Tyryt0 the Dungeon [Shop] Fuahaa's Jewellery Shop the cursed ring of Lady Luck {rF+++ rN+++ Str-4 Int-3 Dex-5} (568 gold) [ring of intelligence] It affects your strength (-4). It affects your intelligence (-3). It affects your dexterity (-5). It renders you almost immune to fire. It renders you almost immune to negative energy. It has a curse placed upon it. an uncursed ring of fire (350 gold) an uncursed amulet of guardian spirit (420 gold) an uncursed ring of poison resistance (280 gold) a +6 ring of evasion (1092 gold) a +4 ring of evasion (504 gold) the ring "Lauduixt" {+Fly rC+} (477 gold) [ring of protection from cold] It protects you from cold. It lets you fly. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +1 hand crossbow a potion of berserk rage a potion of haste a +0 short sword (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of blinking (10, 1, D) a +5 crystal plate armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 19, D) a bolt (47, 20, D) a bolt (48, 17, D) 189 gold pieces (unseen) (48, 20, D) 153 gold pieces (still there?) 45 gold pieces (still there?) (48, 21, D) 90 gold pieces (49, 15, D) a bolt (49, 33, D) a +1 trident of protection the cursed +1 leather armour of the Townfolk {rPois rC+} It protects you from cold. It protects you from poison. It has a curse placed upon it. (49, 36, D) the Collected Works on Noxious Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Draining Conjuration/Necromancy 5 (49, 37, D) a +0 war axe of chopping (50, 13, D) a +3 chain mail of fire resistance (50, 24, D) a lamp of fire (50, 25, D) a cursed staff of fire (50, 36, D) an uncursed staff of fire (51, 13, D) the ring of Royalty {rPois rN+ MR+} [ring of protection from magic] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 27, D) a +0 trident (51, 36, D) a +1 hat of magic resistance (51, 37, D) a book of Party Tricks (51, 43, D) a +1 dagger of speed (52, 13, D) a lightning rod (4/4) (52, 24, D) a +4 morningstar of protection (52, 37, D) a +6 halberd of protection (53, 13, D) a +11 quarterstaff (53, 24, D) a +5 whip of venom (53, 32, D) a cursed +0 short sword an uncursed amulet of guardian spirit (53, 33, D) a +7 lajatang of pain (53, 36, D) an uncursed staff of air (53, 37, D) a fan of gales (54, 24, D) a book of Annihilations (54, 25, D) the +2 plate armour of Plasticity {-Tele rPois rN+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (54, 36, D) a book of Air (55, 24, D) a phial of floods (59, 36, D) the +7 flail of the Vanishing Orbs {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (59, 37, D) a +2 robe of magic resistance (60, 36, D) 4 potions of haste (60, 37, D) a +2 short sword of venom (61, 8, D) the Volume of the Igneous Entourage Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Call Canine Familiar Summoning 3 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 (61, 16, D) a crystal ball of energy (61, 37, D) a +0 falchion of holy wrath (62, 8, D) a +3 scale mail of positive energy (62, 9, D) a +1 hand axe of flaming (62, 16, D) a +0 dagger (62, 17, D) an uncursed staff of earth (62, 22, D) a +0 war axe a cursed +0 plate armour (62, 27, D) a book of Conjurations (62, 30, D) a +0 arbalest (62, 32, D) a cursed -3 shortbow a +4 war axe of flaming 14 arrows (62, 33, D) a +0 shortbow 5 arrows (62, 36, D) a phial of floods (62, 37, D) a +0 robe (63, 8, D) a +2 morningstar of protection (63, 16, D) a +1 helmet of intelligence (63, 17, D) a +0 short sword of venom (63, 21, D) a +0 trident a +0 plate armour of magic resistance (63, 22, D) the cursed +1 rapier "Joronen" {pierce, rC+ Str+3 Int-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-3). It protects you from cold. It lets you see invisible. It has a curse placed upon it. a +0 robe a +0 dagger a +0 robe a +0 whip a +0 ring mail (63, 27, D) the Incunabulum of Snow and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Ozocubu's Refrigeration Ice 6 (63, 31, D) a +0 arbalest a +2 spear of venom a +0 shortbow 18 arrows (63, 32, D) a +0 arbalest (63, 33, D) 4 large rocks 19 arrows (63, 36, D) a book of Callings (63, 37, D) a +2 rapier of holy wrath (64, 17, D) an uncursed ring of see invisible (64, 20, D) a +0 trident a +0 chain mail (64, 32, D) an uncursed staff of earth a +2 arbalest of freezing (67, 40, D) a +0 rapier a +0 leather armour (68, 0, D) an uncursed staff of cold (69, 0, D) a phial of floods (69, 36, D) a +2 quarterstaff of crushing a +0 ring mail a +0 dagger (70, 8, D) an uncursed staff of cold (70, 36, D) a +1 ring mail of fire resistance (70, 37, D) the Almanac of Nocuous Execration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Tukima's Dance Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (70, 42, D) a +0 long sword (70, 43, D) a +0 scimitar a +2 buckler (71, 8, D) a +0 ring mail of poison resistance (71, 16, D) a crystal ball of energy (71, 21, D) a +0 trident 6 tomahawks (71, 22, D) an uncursed staff of power a +0 shortbow 12 arrows (71, 26, D) a +2 shortbow of freezing (71, 36, D) a +1 ring of protection a +4 ring of strength a +2 ring of evasion a +6 ring of dexterity a +6 ring of dexterity the cursed +3 hand axe "Lymahow" {chop, rC+ Int-5 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (71, 42, D) a cursed -1 long sword (71, 43, D) a +5 whip of electrocution (72, 8, D) the cursed +0 scale mail "Damnable Contraption" {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (72, 9, D) a book of Callings (72, 16, D) a +0 trident (72, 17, D) an uncursed staff of air (72, 20, D) a +0 trident (72, 21, D) a +0 trident (72, 22, D) a +1 vampiric short sword (72, 23, D) 7 arrows 2 tomahawks (72, 26, D) an uncursed staff of poison (72, 31, D) a +0 spear (72, 32, D) a +0 rapier a +0 robe (72, 37, D) an uncursed staff of power (73, 1, D) a +3 fustibalus of velocity (73, 17, D) the cursed +0 ring mail of the Farrier {rC+ Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). It protects you from cold. It has a curse placed upon it. (73, 22, D) an uncursed staff of cold a +0 shortbow 12 arrows (73, 26, D) a book of Spatial Translocations (73, 27, D) an uncursed staff of fire (73, 32, D) a cursed -3 dagger a +0 robe (73, 36, D) a +0 long sword (75, 1, D) a +2 leather armour of fire resistance