Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 trident (7, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 short sword of draining (19, 1, D) a lightning rod (4/4) (20, 0, D) an uncursed ring of ice (20, 1, D) the amulet of Incredulity {Reflect *Drain rC+ MR+++ Int+2 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It affects your SH (+3). (21, 0, D) a +3 leather armour of magic resistance (21, 1, D) a book of Burglary (22, 0, D) a +2 robe of resistance (23, 0, D) 4 scrolls of enchant weapon (23, 1, D) an uncursed ring of see invisible (23, 3, D) a redback corpse (23, 5, D) a +5 blowgun (still there?) a tarantella corpse (still there?) (23, 8, D) a wolf spider corpse (24, 0, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (24, 1, D) a book of Party Tricks (24, 4, D) a redback corpse (24, 6, D) a hornet corpse (still there?) a jumping spider corpse (still there?) (25, 0, D) a +2 war axe of flaming (25, 1, D) a +2 halberd of flaming (26, 0, D) the +9 plate armour of the Mutiny {Dex+2} It affects your dexterity (+2). (26, 1, D) an uncursed staff of cold (27, 0, D) the +5 flail "Keihach" {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (27, 1, D) the cursed +1 war axe "Wuiwnek" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (28, 0, D) an uncursed staff of earth (28, 1, D) an uncursed amulet of magic regeneration (29, 0, D) an uncursed staff of air (29, 1, D) the +4 hand crossbow "Kuob" {flame, rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (34, 37, D) the +6 morningstar "Luacila" {crush, *Contam rF+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from fire. It causes magical contamination when unequipped. (35, 0, D) a +0 dagger (35, 14, D) a +2 dagger of venom (35, 15, D) a +2 rapier of flaming (35, 28, D) a +3 chain mail of positive energy (35, 29, D) an uncursed staff of wizardry (36, 0, D) a phial of floods (36, 1, D) an uncursed staff of air (36, 14, D) a +3 great sword of freezing (36, 15, D) a +1 dagger of venom (36, 28, D) a crystal ball of energy (36, 38, D) a +0 whip of distortion (37, 0, D) the Disquisition on the Noxious Snowflakes Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Ice Beast Ice/Summoning 4 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 (37, 1, D) a +0 dagger (37, 6, D) a +3 halberd a +0 robe (37, 14, D) a +1 hand axe of venom (37, 28, D) an uncursed staff of air (37, 37, D) +0 steam dragon scales (37, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (38, 0, D) the +9 arbalest of Galawib {elec, *Corrode +Blink rF++ Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It greatly protects you from fire. It lets you blink. It may corrode you when you take damage. (38, 1, D) a +3 battleaxe of electrocution (38, 8, D) an uncursed staff of poison a +0 robe (38, 14, D) the +7 short sword of Overwhelming Force {speed, +Fly Str+4 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+4). It lets you fly. It makes you less stealthy. (38, 15, D) a lightning rod (4/4) (38, 29, D) a crystal ball of energy (39, 0, D) a fan of gales (39, 1, D) a +7 spear of piercing (39, 6, D) a +2 vampiric scythe a +0 robe (39, 7, D) a +0 dagger a +0 robe (39, 14, D) a book of Minor Magic (39, 15, D) a cursed staff of air (39, 29, D) an uncursed staff of death (40, 0, D) a +4 dagger of draining (40, 1, D) a +0 robe (40, 7, D) a +0 dagger a +0 robe (40, 14, D) a +0 dagger of flaming (40, 29, D) a +2 chain mail of fire resistance (41, 1, D) a +1 war axe of chopping (41, 6, D) a +0 trident a +0 ring mail of cold resistance (41, 14, D) a phial of floods (41, 15, D) a crystal ball of energy (41, 28, D) a book of Necromancy (42, 0, D) a lightning rod (4/4) (42, 1, D) a +2 morningstar of crushing (42, 14, D) an uncursed staff of air (42, 28, D) an uncursed staff of earth (42, 29, D) a +2 great sword of holy wrath (43, 9, D) a +4 halberd of freezing (unseen) (43, 14, D) a +3 large shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (43, 15, D) a cursed -2 ring of dexterity (43, 28, D) a book of Conjurations (44, 14, D) the ring "Lemyixt" {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (47, 7, D) a +0 scimitar a +5 hand axe a +0 robe (47, 31, D) a +0 robe (49, 0, D) an uncursed ring of poison resistance (49, 9, D) a +0 trident a cursed +0 robe (49, 12, D) a cursed staff of summoning (49, 24, D) the +8 scimitar of the Sky {freeze, *Rage rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It may make you go berserk in combat. (49, 36, D) a cursed -3 ring of strength (49, 37, D) an uncursed staff of poison (50, 0, D) a lamp of fire (50, 1, D) an uncursed ring of flight (50, 12, D) a +0 vampiric great sword (50, 13, D) a fan of gales (50, 24, D) a +2 robe (50, 36, D) the +7 bardiche of Greed {freeze, rElec MP+9 Int-2 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+8). It insulates you from electricity. It affects your magic capacity (+9). (50, 37, D) an uncursed staff of air (51, 1, D) a book of Party Tricks (51, 12, D) a +2 rapier of draining (51, 19, D) a cursed -1 trident (51, 24, D) a +5 hunting sling of flaming (51, 25, D) a book of Frost (51, 37, D) a +2 trident of flaming (52, 0, D) a crystal ball of energy (52, 1, D) an uncursed staff of conjuration (52, 12, D) an uncursed staff of conjuration (52, 13, D) an uncursed staff of cold (52, 19, D) a +3 halberd a +0 chain mail (52, 24, D) a lamp of fire (52, 25, D) a +4 war axe of chopping (52, 36, D) a book of the Warp (52, 37, D) a +2 hunting sling of velocity (53, 0, D) a fan of gales (53, 1, D) a book of Clouds (53, 12, D) the +4 scale mail "Measkaym" {rElec Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It insulates you from electricity. (53, 13, D) a +3 quarterstaff of protection (53, 24, D) a +1 falchion of slicing (53, 25, D) +1 ice dragon scales (53, 36, D) a lightning rod (4/4) (54, 1, D) a lightning rod (4/4) (54, 12, D) a +0 mace of holy wrath (54, 25, D) the cursed +2 flail of Mayshrofe {crush, rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (54, 36, D) a +4 blowgun (55, 0, D) +2 pearl dragon scales (55, 1, D) a +1 executioner's axe of chopping (55, 2, D) an uncursed ring of protection from cold (55, 13, D) a +1 great sword of protection (55, 24, D) a +7 blowgun (59, 22, D) a +0 flail (59, 23, D) a +0 flail (59, 36, D) Kasoikh's Papyrus of the Flying Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Static Discharge Conjuration/Air 3 c - Passage of Golubria Translocation 4 (59, 37, D) the cursed +1 long sword of Otzag {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (60, 36, D) a Young Poisoner's Handbook (60, 37, D) the +0 broad axe of Osseff {holy, rElec rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It insulates you from electricity. (61, 0, D) a lightning rod (4/4) (61, 8, D) a book of Burglary (61, 16, D) an uncursed staff of death (61, 22, D) a +2 battleaxe of electrocution (61, 23, D) an uncursed staff of poison a +0 hand axe a +0 dagger a +1 hand crossbow of freezing a +0 falchion (61, 36, D) an uncursed staff of fire (61, 41, D) a +0 trident (62, 0, D) an uncursed staff of conjuration (62, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (62, 26, D) a +0 short sword of speed (62, 27, D) the +5 rapier of a Spat {chaos, rF+ Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It protects you from fire. (62, 36, D) a book of Callings (62, 37, D) a +4 scale mail of poison resistance (62, 41, D) a +0 demon trident of venom (63, 0, D) a +1 trident of pain (63, 8, D) a book of Power (63, 16, D) a +0 hand axe (63, 17, D) an uncursed staff of death (63, 27, D) an uncursed staff of energy (63, 36, D) a +6 flail of crushing (63, 37, D) a +3 ring mail of poison resistance (64, 16, D) a +0 dagger (64, 26, D) an uncursed staff of wizardry (64, 27, D) a +3 short sword of speed (65, 26, D) an uncursed amulet of rage (67, 0, D) a cursed ring of loudness (67, 4, D) a +0 giant club a +0 giant club (68, 0, D) a +0 longbow of flaming (68, 4, D) a +0 giant spiked club a +0 giant club (68, 5, D) a +0 giant club a +0 giant club (68, 40, D) a +0 leather armour (unseen) (69, 0, D) the +4 great mace of Intuition {protect, MR- Int+9 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+9). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (69, 36, D) a +2 ring mail of poison resistance (70, 8, D) an uncursed staff of power (70, 9, D) an uncursed staff of energy (70, 13, D) a cursed -3 scimitar a +0 longbow 14 arrows a +0 chain mail (70, 36, D) an uncursed ring of wizardry (70, 37, D) a book of Enchantments (70, 40, D) a cursed -1 scythe a +0 robe (71, 8, D) an uncursed staff of air (71, 16, D) a book of Geomancy (71, 17, D) an uncursed ring of flight (71, 26, D) a +0 dire flail (71, 27, D) a +3 giant spiked club (71, 30, D) a +4 scimitar of holy wrath a +0 robe (71, 31, D) a +0 dire flail a +0 chain mail (71, 36, D) a cursed staff of energy (71, 37, D) the +2 dagger of Xom's Outrage {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (71, 41, D) a +1 flail of crushing a +0 scale mail a +0 cloak a +3 quarterstaff of chaos (72, 8, D) a +1 trident of protection (72, 9, D) a +1 battleaxe of holy wrath (72, 12, D) a +0 dagger of venom a +0 ring mail a +0 long sword a cursed +0 leather armour (72, 16, D) a Necronomicon (72, 17, D) a +6 ring of dexterity an uncursed staff of wizardry (72, 26, D) an uncursed staff of power (72, 27, D) a +0 dagger (72, 30, D) a +0 dagger a +0 robe a +2 battleaxe of venom a +0 plate armour (72, 36, D) a +3 war axe of electrocution (72, 37, D) a +1 falchion of holy wrath (72, 39, D) an uncursed staff of power a +0 robe (72, 41, D) a +0 long sword a +0 robe a +2 robe a +2 scimitar of flaming a +0 robe (73, 1, D) a crystal ball of energy (73, 17, D) a +1 shortbow of velocity (73, 26, D) a book of Conjurations (73, 27, D) a +3 ring of dexterity (73, 30, D) a +0 dagger a cursed +0 robe (73, 36, D) a +0 dagger (73, 37, D) the +5 dagger of the Evil Eye {drain, rF+ rC+ rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. (73, 41, D) a cursed +0 robe a +0 giant club (75, 1, D) the +6 great mace of Dishonour {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2).