Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 6, D) a +0 scale mail a +0 shield a +0 long sword a potion of berserk rage a potion of haste (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +8 quarterstaff of Ru's Hope {drain, Str+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+3). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a disc of storms (61, 26, D) a +5 dagger of venom (62, 8, D) a +1 quarterstaff of holy wrath (62, 9, D) a +2 short sword of electrocution (62, 16, D) an uncursed staff of poison (62, 17, D) a +2 glaive of venom (62, 26, D) the +4 ring mail of the Known World {rF++} It greatly protects you from fire. (62, 27, D) the Tome of Congealing Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Bolt of Magma Conjuration/Fire/Earth 5 (62, 32, D) a +1 scimitar a +2 robe of fire resistance (63, 0, D) an uncursed staff of energy (63, 8, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 16, D) a +4 short sword (63, 17, D) 4 scrolls of blinking a +3 ring of intelligence (63, 26, D) a +2 demon whip of freezing (63, 27, D) a +0 war axe of holy wrath (63, 31, D) a cursed +3 dagger a +0 robe (64, 16, D) a cursed staff of air (64, 17, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (64, 27, D) a book of Annihilations (65, 26, D) a disc of storms (67, 0, D) the +3 chain mail of Shielding {rC+ MR- Dex+6 Slay+6} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It affects your resistance to hostile enchantments. (67, 41, D) 126 gold pieces (unseen) (67, 42, D) 162 gold pieces (still there?) 162 gold pieces (still there?) (67, 43, D) 2 bolts (68, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (68, 43, D) 45 gold pieces (unseen) (69, 36, D) the amulet "Bohax" {Inacc Fragile Str+4 Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+6). It will be destroyed if unequipped. (69, 43, D) a bolt (70, 8, D) an uncursed amulet of magic regeneration (70, 9, D) a +4 dagger of flaming (70, 36, D) a lamp of fire (70, 37, D) a +2 ring mail of cold resistance (71, 8, D) a +4 rapier of freezing (71, 17, D) a cursed staff of energy (71, 21, D) a +0 short sword (71, 26, D) a +0 chain mail of poison resistance (71, 27, D) a +2 dagger of draining (71, 37, D) a +0 flail of protection (72, 8, D) a +0 scimitar of slicing (72, 9, D) a +1 trident of freezing (72, 16, D) a +0 scimitar (72, 17, D) a +2 plate armour of fire resistance (72, 20, D) a +3 quarterstaff of protection a cursed -2 flail (72, 26, D) a book of the Warp (72, 27, D) a +6 hunting sling of flaming (72, 36, D) 2 potions of haste (72, 37, D) a +1 hunting sling of freezing (73, 1, D) a crystal ball of energy (73, 20, D) the +6 shortbow of Imbalance {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (73, 21, D) a cursed +0 war axe (73, 26, D) an uncursed staff of poison (73, 27, D) a book of Power (73, 36, D) a +0 falchion (73, 37, D) a +0 battleaxe