Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. UltraNumb the Ogre Mage (Ogre Wizard) Turns: 662, Time: 00:02:33 Health: 27/27 AC: 3 Str: 10 XL: 2 Next: 50% Magic: 5/6 EV: 10 Int: 19 God: Gold: 12 SH: 0 Dex: 7 Spells: 3/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 12 gold pieces. Inventory: Hand Weapons f - a runed hunting sling Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll labeled MEWKI AREBUARGH Potions g - a viscous green potion h - a fuming amethyst potion i - an orange potion Comestibles c - a chunk of flesh d - a ration Skills: + Level 1.2 Fighting - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.8 Spellcasting * Level 1.6 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 7% 1 None b - Blink Tloc N/A 16% 2 ##..... c - Call Imp Summ #....... 16% 2 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 30% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History A bat comes into view. The bat barely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. You kill the bat! You start resting. Magic restored. A goblin comes into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! ...# #.# #.# #### #.# #.# ######.####.## .............# ######.####..# .## #.####..# ..## #.#.....# ...###....##.######.#... ...+............@.....g. ...####...#########.#... ..## ##...# .## ###.# ## #.# # #.# #.# #.# # #.# You can see a goblin. Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) 3 bats (D:1) 2 goblins (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | UltraNumb the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 27 | D:1 | Reached skill level 1 in Conjurations 223 | D:1 | Reached XP level 2. HP: 26/26 MP: 0/6 286 | D:1 | Learned a level 2 spell: Blink 289 | D:1 | Learned a level 2 spell: Call Imp 367 | D:1 | Reached skill level 1 in Fighting Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.6 Fighting | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 3.8 Summonings | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 34 Call Imp || 1 Armor: Robe || 7 Dodge: Dodged || 11