Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (6, 8, D) a +0 scale mail a +0 shield a +0 trident (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) the ring "Okacsadd" {rF+ rC+ Stlth-} [ring of loudness] It protects you from fire. It protects you from cold. It makes you less stealthy. (22, 7, D) an uncursed staff of summoning (unseen) (23, 1, D) a +1 chain mail of magic resistance (23, 6, D) a yak corpse (23, 7, D) a +0 spear (unseen) (23, 9, D) a +0 hand axe (unseen) (23, 12, D) a jumping spider corpse (24, 4, D) a yak corpse (24, 6, D) a +0 robe (unseen) (24, 9, D) a +0 flail of draining (unseen) (24, 10, D) a +0 quarterstaff (unseen) (25, 1, D) a +8 giant spiked club (25, 4, D) a spriggan corpse (26, 1, D) a fan of gales (26, 7, D) a +0 robe (27, 1, D) a lamp of fire (27, 4, D) a +2 robe of cold resistance (27, 5, D) a +0 longbow (still there?) an arrow (still there?) (27, 8, D) a dryad corpse (28, 1, D) a +0 robe (28, 7, D) a scroll of brand weapon (35, 14, D) a +3 short sword of holy wrath (35, 28, D) the cursed +0 shadow dragon scales of Rilepo Muac {rPois MR+ Dex-2 Stlth++++} It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you much more stealthy. It has a curse placed upon it. (36, 0, D) the Disquisition on Mutagenic Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Sticks to Snakes Transmutation 2 c - Alistair's Intoxication Transmutation/Poison 5 (36, 1, D) a +0 quarterstaff (36, 14, D) a +2 robe of resistance (36, 28, D) a +0 fustibalus of freezing (36, 29, D) a book of Annihilations (36, 31, D) a crocodile corpse (37, 0, D) a +2 spear of venom (37, 6, D) the +4 short sword of the Eel {pierce, rF- rN+++ Str+7 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-2). It makes you vulnerable to fire. It renders you almost immune to negative energy. a +0 robe (37, 7, D) a +0 quarterstaff a +0 antimagic quarterstaff (37, 14, D) a potion of agility (37, 15, D) a fan of gales (37, 29, D) an uncursed staff of wizardry (37, 32, D) a yak corpse (38, 1, D) the Collected Works on Frigorific Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Magic Dart Conjuration 1 d - Freeze Ice 1 e - Dazzling Spray Conjuration/Hexes 3 f - Iron Shot Conjuration/Earth 6 g - Orb of Destruction Conjuration 7 (38, 5, D) 18 arrows a +0 longbow (38, 10, D) a +6 demon whip of electrocution a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (38, 14, D) a phial of floods (38, 23, D) the cursed +3 hand axe of Forgiveness {chop, *Rage rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (38, 28, D) the cursed +1 spear of Eternal Vigilance {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (38, 29, D) a crocodile corpse (38, 32, D) a yak corpse (39, 5, D) a +0 spear a +0 longbow 21 arrows (39, 14, D) a +11 blowgun (39, 22, D) an uncursed staff of power (39, 28, D) an uncursed ring of fire a +3 ring of evasion a +3 amulet of reflection 3 royal jellies (39, 29, D) an uncursed staff of poison (39, 31, D) a basilisk corpse (39, 32, D) a steam dragon corpse (unseen) (40, 0, D) the +6 great sword of the Many Seas {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (40, 1, D) an uncursed staff of earth (40, 6, D) a +0 morningstar of flaming a cursed +0 robe (40, 8, D) a +0 animal skin (40, 15, D) a +2 bardiche of chopping (40, 28, D) an uncursed ring of resist corrosion (40, 29, D) a book of Fire (40, 32, D) a hydra corpse (41, 0, D) an uncursed staff of energy (41, 1, D) an uncursed staff of power (41, 8, D) a +0 quarterstaff a +0 robe an uncursed amulet of harm (41, 15, D) a book of Changes (41, 29, D) an uncursed ring of resist corrosion (42, 0, D) an uncursed ring of protection from magic an uncursed ring of wizardry an uncursed ring of stealth a +6 ring of dexterity (42, 1, D) a +2 long sword of distortion (42, 14, D) 3 royal jellies (42, 15, D) an uncursed amulet of magic regeneration (42, 23, D) a +0 halberd of freezing (42, 28, D) a book of the Tempests (42, 29, D) a book of Beasts (43, 14, D) a +1 mace of protection (44, 28, D) a lamp of fire (47, 14, D) an arrow (48, 17, D) a +0 long sword (49, 0, D) a book of Spatial Translocations (49, 1, D) a +2 plate armour of poison resistance (49, 12, D) a book of Conjurations (49, 24, D) a +0 scimitar (49, 36, D) a cursed -2 ring of protection (49, 37, D) a crystal ball of energy (50, 3, D) a cursed +3 battleaxe of freezing a +0 robe (50, 12, D) a +1 chain mail of fire resistance (50, 13, D) an uncursed staff of poison (50, 18, D) a +0 scimitar a +0 crystal plate armour (50, 24, D) the cursed +3 dagger of Paihack {pierce, rPois rC- Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (50, 25, D) an uncursed staff of summoning (50, 36, D) a +4 blowgun (50, 37, D) a +1 hand crossbow of freezing (50, 40, D) a +0 scimitar a +0 chain mail (50, 42, D) a +0 giant club (51, 1, D) an uncursed staff of cold (51, 2, D) a +4 spear a +0 robe (51, 3, D) a +1 demon whip a +0 chain mail (51, 12, D) a book of Spatial Translocations (51, 13, D) an uncursed staff of power (51, 16, D) a +0 long sword a +0 leather armour (51, 18, D) a +0 longbow a +1 leather armour of cold resistance 49 arrows (51, 24, D) a +1 scale mail of positive energy (51, 27, D) a +0 flail a +0 robe (51, 37, D) a +0 helmet of see invisible (51, 38, D) 2 large rocks (51, 39, D) a large rock (51, 40, D) 2 large rocks (51, 42, D) a +0 battleaxe a +0 chain mail (52, 13, D) a +0 short sword an uncursed staff of fire (52, 18, D) a +5 war axe of electrocution (52, 19, D) an arrow (52, 24, D) a book of Annihilations (52, 25, D) a +2 antimagic dagger (52, 31, D) a +1 war axe of chopping (52, 36, D) a +0 robe (52, 37, D) the +6 shield of the Lion {Str+2 Int+3 Dex-4} It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-4). (52, 38, D) a +0 dagger the +1 robe of Ukeon {rC+ Str+3} It affects your strength (+3). It protects you from cold. (52, 39, D) a +0 giant club (53, 0, D) a +0 robe (53, 1, D) a +0 flail of crushing (53, 13, D) a book of Dreams (53, 14, D) an arrow (53, 17, D) a +0 short sword a +0 leather armour (53, 18, D) an uncursed staff of power a +0 longbow 18 arrows a +0 leather armour (53, 19, D) a +0 rapier a +0 rapier a +2 robe of positive energy (53, 24, D) a potion of agility (53, 36, D) the +7 mace of True Grit {crush, rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. (53, 37, D) a +0 plate armour an uncursed staff of poison (53, 38, D) a +0 arbalest a +0 battleaxe a +0 plate armour 16 bolts (54, 0, D) the +11 hand crossbow "Caru" {velocity, rElec rF+ Dex+8 Stlth-} Any bolt fired from it inflicts extra damage. It affects your dexterity (+8). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (54, 2, D) a +3 long sword (54, 24, D) a book of Dreams (54, 25, D) an uncursed ring of poison resistance (54, 36, D) a bolt (54, 37, D) a +3 fustibalus of freezing a +0 flail (55, 0, D) a Necronomicon (55, 1, D) a +8 falchion of flaming a +3 vampiric falchion (55, 2, D) the cursed +1 robe "Muplulip" {Str+3 Dex+6} It affects your strength (+3). It affects your dexterity (+6). It has a curse placed upon it. a +0 robe (55, 4, D) a +0 scimitar (55, 12, D) a +0 leather armour (55, 24, D) a +5 hand crossbow (56, 14, D) an arrow (56, 15, D) a +0 longbow a +0 leather armour 26 arrows (57, 16, D) an arrow (57, 41, D) an arrow (59, 36, D) a +8 giant spiked club (59, 37, D) a cursed -2 ring of intelligence (60, 36, D) a +0 long sword (60, 42, D) a +1 broad axe of freezing an arrow (60, 43, D) a +2 mace of protection a +0 rapier a +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 short sword (60, 44, D) a +0 longbow of velocity the +1 ring mail of the Bells {rElec} It insulates you from electricity. 33 arrows (61, 0, D) an uncursed staff of power (61, 8, D) a crystal ball of energy (61, 16, D) a lightning rod (4/4) (61, 36, D) a +0 dagger of venom (61, 43, D) a +2 vampiric short sword an arrow (62, 0, D) an uncursed staff of poison (62, 1, D) a +3 large shield (62, 8, D) a +0 hat (62, 9, D) a book of Air (62, 21, D) a cursed staff of earth (62, 26, D) a cursed ring of loudness (62, 27, D) a book of Transfigurations (62, 36, D) a +0 leather armour (62, 37, D) a +0 battleaxe of chopping (62, 39, D) a +0 long sword (63, 8, D) a book of Battle (63, 16, D) an uncursed ring of fire a +2 ring of protection the amulet of Kamainn {Faith Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). the amulet of Beauty {Spirit +Blink Str+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It lets you blink. It makes you more stealthy. an uncursed ring of protection from cold (63, 17, D) a potion of might (63, 27, D) a cursed amulet of inaccuracy (63, 31, D) the +1 robe "Qih Ymer" {Str+2} It affects your strength (+2). (63, 36, D) an uncursed staff of poison (63, 37, D) a +2 morningstar of draining (63, 42, D) a +0 short sword (64, 17, D) a +2 morningstar of freezing (64, 26, D) a lightning rod (4/4) (64, 27, D) an uncursed amulet of harm (65, 44, D) a +0 longbow a -2 dagger a +0 leather armour 17 arrows (66, 4, D) a cursed +0 dire flail a +0 plate armour (68, 0, D) Onaluv's Grimoire of Congealing Weightlessness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Lightning Bolt Conjuration/Air 5 (69, 0, D) a +2 glaive of venom (70, 8, D) a +6 ring of dexterity (70, 9, D) the Handbook of Assistive Poison Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (70, 37, D) a +1 scale mail of fire resistance (70, 43, D) an uncursed staff of power (71, 8, D) a +2 quarterstaff of draining (71, 17, D) a +1 flail of draining (71, 26, D) a +2 falchion of protection (71, 27, D) 4 potions of heal wounds (72, 1, D) a +0 longbow a +0 short sword 8 arrows a +0 leather armour (72, 9, D) the +3 hand axe "Blob" {pain, rN+ MR+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 16, D) a +1 war axe of electrocution (72, 17, D) a +0 chain mail of fire resistance (72, 26, D) a +2 robe of magic resistance (73, 1, D) an uncursed staff of wizardry (73, 16, D) the Handbook of Forking Paths Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Tornado Air 9 (73, 26, D) a +2 scimitar of draining (73, 36, D) a book of Unlife (73, 37, D) a crystal ball of energy (74, 2, D) 2 arrows (74, 4, D) 3 arrows