Tyryt0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 5, D) 42 fruits (unseen) (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 0, D) an uncursed staff of earth (36, 1, D) a book of Clouds (37, 1, D) a +0 plate armour (37, 5, D) a +0 great sword a +0 plate armour a +0 battleaxe a +0 chain mail a human skeleton (37, 6, D) a +0 halberd a +0 plate armour a human corpse (skeletalised by now) (38, 0, D) a +2 leather armour of cold resistance (38, 4, D) a +0 halberd a +0 plate armour a cursed -3 ring of dexterity a +1 battleaxe quicksilver dragon scales a human skeleton a human skeleton (38, 5, D) a +0 arbalest 24 bolts (38, 6, D) 8 bolts (38, 22, D) a +0 dire flail (unseen) (38, 24, D) the +10 whip of Raur {flame, -Tele rC+ Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It prevents most forms of teleportation. (unseen) (39, 1, D) a +0 plate armour (39, 4, D) a +0 arbalest an uncursed staff of summoning a +1 hand axe of venom a +0 arbalest 33 bolts (39, 5, D) a +3 great sword the +5 plate armour of Analysis {*Drain rF+++ MR++ Dex-3} It affects your dexterity (-3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. a cursed -5 ring of evasion a human corpse (skeletalised by now) (39, 6, D) a +0 dire flail a +0 plate armour (39, 7, D) a bolt (39, 8, D) 2 bolts (39, 22, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (40, 4, D) a cursed -2 arbalest 22 bolts an uncursed amulet of the gourmand a yaktaur corpse (skeletalised by now) (40, 5, D) a +1 halberd of protection a +0 chain mail an uncursed ring of flight (40, 6, D) a +1 antimagic battleaxe a +0 chain mail a human skeleton (40, 7, D) a +0 bardiche a +0 plate armour (40, 22, D) the +8 short sword "Zirhunud" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (40, 23, D) a +0 flail (unseen) (42, 1, D) a phial of floods (49, 1, D) the +4 eveningstar "Julefe Dethe" {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. (49, 12, D) an uncursed staff of cold (49, 17, D) an elf corpse (skeletalised by now) (49, 24, D) a book of Beasts (49, 37, D) a +2 dire flail of crushing (50, 0, D) the cursed +1 fire dragon scales of Noughts and Crosses {rElec rPois rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (50, 1, D) a +2 robe of magic resistance (50, 5, D) a bullfrog corpse (skeletalised by now) (50, 12, D) an uncursed staff of death (50, 15, D) a +0 dagger (50, 24, D) a +0 leather armour of cold resistance (50, 36, D) a +4 hand axe of electrocution (50, 37, D) a phial of floods (50, 42, D) a +0 great sword of flaming (51, 0, D) a +2 quarterstaff of crushing (51, 1, D) a lightning rod (1/4) (51, 6, D) a black mamba corpse (skeletalised by now) (51, 7, D) a komodo dragon corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (51, 13, D) a book of Alchemy (51, 17, D) a +0 short sword a +0 shortbow 6 arrows a +0 leather armour a +0 short sword a +3 leather armour of poison resistance (51, 36, D) the +3 great sword of Boehaurch {slice, *Noise rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It may make noises in combat. (51, 37, D) a +0 great sword of holy wrath (52, 0, D) a scroll of holy word (52, 4, D) a lightning rod (1/4) (52, 6, D) a crocodile corpse (skeletalised by now) a wolf corpse (skeletalised by now) (52, 12, D) a +1 flail of venom (52, 15, D) a +3 whip of venom a +0 shortbow 15 arrows a +0 leather armour (52, 18, D) a +0 rapier a +0 rapier a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (52, 19, D) 9 arrows (52, 20, D) an arrow (52, 36, D) the cursed +3 quarterstaff of Zerghawom {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. It has a curse placed upon it. (52, 44, D) a +4 scimitar of flaming (53, 0, D) a scroll of holy word (53, 5, D) a crocodile corpse (skeletalised by now) (53, 8, D) a yak corpse (skeletalised by now) (53, 12, D) a +2 long sword of venom (53, 13, D) a +0 scimitar (53, 15, D) a +0 morningstar of pain (53, 18, D) a +0 short sword the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 scale mail (53, 19, D) a +0 long sword an elf corpse (skeletalised by now) (53, 21, D) 3 arrows (53, 24, D) a book of Burglary (53, 25, D) an uncursed staff of air (53, 36, D) a +2 hand crossbow of velocity (53, 37, D) a +0 falchion of slicing (54, 0, D) an uncursed staff of power (54, 1, D) a +1 arbalest of flaming (54, 12, D) a +0 dagger (54, 15, D) a +0 chain mail (54, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 shortbow 21 arrows an elf corpse (skeletalised by now) (54, 17, D) an elf corpse (skeletalised by now) (54, 24, D) a +3 leather armour of fire resistance (54, 25, D) a book of the Tempests (55, 0, D) a +3 halberd of venom (55, 1, D) a +2 short sword of protection (55, 13, D) a +0 long sword (55, 24, D) a +2 halberd of distortion (59, 37, D) a book of Power (59, 40, D) a +0 club a +0 hunting sling 19 sling bullets (60, 36, D) a phial of floods (61, 0, D) the +7 war axe of the Blind Eye {elec, *Rage *Corrode rElec Dex+10} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+10). It insulates you from electricity. It may make you go berserk in combat. It may corrode you when you take damage. (61, 8, D) a +0 trident (61, 10, D) a +2 short sword of speed 5 tomahawks (61, 11, D) a +0 trident 8 tomahawks (61, 26, D) a Necronomicon (61, 36, D) a cursed staff of summoning (61, 37, D) +2 acid dragon scales (61, 39, D) a +0 war axe a +0 animal skin (61, 40, D) a +0 spear (61, 41, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 animal skin (61, 44, D) a sling bullet (62, 0, D) a +1 rapier of venom (62, 1, D) a +2 long sword of holy wrath (62, 8, D) an uncursed staff of energy (62, 9, D) a book of Geomancy (62, 10, D) a +0 trident (62, 12, D) a tomahawk (62, 36, D) a +0 spear (62, 37, D) a +1 shortbow of freezing (62, 38, D) a +0 long sword of slicing (62, 39, D) a +2 antimagic war axe a +0 animal skin (63, 10, D) a +0 trident (63, 16, D) a lightning rod (1/4) (63, 17, D) a lightning rod (1/4) (63, 18, D) a lightning rod (1/4) (63, 26, D) a +3 leather armour of fire resistance (63, 27, D) a book of Dreams (63, 28, D) a +3 plate armour of fire resistance (63, 36, D) a +1 spear of pain (63, 37, D) a +1 hunting sling of flaming (63, 38, D) a +0 fustibalus a +0 spear 13 sling bullets (64, 17, D) a phial of floods (64, 26, D) the +9 spear of the Nine Continents {holy, Fragile +Fly rF++ rN+++ Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It greatly protects you from fire. It renders you almost immune to negative energy. It lets you fly. It will be destroyed if unequipped. (65, 26, D) a +6 giant spiked club (67, 0, D) a +5 blowgun (68, 0, D) a +2 short sword of venom (69, 0, D) a +3 chain mail of magic resistance (69, 36, D) the Compendium of the Helpful Oath Spells Type Level a - Corona Hexes 1 b - Swiftness Charms/Air 2 c - Slow Hexes 2 d - Dazzling Spray Conjuration/Hexes 3 e - Summon Mana Viper Hexes/Summoning 5 (70, 8, D) a +3 lajatang of protection (70, 26, D) an uncursed staff of summoning (70, 36, D) a +2 flail of protection (70, 41, D) a +0 spear (71, 8, D) a +3 broad axe of venom (71, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) the cursed +2 flail "Vuegisy" {elec, *Rage rElec Str+2 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (71, 20, D) a +0 leather armour (71, 22, D) a +0 dagger a +0 robe a +0 flail (71, 36, D) a +2 cloak of poison resistance a lamp of fire an uncursed ring of flight (71, 41, D) a +0 spear a +0 buckler (72, 8, D) the cursed +1 plate armour of the Iron City of Dis {rPois Str+3} It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (72, 17, D) an uncursed staff of fire (72, 20, D) a +0 battleaxe a +0 plate armour (72, 26, D) a +0 broad axe of electrocution (72, 27, D) a +0 halberd a +0 robe a book of Power (72, 37, D) a +6 quick blade (72, 41, D) a +0 dagger a +0 robe a +0 spear (73, 1, D) the +5 chain mail of Widyng {rC+ Int+7} It affects your intelligence (+7). It protects you from cold. (73, 16, D) a book of Annihilations (73, 20, D) a +0 dagger (73, 21, D) a +0 dagger a +0 robe (73, 27, D) a +6 hand axe of flaming (73, 28, D) a +0 dire flail a +0 robe (73, 37, D) an uncursed ring of positive energy (75, 1, D) the +6 morningstar "Xom's Esteem" {pain, *Contam Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It causes magical contamination when unequipped.