Tyryt0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 potions of brilliance 4 scrolls of amnesia a +3 large shield a +5 crystal plate armour 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 12, D) a tomahawk (19, 1, D) a +0 war axe (19, 8, D) a +0 giant spiked club (19, 10, D) a tomahawk (20, 9, D) a +0 troll leather armour a troll corpse (21, 0, D) a +2 leather armour of positive energy (21, 1, D) a +1 centaur barding of fire resistance (21, 4, D) a +3 hand crossbow of freezing a cursed -2 giant spiked club (21, 5, D) a +2 mace of venom a +0 chain mail an orc skeleton (21, 6, D) a +0 war axe a +0 chain mail a +1 trident of venom a cursed +0 scimitar 4 tomahawks a +0 chain mail an orc corpse an orc corpse (21, 7, D) a +0 giant club a cursed -1 great mace a +0 plate armour an orc corpse (22, 1, D) an uncursed staff of air (22, 4, D) a +0 giant club a +1 great sword of protection an ogre corpse an orc corpse (22, 6, D) a +0 battleaxe the +3 chain mail "Vaimm" {MR+ Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It affects your resistance to hostile enchantments. a +0 halberd an orc corpse (23, 0, D) a +3 whip of flaming (23, 1, D) a crystal ball of energy (23, 3, D) a +0 long sword a +0 plate armour an orc corpse (23, 4, D) a +0 war axe a +0 plate armour an orc corpse an orc corpse (23, 7, D) a +0 chain mail a cursed -1 war axe a +0 halberd a +0 chain mail an ogre skeleton (24, 1, D) Hamamis's Reference Book on Ashen Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Iron Shot Conjuration/Earth 6 (24, 3, D) a +0 chain mail a +0 chain mail (24, 27, D) a +1 scythe of protection (25, 1, D) a +0 whip (25, 6, D) a +0 dagger (unseen) (25, 25, D) a +3 scythe of protection (26, 1, D) a +0 chain mail (26, 3, D) an uncursed ring of fire a +6 ring of dexterity a +6 ring of dexterity (26, 4, D) a +0 ring mail (27, 0, D) a +3 leather armour of poison resistance (27, 4, D) a +3 morningstar of holy wrath (unseen) (28, 0, D) a crystal ball of energy (28, 1, D) an uncursed staff of poison (29, 0, D) a +0 battleaxe (34, 28, D) the +2 broad axe of Prudence {chop, *Rage MR++ MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make you go berserk in combat. (35, 14, D) an uncursed staff of cold (35, 15, D) the +4 mace of Incongruity {freeze, Int+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you less stealthy. (35, 29, D) the +6 chain mail of the Gloaming {*Contam rC+ Regen+ Int+10} It affects your intelligence (+10). It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. (36, 0, D) a disc of storms (36, 14, D) a lamp of fire (36, 20, D) a +0 ring mail a +0 large shield (36, 28, D) an uncursed amulet of harm (36, 29, D) a book of Minor Magic (37, 0, D) an uncursed staff of air (37, 1, D) an uncursed staff of conjuration (37, 14, D) a lamp of fire (37, 15, D) an uncursed staff of summoning (37, 17, D) an uncursed staff of conjuration (unseen) (37, 28, D) an uncursed staff of power (38, 1, D) a +0 scimitar (38, 6, D) a +0 quarterstaff of protection the +6 shortbow "Transmigrator" {freeze, rPois rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (38, 9, D) a +0 flail a +0 robe a +0 shield (38, 14, D) a book of Changes (38, 15, D) a +0 dagger (38, 17, D) a cursed staff of energy (38, 21, D) a +1 bardiche of pain a +2 chain mail of fire resistance (38, 28, D) a crystal ball of energy (38, 29, D) a +0 dagger (38, 35, D) a +0 robe (39, 0, D) a +3 hunting sling of flaming (39, 1, D) a cursed staff of earth (39, 3, D) a cursed -1 flail (unseen) (39, 10, D) a +0 halberd a +0 robe (39, 14, D) the cursed ring of Ydegar {+Fly rPois AC-3 Int+4 Stlth-} [ring of protection] It affects your AC (-3). It affects your intelligence (+4). It protects you from poison. It lets you fly. It makes you less stealthy. It has a curse placed upon it. a +1 shortbow of velocity (39, 20, D) a +3 chain mail of fire resistance a +0 chain mail a +0 short sword a +2 battleaxe of flaming a +4 vampiric scimitar a +0 robe (39, 23, D) a +0 robe a +3 lajatang of protection (39, 28, D) a +4 trident of freezing (39, 30, D) a +0 leather armour of cold resistance (39, 35, D) a +0 war axe (40, 0, D) a +1 ring mail of fire resistance (40, 9, D) a +0 battleaxe (40, 10, D) a +0 battleaxe (40, 14, D) an uncursed staff of fire (40, 15, D) a cursed -2 dire flail a +0 robe a +0 dagger (40, 18, D) 6 javelins (40, 21, D) 3 potions of brilliance (still there?) a +0 short sword (still there?) (40, 28, D) the cursed +1 war axe of the Boar {elec, +Fly rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (40, 29, D) a disc of storms (41, 0, D) the +3 ring mail "Sesitriq" {*Corrode rC+ rN++ Str+4} It affects your strength (+4). It protects you from cold. It greatly protects you from negative energy. It may corrode you when you take damage. (41, 1, D) a lamp of fire (41, 16, D) a +4 quarterstaff of chaos a cursed +0 cloak (41, 28, D) a +1 leather armour of poison resistance (42, 0, D) an uncursed staff of air (42, 14, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (42, 15, D) a phial of floods (42, 29, D) a +2 short sword of draining (42, 32, D) a +0 glaive the +5 ring mail "Uduuppawo" {rF+ Str-4 Int+2} It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. (43, 14, D) the +3 shortbow of Vusuph {venom, rN++ MR+ Int+3 Dex-5} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (-5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (43, 15, D) the cursed +0 hunting sling of Luxury {freeze, +Fly} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you fly. It has a curse placed upon it. (43, 28, D) a book of Summonings (43, 29, D) the Reference Book on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Shadow Creatures Summoning 6 d - Summon Hydra Summoning 7 (44, 28, D) a fan of gales (45, 17, D) a +1 rapier of electrocution (49, 0, D) an uncursed staff of energy (49, 1, D) a fan of gales (49, 24, D) a +0 leather armour of cold resistance (49, 36, D) a book of Frost (49, 37, D) the +1 leather armour of Forking Paths {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). (50, 0, D) a +4 mace of protection (50, 1, D) a +0 robe (50, 2, D) a +0 long sword (50, 12, D) the cursed +0 shortbow of Asynoost {velocity, rF- MP+9 Str+4 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (50, 24, D) a +1 short sword of draining (50, 25, D) a +3 ring mail of magic resistance (50, 36, D) the +5 shield "Ziuxzea" {rC+} It protects you from cold. (50, 37, D) a book of Geomancy (50, 41, D) a +2 great sword of flaming (51, 0, D) an uncursed ring of magical power (51, 1, D) an uncursed staff of cold (51, 5, D) a +0 dire flail (51, 18, D) 9 large rocks (51, 28, D) a +0 scimitar (51, 29, D) a +0 flail (51, 36, D) an uncursed staff of wizardry (51, 37, D) a +1 trident of flaming (51, 40, D) a +1 great sword of flaming (52, 0, D) a +2 longbow of freezing (52, 1, D) a +0 robe (52, 4, D) a +2 glaive of chopping (unseen) (52, 5, D) a +0 dagger a +1 robe (52, 12, D) an uncursed ring of protection from magic an uncursed staff of power (52, 13, D) the Almanac of Lightness and Self-Improvement Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (52, 16, D) a large rock (52, 18, D) 4 large rocks a +0 troll leather armour a +0 giant spiked club a +0 giant club (52, 19, D) a large rock (52, 20, D) a large rock (52, 21, D) a large rock (52, 28, D) a cursed -2 dire flail (52, 29, D) a +0 battleaxe a +0 hand axe (52, 36, D) an uncursed staff of death the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, 0, D) a +1 robe of positive energy (53, 3, D) a +0 dagger (unseen) (53, 6, D) a +0 dagger a +1 robe of the Archmagi (53, 12, D) a +2 dagger of venom (53, 13, D) an uncursed ring of stealth (53, 16, D) 2 large rocks (53, 17, D) 3 large rocks (53, 18, D) a cursed -3 giant club a +0 troll leather armour a +0 giant club a cursed -3 giant club (53, 24, D) a lamp of fire (53, 25, D) a +0 halberd (53, 27, D) the +6 short sword of Understanding {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (53, 36, D) a +2 ring mail of magic resistance (53, 37, D) an uncursed ring of flight (54, 0, D) Kyiqinah's Reference Book on Ashen Evil Rites Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Agony Necromancy 5 (54, 1, D) a +0 robe (54, 12, D) a +4 blowgun (54, 13, D) a +2 spear of flaming (54, 15, D) a +0 giant club a +0 giant club (54, 24, D) an uncursed staff of earth (54, 25, D) a +2 ring mail of poison resistance (54, 28, D) +0 storm dragon scales (54, 36, D) an uncursed ring of stealth (55, 1, D) the +8 short sword "Vyqussoite" {flame, *Rage rElec rN+++ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (55, 12, D) a book of Conjurations (55, 13, D) a +5 ring of strength (55, 24, D) a +1 ring mail of poison resistance (59, 36, D) an uncursed ring of see invisible (59, 37, D) a +2 helmet of see invisible (60, 36, D) a book of Ice (60, 37, D) a +1 mace of protection (61, 0, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (61, 8, D) a +2 whip of distortion (61, 16, D) a +7 giant club (61, 22, D) a +0 quarterstaff a +0 robe (61, 26, D) a +2 robe (61, 36, D) the amulet "Ceobloko" {Inacc Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). (62, 0, D) a +1 rapier of distortion (62, 1, D) an uncursed staff of summoning (62, 9, D) a +2 ring mail of fire resistance (62, 16, D) a +0 dagger (62, 17, D) the +3 steam dragon scales of the Monkey's Uncle {MR+++ rCorr Int-4 Dex+4} It affects your intelligence (-4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (62, 21, D) a +0 quarterstaff a +0 robe (62, 26, D) a book of Conjurations (62, 27, D) 5 large rocks (62, 29, D) a +0 trident (62, 38, D) the +3 scythe of Tension {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (63, 17, D) an uncursed staff of power a cursed +0 robe 2 potions of haste (63, 19, D) a +0 short sword a +0 robe (63, 26, D) an uncursed ring of protection from magic (63, 27, D) the Reference Book on Poison and Curses Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 (63, 28, D) a +0 trident (63, 33, D) 2 arrows a throwing net (63, 37, D) +2 fire dragon scales (63, 38, D) Sif Muna's Papyrus of Creation and the Rocks Spells Type Level a - Call Imp Summoning 2 b - Passwall Transmutation/Earth 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (64, 17, D) a crystal ball of energy (still there?) a crystal ball of energy (still there?) (64, 26, D) an uncursed staff of conjuration a +0 shortbow 15 arrows a book of Annihilations (64, 28, D) a +0 trident (64, 29, D) a +0 shortbow 13 arrows a +0 trident (64, 31, D) an arrow (64, 32, D) an arrow (68, 0, D) a +2 scimitar of slicing (68, 3, D) a +0 short sword a +0 robe a potion of haste (69, 3, D) a cursed -2 dire flail (69, 36, D) a +0 long sword (69, 41, D) a +0 arbalest 12 bolts (70, 8, D) an uncursed ring of stealth (70, 9, D) a +2 chain mail of cold resistance (70, 36, D) a crystal ball of energy (70, 41, D) a cursed -2 glaive a +0 plate armour (71, 8, D) a cursed -3 ring of evasion (71, 16, D) an uncursed ring of see invisible (71, 17, D) a lamp of fire (71, 27, D) an uncursed staff of fire (71, 41, D) a +3 whip of venom a +0 arbalest 21 bolts a +0 ring mail (71, 42, D) a bolt a +0 great sword a +0 plate armour (71, 43, D) 12 bolts (72, 8, D) an uncursed ring of ice (72, 9, D) a +2 scimitar of freezing (72, 26, D) a cursed staff of wizardry (72, 27, D) a book of Beasts (72, 29, D) a +0 flail (72, 32, D) a +1 vampiric scimitar (72, 36, D) a book of Fire (72, 38, D) a +0 arbalest 9 bolts (72, 41, D) a +0 arbalest 12 bolts (72, 43, D) a +0 arbalest 8 bolts (73, 1, D) a cursed staff of wizardry (73, 16, D) a +1 ring mail of cold resistance (73, 17, D) a +2 dagger of speed (73, 26, D) a cursed staff of death (73, 28, D) a +0 dire flail (73, 36, D) a disc of storms (73, 37, D) a crystal ball of energy (74, 2, D) a +0 trident (unseen) (74, 26, D) a +0 mace (74, 29, D) a +0 mace (75, 1, D) a +0 dagger (75, 2, D) a +2 robe of magic resistance