Ulle Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -3, D:1) a +0 club (1, -2, D:1) a +0 club (8, -13, D:1) a +0 leather armour (23, -13, D:1) 22 arrows (23, -7, D:1) a +1 leather armour of willpower (26, -1, D:1) 13 arrows (31, 3, D:1) a +0 club (33, -7, D:1) a +0 club (34, -5, D:1) a +0 dagger (36, -3, D:1) a +0 leather armour (36, 9, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (0, 17, D:2) a +0 dagger (0, 18, D:2) a +0 club (1, 30, D:2) 16 poisoned darts (4, 28, D:2) a staff of poison (5, -4, D:2) a +0 leather armour (12, -6, D:2) a +0 club (21, 5, D:2) 20 arrows (26, 3, D:2) 28 bolts (26, 30, D:2) 21 stones (32, -1, D:2) a +0 robe (32, 17, D:2) a +0 war axe (33, 10, D:2) a +0 scale mail (38, 31, D:2) a +2 vampiric whip Level 3 of the Dungeon (11, 4, D:3) a +0 hand axe (18, -34, D:3) 14 arrows (18, -29, D:3) 12 stones (19, -27, D:3) a +0 dagger (25, -35, D:3) a +0 robe (40, -3, D:3) a +0 spear (44, -14, D:3) 7 boomerangs (48, -15, D:3) a +0 dagger (59, 15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gidiusch's Weapon Boutique the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (917 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +4 mace of protection (332 gold) a +0 great sword (84 gold) 20 arrows (52 gold) a +0 rapier (52 gold) 19 bolts (49 gold) the +6 hand axe of the Dungeon {flame, Will++ Int-2 SInv} (660 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your willpower, your defense against some magical effects. It lets you see invisible. a +5 hand crossbow of freezing (432 gold) a +0 falchion (39 gold) (0, 0, D:4) 28 arrows (2, 0, D:4) a +0 ring mail (17, -2, D:4) a +0 lajatang (17, 17, D:4) a +0 ring mail (27, 9, D:4) a +0 ring mail (36, 17, D:4) a +0 flail (37, 6, D:4) a +2 whip of flaming (38, 4, D:4) a +0 club (44, 11, D:4) a +3 dagger (45, 11, D:4) a +0 club a +0 trident Level 5 of the Dungeon (0, 0, D:5) 22 arrows (11, -21, D:5) the +1 leather armour of Rationality {rPois rF+} It protects you from fire. It protects you from poison. (12, -1, D:5) a +0 leather armour (20, -3, D:5) a scroll of noise (22, 6, D:5) a +0 spear (25, 2, D:5) a +0 whip (28, 11, D:5) 14 poisoned darts (30, -2, D:5) a +0 chain mail (37, 6, D:5) 9 poisoned darts (37, 17, D:5) 4 large rocks (37, 19, D:5) a +0 leather armour (53, -1, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (9, 0, D:6) a +0 rapier (11, 3, D:6) a +0 giant spiked club (14, 3, D:6) a +0 scale mail a +0 halberd (16, 3, D:6) a +0 spear (19, 7, D:6) a +0 leather armour (21, 9, D:6) a +0 whip a +0 club (21, 12, D:6) a +0 short sword (22, 13, D:6) a +0 short sword (30, 7, D:6) a +0 mace (31, 4, D:6) a +3 quarterstaff of chaos (34, 22, D:6) 25 bolts (39, 21, D:6) a +0 halberd (40, 19, D:6) 19 arrows a +0 shortbow (49, 9, D:6) a +0 short sword (54, 23, D:6) a book of Cantrips Level 7 of the Dungeon (0, 0, D:7) a scroll of fear (still there?) 29 bolts (still there?) (5, 8, D:7) a potion of curing (7, 8, D:7) 16 stones (11, 6, D:7) a +0 club 24 arrows a +0 shortbow