Uberwunderbarhen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-22, 4, D:1) 11 stones (-8, 5, D:1) a +0 dagger of speed (-26, 9, D:1) 17 stones (-10, 11, D:1) a cursed +0 leather armour (-4, 11, D:1) a +0 club (-37, 17, D:1) a +0 leather armour (17, 20, D:1) a +0 dagger (-39, 22, D:1) a +0 dagger (16, 22, D:1) 17 stones (-4, 26, D:1) a +0 whip (-18, 35, D:1) a +0 chain mail (1, 37, D:1) a +0 hand axe (-10, 38, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (30, 4, D:2) a +0 dagger (44, 10, D:2) a +0 mace (-5, 12, D:2) a +0 chain mail (40, 12, D:2) a +0 spear (-5, 14, D:2) a +0 robe (17, 14, D:2) a +0 club (18, 17, D:2) a +0 club (17, 24, D:2) 18 stones (8, 27, D:2) a +0 dagger (9, 36, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, 0, D:3) a +0 quarterstaff of protection (-1, 3, D:3) a stone (-38, 4, D:3) 12 poisoned needles (-19, 6, D:3) a +0 club (-38, 7, D:3) a +0 chain mail 2 tomahawks (-37, 9, D:3) a tomahawk (-35, 9, D:3) a tomahawk (-22, 9, D:3) a +0 leather armour (-14, 11, D:3) a +0 club a +0 shortbow 9 arrows of frost (-16, 12, D:3) an arrow of frost (-31, 14, D:3) a tomahawk (-15, 14, D:3) an arrow of frost (-15, 16, D:3) an arrow of frost (-26, 18, D:3) a +0 short sword (8, 18, D:3) 11 poisoned needles (9, 23, D:3) a +0 dagger (-15, 24, D:3) a +0 quarterstaff (-23, 25, D:3) a +0 robe a +0 dagger (8, 28, D:3) a +0 mace a +0 leather armour (9, 28, D:3) a +0 short sword (-7, 29, D:3) a stone (-34, 31, D:3) 5 bolts of flame (-16, 31, D:3) 14 arrows (-14, 33, D:3) a +0 club a +0 leather armour a wand of teleportation (0) a +0 club (-14, 34, D:3) 5 tomahawks (-18, 36, D:3) a +0 robe a +0 scythe (-11, 39, D:3) 13 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (-6, 1, D:4) a +0 plate armour (0, 1, D:4) a +0 pair of boots a +0 scale mail (25, 7, D:4) 10 poisoned needles a +0 blowgun (42, 7, D:4) a +3 quarterstaff of chaos (26, 9, D:4) a poisoned needle (47, 9, D:4) a cursed -2 hammer (26, 11, D:4) a poisoned needle (52, 13, D:4) a +0 club (42, 15, D:4) a +0 club (41, 17, D:4) a +0 trident (10, 19, D:4) a +0 robe (40, 19, D:4) a +0 scale mail (17, 24, D:4) 18 stones (25, 24, D:4) a +0 club a +0 plate armour (-2, 35, D:4) a +0 dagger (42, 35, D:4) a +0 club (3, 40, D:4) a +0 dagger (41, 46, D:4) 7 javelins (23, 53, D:4) an uncursed ring of loudness a -3 ring of evasion Level 5 of the Dungeon (0, 0, D:5) a +1 bardiche of venom (7, 3, D:5) an arrow (8, 3, D:5) a +0 shortbow 17 arrows (6, 4, D:5) an arrow (15, 8, D:5) a +0 hand axe (15, 9, D:5) a +0 club (-8, 11, D:5) a +0 short sword (16, 12, D:5) a +0 falchion (-5, 16, D:5) a +0 leather armour (-12, 22, D:5) a +0 hand axe (-5, 22, D:5) a +0 falchion (-10, 23, D:5) 2 javelins (-4, 25, D:5) a cursed -1 rapier (4, 25, D:5) a +0 mace (3, 26, D:5) a +0 scale mail a +0 flail (1, 27, D:5) a +0 flail (22, 28, D:5) a +0 long sword (4, 35, D:5) a +0 robe a +0 dagger a +0 dagger of draining a +0 mace (12, 46, D:5) a +0 giant club Level 6 of the Dungeon (-50, 11, D:6) a +0 mace (-22, 24, D:6) a +0 whip (-21, 24, D:6) a +0 club (-38, 25, D:6) a +0 spear (-22, 25, D:6) a cursed -3 club (-62, 27, D:6) the +9 shortbow "Ytapuarr" {flame, rC+ MP+9 Str-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (-38, 28, D:6) a +0 falchion (-8, 29, D:6) 11 stones a +0 hunting sling a +0 dagger (-8, 31, D:6) a stone (-18, 32, D:6) 24 arrows (-6, 33, D:6) a stone (-5, 36, D:6) a stone (-4, 36, D:6) 2 stones (-28, 37, D:6) a +0 club (-11, 42, D:6) 13 stones (-54, 43, D:6) a cursed -1 dagger (-31, 48, D:6) a +0 flail (-13, 53, D:6) a +0 flail Level 7 of the Dungeon [Shop] Xengit's Antique Weapon Boutique a +0 falchion (87 gold) a +0 quarterstaff (116 gold) a +0 spear (87 gold) a +0 quarterstaff (116 gold) a +0 war axe (101 gold) a +1 spear of venom (87 gold) a +0 hunting sling (43 gold) a +0 quarterstaff (116 gold) a +0 blowgun (72 gold) the +7 hand crossbow of Cocamus {elec, rN+ MR+} (246 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 club (29 gold) a +0 quarterstaff (116 gold) a +0 bardiche (261 gold) (-37, 5, D:7) a +0 quarterstaff (-15, 13, D:7) a +0 club (-42, 17, D:7) a +0 short sword (-27, 19, D:7) a +0 dagger a +0 robe (-33, 22, D:7) a +0 flail (-34, 23, D:7) a +4 mace a +4 dagger a +0 robe (-21, 28, D:7) 4 stones a +0 whip (-13, 28, D:7) a +0 club (-14, 29, D:7) a +0 leather armour (-17, 32, D:7) a +0 flail (-16, 32, D:7) a +0 hand axe (-15, 32, D:7) a +0 club (-35, 33, D:7) a +0 leather armour (-17, 41, D:7) a +0 club (unseen) (-6, 44, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 club (-4, 5, D:8) a +0 flail (-4, 6, D:8) a cursed +0 trident a +0 leather armour (-8, 7, D:8) a poisoned tomahawk (-7, 7, D:8) a +0 leather armour a +0 club (-5, 7, D:8) a cursed -1 flail a cursed +0 mace 4 poisoned tomahawks (-11, 12, D:8) a +3 leather armour a +0 short sword a +0 mace a +0 flail a +0 plate armour (-9, 12, D:8) a +0 leather armour (-24, 16, D:8) a +0 hand axe a +0 robe a +0 battleaxe a +0 robe a +0 spear a +0 robe (-7, 20, D:8) a cursed -1 leather armour (unseen) (-5, 20, D:8) a +0 hand axe (unseen) (-5, 25, D:8) a +0 trident a +0 scale mail (-3, 26, D:8) a +0 hat of see invisible (-30, 32, D:8) a +0 robe a +0 halberd (-29, 32, D:8) a +0 robe a +0 hand axe a cursed -3 short sword a +0 robe (-12, 32, D:8) 30 sling bullets (-28, 33, D:8) a +0 robe a +1 hand axe (-1, 33, D:8) a +0 mace (-21, 39, D:8) a +0 robe (10, 43, D:8) a +0 club (-21, 44, D:8) a +0 scale mail (0, 44, D:8) a +0 flail (-1, 45, D:8) 23 stones (-32, 54, D:8) 23 stones Level 9 of the Dungeon (0, 0, D:9) a +0 club (-5, 2, D:9) a stone (-4, 2, D:9) 3 stones (-34, 3, D:9) a +0 robe (-4, 3, D:9) a +0 giant club (16, 3, D:9) 11 arrows a +0 shortbow (13, 5, D:9) an arrow (-36, 7, D:9) a +0 club (-34, 7, D:9) a +0 chain mail a +0 trident (-28, 10, D:9) 19 bolts (7, 25, D:9) 14 stones (14, 25, D:9) a +0 club (-20, 31, D:9) a stone (1, 34, D:9) a +0 robe a +3 trident (2, 34, D:9) a +0 great mace a +0 robe a cursed +0 battleaxe a +0 robe (2, 35, D:9) a +0 robe a cursed +1 hand axe of freezing (7, 36, D:9) a +0 scale mail (-1, 38, D:9) a +0 dagger (-5, 40, D:9) a +0 dagger (11, 40, D:9) a +0 robe (9, 41, D:9) the +2 leather armour of Miracles {*Confuse Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may confuse you when you take damage. (18, 44, D:9) a poisoned arrow (14, 46, D:9) a poisoned arrow (13, 47, D:9) a poisoned arrow (11, 48, D:9) 16 poisoned arrows a +0 shortbow (-34, 52, D:9) a -2 halberd a +0 animal skin Level 10 of the Dungeon (0, 0, D:10) a +0 robe (14, 4, D:10) a +0 leather armour (16, 6, D:10) a cursed -3 flail a +0 chain mail a +0 spear (16, 7, D:10) a +0 hand axe a +0 leather armour a +0 mace (15, 8, D:10) a cursed +0 trident (16, 8, D:10) a +4 vampiric spear (16, 9, D:10) a +0 halberd a cursed -2 ring of intelligence (6, 12, D:10) a +0 dagger a +0 robe (7, 12, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (11, 12, D:10) an uncursed staff of fire (0, 14, D:10) a +0 dagger a +0 robe (1, 14, D:10) a +0 club (unseen) (-39, 15, D:10) 10 arrows (0, 15, D:10) a +0 hand axe (11, 15, D:10) a +0 hand crossbow of velocity (-38, 16, D:10) 18 sling bullets (1, 17, D:10) an arrow of flame (2, 18, D:10) an arrow of flame (-29, 19, D:10) a +1 dagger of chaos a +0 robe (10, 19, D:10) a +0 short sword of venom (1, 20, D:10) 2 arrows of flame (10, 20, D:10) a +0 scale mail (3, 22, D:10) a +0 dagger a +0 robe (3, 23, D:10) a +0 club a +0 leather armour (-6, 24, D:10) a tomahawk a +0 dagger (-5, 24, D:10) a +0 hand axe (-3, 24, D:10) a +0 battleaxe a cursed -1 plate armour a +0 short sword of holy wrath a +0 leather armour a +0 vampiric hand axe a +0 short sword a +0 ring mail (-2, 24, D:10) a +0 trident a +0 chain mail a +0 dagger a +0 chain mail (-1, 24, D:10) a +2 dagger of holy wrath (1, 24, D:10) a +0 flail (2, 24, D:10) a +0 flail a +0 hand axe (3, 24, D:10) a cursed -2 club a +0 hand axe (-8, 25, D:10) a +0 flail a +0 leather armour (-6, 25, D:10) 2 tomahawks (-8, 26, D:10) a +0 club a +0 robe (5, 26, D:10) a +0 leather armour (-4, 28, D:10) a +0 mace a +0 ring mail (6, 31, D:10) a +0 club 20 stones (0, 32, D:10) a +0 short sword 3 stones (8, 32, D:10) a stone (3, 33, D:10) a +0 flail (9, 33, D:10) a stone (-22, 34, D:10) a +0 club (2, 34, D:10) a +0 club (-1, 35, D:10) a +0 club (2, 35, D:10) a +0 spear a +0 ring mail a +0 shield (3, 35, D:10) a +1 halberd of pain (11, 35, D:10) a +0 flail (-6, 36, D:10) a +0 long sword a +0 chain mail (-2, 37, D:10) a stone (12, 37, D:10) a +0 rapier (-48, 39, D:10) a +0 short sword (9, 39, D:10) a +0 dagger a +0 leather armour (10, 39, D:10) a +2 mace of draining a +0 leather armour a +0 ring mail (-48, 40, D:10) a +0 rapier a +0 ring mail (11, 40, D:10) a +0 hand axe a +0 leather armour (10, 42, D:10) a +0 club (11, 42, D:10) a +0 war axe a +0 plate armour (-44, 51, D:10) 18 bolts of flame (-41, 52, D:10) a +0 giant club (-25, 58, D:10) a +1 cloak (-7, 58, D:10) a tomahawk (-38, 59, D:10) a +0 club 8 stones a +0 scale mail (-12, 60, D:10) a +0 scale mail a +0 dagger a cursed +0 robe (-10, 60, D:10) a +0 flail a +0 ring mail (-35, 61, D:10) a stone (-12, 61, D:10) a +0 flail 2 tomahawks (-10, 61, D:10) a tomahawk (-34, 62, D:10) a stone (-31, 63, D:10) a stone Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a +0 mace a +0 halberd a +0 plate armour of poison resistance a worker ant corpse an orc corpse an orc corpse (-1, 3, D:11) a +0 robe (1, 3, D:11) a +0 pair of gloves (40, 12, D:11) 16 arrows the Ecumenical Temple