Dungeon Crawl Stone Soup version 0.21-a0-8-gcf94df6 (webtiles) character file. 1 Unholydonuts the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on May 23, 2017. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (108 turns). Unholydonuts the Conjurer (Draconian Conjurer) Turns: 108, Time: 00:00:46 Health: 0/14 AC: 4 Str: 10 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Books a - a book of Conjurations Comestibles b - a bread ration {@e1} Skills: + Level 0.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Unholydonuts the Draconian Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a robe. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You hear a shout! A hobgoblin opens the door. Aim: a hobgoblin The magic dart hits the hobgoblin. You now have 2/3 mp. Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. You now have 1/3 mp. Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 0/3 mp. You are already empty-handed. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1011} Input macro action: za. Created macro '\{-1011}' => 'za.'. You start resting. MP restored: 3 There is an open door here. You now have 11 gold pieces. There is an open door here. You see here a robe. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. A leopard gecko comes into view. The leopard gecko hisses angrily. Aim: a leopard gecko (clinging) The magic dart hits the leopard gecko. You now have 2/3 mp. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. You now have 1/3 mp. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. You now have 0/3 mp. You don't have enough magic to cast that spell. The leopard gecko bites you but does no damage. There is an open door here. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. The leopard gecko bites you but does no damage. The leopard gecko closely misses you. You now have 0/3 mp. You closely miss the leopard gecko. Your tail-slap misses the leopard gecko. The leopard gecko barely misses you. You barely miss the leopard gecko. The leopard gecko bites you. You take 2 damage, and have 12/14 hp. You completely miss the leopard gecko. The leopard gecko closely misses you. You completely miss the leopard gecko. The leopard gecko misses you. You closely miss the leopard gecko. The leopard gecko bites you. The leopard gecko barely misses you. You take 4 damage, and have 8/14 hp. MASSIVE DAMAGE!! You miss the leopard gecko. The leopard gecko closely misses you. You barely miss the leopard gecko. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. Your tail-slap misses the leopard gecko. The leopard gecko bites you. You closely miss the leopard gecko. Your tail-slap misses the leopard gecko. The leopard gecko bites you. You die... #.# #.# #.## ##.# ..# #.# #### ..... #.# ##'####..# ..... #.# +..['..### ..%.. #.# ####.<.#### ..... #.####..l@..'..### ..... #.##..####'####..## ..... #.#.### #.# ###.# .....###..## #.# ### #........## ### #.######## You could see a leopard gecko. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Unholydonuts the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 108 | D:1 | Slain by a leopard gecko Vault maps used: D:1: dpeg_arrival_radiant, nemelex_xobeh_ov_fountains_minmay Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 7 Armor: Skin || 2 Dodge: Dodged || 7 Vault maps used: D:1: dpeg_arrival_radiant, nemelex_xobeh_ov_fountains_minmay Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.7 | 5.7 | 35.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.7 | 5.7 | 35.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------