Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) a +0 scale mail a +0 shield a +0 war axe (7, 5, D) 42 fruits (unseen) (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the amulet of Terphum {Inacc Fragile MR+++ Str+5 Dex-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (49, 36, D) the cursed +3 falchion "Bakyt" {freeze, rF+ Str+5 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-2). It protects you from fire. It has a curse placed upon it. (49, 37, D) an uncursed staff of death (50, 13, D) the +1 fustibalus "Pendulum" {speed, rC+ MR++ Int+3 Dex-5} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. the +1 fustibalus "Pendulum" {speed, rC+ MR++ Int+3 Dex-5} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (50, 36, D) a +6 long sword of slicing (50, 37, D) a +5 rapier of speed (51, 12, D) a phial of floods (51, 24, D) a +0 dagger (51, 29, D) a +0 dagger a +0 robe (51, 31, D) a +0 halberd the +7 chain mail of Qoesosm {rN+} It protects you from negative energy. (51, 33, D) a ghoul corpse (skeletalised by now) (51, 36, D) a +5 trident of protection (51, 37, D) a book of Cantrips (51, 41, D) a +0 morningstar (52, 12, D) the +3 helmet of Foolhardiness {Int+5} It affects your intelligence (+5). (unseen) (52, 14, D) Tubyle's Almanac of Air and Talismans Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (52, 25, D) a +3 scale mail of fire resistance (52, 28, D) an uncursed staff of power a +4 blowgun a +0 robe (52, 32, D) a cursed -2 hand axe an uncursed staff of power a +2 robe of cold resistance an anaconda corpse (skeletalised by now) (52, 36, D) a lamp of fire (52, 37, D) the +7 long sword "Efuusoin" {protect, Fragile rElec rPois Str-5} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (53, 12, D) a book of the Tempests (53, 13, D) a phantom mirror (53, 32, D) a +1 dagger of venom (53, 33, D) a necrophage corpse (skeletalised by now) (53, 36, D) an uncursed staff of energy (53, 37, D) a potion of agility (54, 12, D) the amulet of Rolury {Faith rF+ rC+ SInv} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It protects you from cold. It lets you see invisible. (54, 13, D) a phantom mirror (54, 36, D) an uncursed staff of wizardry (55, 12, D) a +3 mace of holy wrath (55, 13, D) a +0 giant club (59, 36, D) a +0 rapier of holy wrath (59, 37, D) an uncursed staff of power (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +2 leather armour of cold resistance (60, 40, D) a +0 great mace a +0 chain mail (60, 42, D) a +0 broad axe a +0 plate armour a +1 battleaxe a +0 plate armour (60, 43, D) a +0 great mace a +0 plate armour (61, 0, D) a +8 plate armour of ponderousness (61, 8, D) a +0 trident (61, 9, D) the cursed +2 spear "Dragonslayer" {flame, rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. a throwing net (61, 16, D) an uncursed staff of air (61, 26, D) the Guide on Ignition and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (61, 31, D) a +0 short sword a +0 robe (61, 36, D) a lamp of fire (61, 37, D) a +2 mace of protection (61, 42, D) 3 large rocks (62, 0, D) a book of Fire (62, 8, D) a +0 trident (62, 10, D) a +2 trident of protection a +0 fustibalus of velocity (62, 21, D) a +0 whip (62, 26, D) a lightning rod (3/4) (62, 27, D) a +1 longbow of flaming (62, 31, D) a +0 quarterstaff a +0 robe (62, 36, D) a +0 bardiche (62, 37, D) a +0 chain mail (62, 42, D) a +0 great mace a +0 chain mail a +0 war axe a +0 plate armour a +0 plate armour (62, 43, D) a +2 great mace the cursed +1 chain mail "Tacahouj" {rF- rN+ rCorr Str+6} It affects your strength (+6). It makes you vulnerable to fire. It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (63, 9, D) a +0 trident (unseen) (63, 16, D) a lightning rod (3/4) (63, 17, D) Reno's Almanac of Helpful Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Summon Mana Viper Hexes/Summoning 5 (63, 19, D) a +1 dagger of venom a cursed +0 robe 4 potions of heal wounds a +0 hand axe (63, 20, D) a +0 mace a +0 leather armour a +0 mace (63, 26, D) a +3 shortbow of velocity (63, 31, D) a +0 quarterstaff a +0 robe (63, 37, D) a book of Frost (64, 17, D) a cursed ring of loudness (64, 21, D) a +0 mace (unseen) (64, 26, D) a book of Battle (64, 27, D) the +6 spear of Gallantry {vamp, rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. (67, 0, D) a book of Annihilations (68, 0, D) the +3 robe "Ywyu" {Str+6} It affects your strength (+6). (69, 0, D) the +3 ring mail "Raamuope" {rElec Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It insulates you from electricity. (69, 36, D) a +4 glaive of flaming (70, 8, D) the Compendium of Destructive Sinister Secrets Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Excruciating Wounds Charms/Necromancy 5 c - Dispel Undead Necromancy 5 (70, 9, D) a +0 trident 6 tomahawks a +2 robe of magic resistance (70, 36, D) an uncursed staff of poison (70, 37, D) an uncursed staff of poison (71, 8, D) a +0 trident (71, 10, D) a +2 antimagic morningstar 3 tomahawks a cursed -3 trident (71, 11, D) a tomahawk (71, 12, D) a tomahawk (71, 13, D) a tomahawk (71, 16, D) a +0 dagger of holy wrath a +0 shortbow 16 arrows a +0 leather armour a phial of floods (71, 17, D) the Incunabulum of Orientation and Enhancements Spells Type Level a - Apportation Translocation 1 b - Song of Slaying Charms 2 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Dispersal Translocation 6 (71, 26, D) the +1 robe of Poor Excuses {rC+ Str+4} It affects your strength (+4). It protects you from cold. (71, 27, D) a +4 mace of draining (71, 30, D) a +0 glaive (71, 31, D) a +0 hand axe (unseen) (71, 37, D) the +5 hunting sling "Ogrebane" {speed, rPois rF+ MR+ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (72, 8, D) a +0 trident (72, 11, D) a +0 trident a +7 shortbow of flaming (72, 12, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (72, 17, D) an uncursed amulet of guardian spirit (72, 19, D) a +0 short sword (unseen) (72, 20, D) an arrow (72, 26, D) a +1 shield of fire resistance (72, 27, D) a +0 trident (72, 31, D) a +2 hand axe of chopping a +1 whip of venom (72, 36, D) a +1 glaive of protection (72, 37, D) a +2 trident of venom (73, 16, D) a +3 leather armour of magic resistance (73, 17, D) an uncursed staff of earth (73, 19, D) a +0 long sword a cursed +0 ring mail (73, 26, D) a +0 club (73, 27, D) a +3 leather armour of cold resistance (73, 31, D) a +0 flail (73, 32, D) a +0 flail (73, 36, D) a +1 arbalest of velocity (74, 20, D) a +0 dagger a +0 scale mail (75, 1, D) an uncursed staff of fire