Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 4, D) a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 10 potions of curing a +0 shield a +0 robe (59, 36, D) a cursed staff of wizardry (59, 37, D) a book of Maledictions (60, 36, D) a +3 ring of dexterity (60, 37, D) an uncursed staff of summoning (60, 40, D) a cursed -3 giant club (60, 41, D) 2 large rocks (unseen) (61, 0, D) an uncursed staff of wizardry (61, 3, D) a +0 war axe (61, 10, D) a +0 dagger a +0 leather armour (61, 16, D) an uncursed staff of conjuration (61, 36, D) a +1 trident of protection (61, 37, D) a +4 scale mail of fire resistance (61, 40, D) a +0 giant club a +0 giant club (61, 41, D) 2 large rocks (61, 42, D) 2 large rocks (61, 43, D) a large rock (61, 44, D) a large rock (62, 0, D) a cursed staff of wizardry (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a +3 ring of intelligence (62, 10, D) a +0 dagger a cursed +0 robe (62, 16, D) the cursed +1 shortbow of the Hawk {velocity, rElec rPois} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (62, 26, D) a +1 shortbow of freezing (62, 27, D) an uncursed staff of wizardry (62, 31, D) a +5 quarterstaff of draining (62, 36, D) a +2 rapier of venom (62, 37, D) an uncursed ring of protection from magic (62, 40, D) a +1 great sword of flaming (63, 0, D) a +2 rapier of electrocution (63, 10, D) a +0 dagger (63, 11, D) a +0 dagger a +0 robe (63, 26, D) the Handbook of Flying Bewitchment Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Cloud Conjuration/Poison/Air 5 c - Silence Hexes/Air 5 d - Darkness Hexes 6 (63, 27, D) a book of Debilitation (63, 36, D) a +1 halberd of venom (63, 37, D) an uncursed staff of earth (64, 21, D) a +6 shortbow of velocity (65, 26, D) a book of Cantrips (67, 0, D) a +3 leather armour of cold resistance (69, 0, D) an uncursed staff of fire (69, 36, D) a Grand Grimoire (70, 8, D) an uncursed staff of energy (70, 9, D) a book of Ice (70, 36, D) an uncursed staff of death (70, 37, D) a +0 trident (70, 39, D) a cursed +0 trident (unseen) (70, 40, D) a cursed -1 trident (71, 16, D) an uncursed staff of earth (71, 26, D) a +2 short sword of venom (71, 36, D) a +4 hand axe of freezing (71, 37, D) the +7 bardiche "Tormentor" {protect, Fragile MR++ SInv} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. (71, 39, D) a +2 mace of protection 5 tomahawks (71, 40, D) a +6 quick blade (still there?) a hippogriff corpse (still there?) (71, 42, D) a tomahawk a throwing net (71, 43, D) a throwing net (72, 9, D) a book of Minor Magic (72, 16, D) a +2 plate armour of fire resistance (72, 17, D) an uncursed staff of conjuration (72, 26, D) a lamp of fire (72, 27, D) an uncursed staff of air (72, 30, D) a +0 dagger of venom (72, 36, D) a +0 trident (72, 39, D) a +0 trident (unseen) (73, 1, D) an uncursed staff of death (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed amulet of rage (73, 26, D) a +2 robe of magic resistance (73, 36, D) a book of Changes (73, 37, D) a disc of storms (73, 39, D) a +0 trident (unseen) (73, 40, D) a +0 trident (unseen) (75, 1, D) a +4 arbalest of freezing