling "Loopy" {venom, rPois Str+6 Dex-5} It poisons the ammo it fires. It affects your strength (+6). It affects your dexterity (-5). It protects you from poison. (49, 1, D) a phantom mirror (49, 24, D) a +4 shortbow (49, 36, D) a +0 short sword (49, 37, D) a +0 long sword of holy wrath (50, 0, D) a Necronomicon (50, 1, D) the +3 scale mail "Noloal" {rF- rC++ MR+ Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (50, 12, D) a +1 scale mail of poison resistance (50, 13, D) a +0 arbalest of velocity (50, 24, D) a +1 shortbow of velocity (50, 25, D) a disc of storms (50, 36, D) a disc of storms (50, 41, D) a +1 scimitar of holy wrath (50, 42, D) a +0 short sword a +0 battleaxe (51, 0, D) a +2 scythe of venom (51, 12, D) an uncursed staff of wizardry (51, 13, D) an uncursed ring of stealth (51, 24, D) a phantom mirror (51, 26, D) a +8 arbalest (51, 31, D) +0 shadow dragon scales (51, 36, D) a phial of floods (51, 37, D) a book of Debilitation (51, 40, D) a +0 long sword a +2 mace of crushing (51, 41, D) a +0 trident (52, 0, D) a +2 ring mail of magic resistance (52, 1, D) an uncursed staff of power (52, 2, D) an uncursed ring of ice an uncursed ring of protection from cold an uncursed ring of positive energy (52, 12, D) a book of Dreams (52, 13, D) a +3 blowgun (52, 18, D) +0 swamp dragon scales (52, 24, D) a book of Clouds (52, 25, D) an uncursed staff of wizardry (52, 36, D) Qeho's Grimoire of Darkness and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Freezing Cloud Conjuration/Ice/Air 6 (52, 39, D) a +0 short sword (52, 41, D) a +0 halberd (52, 42, D) a +0 long sword (53, 0, D) a phial of floods (53, 7, D) a cursed +0 glaive (53, 12, D) a Grand Grimoire (53, 13, D) a phantom mirror (53, 20, D) +0 fire dragon scales (53, 24, D) an uncursed staff of wizardry (53, 25, D) a +3 ring mail of poison resistance (53, 36, D) an uncursed staff of energy (53, 40, D) a +0 glaive (54, 0, D) an uncursed staff of air (54, 1, D) a book of Ice (54, 6, D) a +0 dire flail (54, 13, D) a +2 blowgun (54, 24, D) the +4 falchion "Mahaz" {protect, Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). (54, 25, D) a +0 scale mail of poison resistance (54, 36, D) the cursed +2 spear "Goblinslayer" {flame, +Blink Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. (55, 0, D) a crystal ball of energy (55, 1, D) a book of Beasts (59, 36, D) the +10 fustibalus of Efo Zu Huet {freeze, rElec rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (60, 36, D) an uncursed staff of power (60, 38, D) a cursed ring of protection from magic a +3 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking the amulet "Xinti" {Gourm MR- Dex+4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 0, D) an uncursed staff of power (61, 8, D) a +1 plate armour of positive energy (61, 16, D) a book of Air (61, 26, D) an uncursed staff of energy (61, 36, D) a +5 giant spiked club an uncursed staff of power (62, 0, D) a +2 whip of draining (62, 1, D) a crystal ball of energy (62, 8, D) an uncursed staff of conjuration (62, 17, D) Vehumet's Papyrus of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Force Lance Conjuration/Translocation 4 e - Bolt of Cold Conjuration/Ice 6 (62, 26, D) a book of Spatial Translocations (62, 27, D) a +4 scale mail of magic resistance (62, 36, D) a book of the Earth (62, 37, D) the +5 battleaxe "Foisixi" {flame, rElec Str-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It insulates you from electricity. It lets you see invisible. an uncursed amulet of the gourmand (62, 41, D) a +1 scimitar a +0 chain mail (63, 0, D) the Collected Works on the Lucky Rocks Spells Type Level a - Sandblast Earth 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Statue Form Transmutation/Earth 6 (63, 8, D) 3 potions of berserk rage 6 potions of haste (63, 16, D) an uncursed staff of death (63, 17, D) a disc of storms (63, 18, D) a +0 club (63, 19, D) a +0 halberd a cursed +0 chain mail (63, 20, D) a +0 mace a +0 dagger a +0 robe (63, 26, D) a +4 hand axe of chopping (63, 36, D) the ring "Puvuq" {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. (63, 37, D) a +5 giant club (64, 17, D) a +0 dagger of flaming (64, 19, D) a +0 glaive a cursed -1 plate armour (64, 20, D) a +0 dagger (64, 26, D) a book of Annihilations (64, 27, D) the +7 sceptre of Torment (64, 29, D) a +0 flail (67, 0, D) a +2 hand axe of pain (69, 2, D) a +1 lajatang of pain (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of power (71, 8, D) a +2 battleaxe of electrocution (71, 17, D) the +4 hand axe of Bivu {freeze, Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). (71, 26, D) the +7 rapier "Wurointe" {pierce, rElec rF+ Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (71, 27, D) an uncursed staff of death (71, 37, D) the cursed +0 shield of Parlour Games {*Corrode Int+5} It affects your intelligence (+5). It may corrode you when you take damage. It has a curse placed upon it. (71, 40, D) a +0 scimitar a +4 shortbow of flaming (72, 16, D) an uncursed staff of air (72, 17, D) a +2 rapier of holy wrath (72, 26, D) the cursed +1 plate armour "Plog" {rF+++ Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). It renders you almost immune to fire. It has a curse placed upon it. (72, 37, D) an uncursed staff of earth (72, 39, D) a +0 trident (73, 16, D) a +0 great mace of protection (73, 17, D) a +5 ring of strength (73, 26, D) a +1 vampiric scythe (73, 27, D) a book of Party Tricks (73, 31, D) an uncursed staff of wizardry (73, 36, D) a book of Summonings (73, 37, D) the +9 fustibalus of Omaloedgh {freeze, Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6).