Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +0 scale mail a +0 shield a +0 war axe a scroll of blinking a potion of berserk rage a potion of haste (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +1 scale mail of poison resistance (60, 37, D) an uncursed staff of power (61, 8, D) a +6 mace of protection (61, 16, D) a book of Power (61, 26, D) an uncursed staff of cold (61, 37, D) the Papyrus of Transmigration and Attacks Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Hydra Form Transmutation 6 (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (62, 9, D) a book of Alchemy (62, 16, D) a book of Necromancy (62, 18, D) a +3 glaive of protection a +0 shortbow 20 arrows (62, 19, D) a +0 trident 3 tomahawks (62, 20, D) a hippogriff skeleton (62, 27, D) an uncursed amulet of harm (62, 28, D) a +0 glaive of chopping a +0 robe an orc skeleton (62, 29, D) a +0 scimitar a +0 plate armour (62, 30, D) a +0 hand axe a +0 scale mail an orc skeleton (62, 37, D) a +8 hunting sling of velocity (63, 0, D) a Young Poisoner's Handbook (63, 3, D) a cursed +5 mace (unseen) (63, 8, D) a +2 ring mail of cold resistance (63, 16, D) a +6 ring of dexterity (63, 17, D) a +0 shortbow a +3 short sword of flaming (63, 18, D) 17 arrows (63, 20, D) a hippogriff skeleton (63, 23, D) 2 tomahawks (63, 26, D) a +0 dagger (63, 27, D) 4 potions of haste (63, 28, D) a +2 mace of holy wrath a +0 robe a +0 flail (63, 29, D) a +0 dagger an orc corpse (63, 37, D) a book of Death (64, 16, D) a crystal ball of energy (64, 20, D) a +0 trident (64, 26, D) a +0 trident (64, 27, D) a +0 dagger (64, 29, D) a +0 chain mail a +0 flail an orc corpse (65, 26, D) an uncursed staff of fire (67, 0, D) the +6 short sword of Qixaicke {venom, *Drain rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (68, 0, D) a +3 mace of draining (69, 0, D) a cursed ring of loudness (69, 36, D) a +3 blowgun (70, 8, D) a crystal ball of energy (70, 9, D) the +2 robe of the Sky {rPois Dex+2 Slay-5} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. (70, 36, D) a +1 battleaxe of electrocution (70, 37, D) a +4 shortbow of velocity (71, 8, D) a +2 hand crossbow of flaming (71, 16, D) an uncursed staff of power (71, 17, D) a fan of gales (71, 20, D) a +0 scimitar a +0 chain mail a +0 buckler (71, 21, D) a +2 war axe of freezing (71, 27, D) a +3 antimagic glaive (71, 32, D) a black bear skeleton (71, 36, D) Sif Muna's Handbook of Evil and Boosts Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Swiftness Charms/Air 2 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 f - Simulacrum Ice/Necromancy 6 (71, 37, D) an uncursed staff of poison (72, 8, D) an uncursed staff of death (72, 9, D) a crystal ball of energy (72, 16, D) an uncursed staff of energy (72, 17, D) a +0 short sword (72, 20, D) a +0 long sword a +0 shortbow 2 arrows a +0 leather armour a +0 dagger a +2 robe of magic resistance (72, 21, D) 5 arrows (72, 26, D) a +3 ring mail of cold resistance (72, 36, D) an uncursed staff of fire (72, 37, D) a +4 giant club (73, 16, D) a book of Battle (73, 17, D) a +0 chain mail of cold resistance (73, 20, D) the +5 rapier of Judgement {flame, rPois rF- Dex+8 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (73, 21, D) a +1 vampiric long sword a +0 buckler (73, 37, D) a +7 blowgun (75, 1, D) a +6 trident of flaming