Unholydonuts Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +2 short sword of draining (1, 0, D:1) a +0 mace (4, -13, D:1) a staff of air {rElec} (5, -28, D:1) a +0 ring mail (13, 9, D:1) a +0 hunting sling (15, 11, D:1) a +0 ring mail (20, 2, D:1) a +0 whip (22, -16, D:1) 28 stones (26, -2, D:1) 21 sling bullets (26, 1, D:1) a +0 leather armour (32, -8, D:1) a +0 dagger (33, 7, D:1) a +0 club 3 stones (43, -5, D:1) a +0 dagger (44, -17, D:1) a +0 club (45, -19, D:1) a +2 flail of protection Level 2 of the Dungeon (3, 20, D:2) a +0 spear (4, 19, D:2) a +0 club a +0 whip (8, 1, D:2) a +0 club (12, 20, D:2) 16 arrows (12, 32, D:2) a +0 hunting sling a +0 dagger 24 stones a +0 robe (14, 17, D:2) a +0 club (21, 34, D:2) a +0 trident (23, 39, D:2) a There-And-Back Book Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -19, D:3) a +0 flail (16, -24, D:3) 3 poisoned darts (still there?) a +0 dagger (still there?) (20, 0, D:3) a +0 dagger (22, -22, D:3) a +0 short sword (26, -28, D:3) a +0 war axe (31, -10, D:3) a +0 ring mail (37, -21, D:3) a +0 short sword (37, -5, D:3) 12 stones (38, -23, D:3) a +0 short sword 4 stones (38, -22, D:3) a +0 whip 5 stones (46, 21, D:3) a +0 ring mail (50, -7, D:3) a +1 vorpal hand axe a +0 leather armour (53, -23, D:3) a +0 dagger a stone (53, -4, D:3) a +0 flail (53, 5, D:3) a book of Misfortune (54, -4, D:3) a +0 short sword a +0 ring mail (55, -5, D:3) a +0 whip a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Qijorhio's Antique Weapon Shop a +0 hunting sling of flaming (126 gold) a +0 long sword (94 gold) a +0 club (27 gold) a +0 hand crossbow (94 gold) a +1 vampiric hand axe (432 gold) a +0 quarterstaff (108 gold) the +9 falchion of Zeriosorgh {vorpal, rC++ Int+2 SInv} (2224 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rC: It greatly protects you from cold. SInv: It lets you see invisible. a +0 mace (81 gold) a +0 falchion (81 gold) the +6 trident "Wicapt" {elec, rN+} (1347 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It protects you from negative energy. a +0 quarterstaff (108 gold) the +5 quarterstaff "Jugur" {vorpal, Fly rC+ rCorr} (1422 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (0, 0, D:4) a +0 giant club (1, 2, D:4) a +0 dagger (3, 3, D:4) a +0 dagger (10, 20, D:4) 21 stones (20, 5, D:4) 24 stones (21, 3, D:4) a +0 ring mail (25, 5, D:4) a +0 long sword (26, 7, D:4) a +0 mace a +0 flail a +0 club (31, 9, D:4) 7 boomerangs (32, 16, D:4) 15 stones (38, 7, D:4) 22 poisoned darts (39, 6, D:4) a +0 giant club (42, 2, D:4) 22 bolts a +0 dagger a +0 hand crossbow (42, 5, D:4) a +0 robe a +0 dagger a +0 chain mail a +0 flail (42, 6, D:4) a +0 mace of protection 2 boomerangs a +0 plate armour a +0 ring mail a +0 dagger (44, 6, D:4) a +0 falchion a +0 flail a +0 chain mail (45, 5, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (11, 8, D:5) a +0 shortbow 18 arrows (15, -12, D:5) 20 arrows (15, -8, D:5) a +0 robe (16, -21, D:5) a +0 club (18, 10, D:5) a +0 flail (22, -1, D:5) 13 stones (28, -13, D:5) 8 arrows (29, 7, D:5) 15 stones (33, -10, D:5) a +0 morningstar (34, -22, D:5) a +0 giant club (35, -22, D:5) a +0 short sword (39, -23, D:5) 15 bolts (39, -16, D:5) 14 sling bullets (44, -19, D:5) a +0 giant club (50, -15, D:5) a book of Misfortune (56, -20, D:5) 26 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 flail a +0 spear a +0 leather armour (0, 3, D:6) a +0 hunting sling (1, 2, D:6) a +0 whip a scroll of noise {!r} a +0 club (6, 1, D:6) a +0 animal skin a +0 hand axe 16 bolts (6, 10, D:6) 19 bolts (9, 25, D:6) +0 steam dragon scales (20, -14, D:6) a +0 giant spiked club (22, -1, D:6) a +0 club (29, 10, D:6) 21 stones (30, 7, D:6) a +0 animal skin a +0 animal skin 31 stones (30, 8, D:6) 3 stones (30, 11, D:6) 8 stones (32, 8, D:6) a +0 animal skin (34, 7, D:6) a +0 animal skin a +0 animal skin 15 stones a +0 animal skin (37, -24, D:6) 16 stones (50, 0, D:6) a book of Dangerous Friends (53, -16, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 14 stones (0, 7, D:7) a +0 dagger (0, 29, D:7) 19 stones (2, 26, D:7) a +0 scale mail (20, 2, D:7) a +0 ring mail (29, 5, D:7) a +0 leather armour (36, 22, D:7) a +0 short sword (36, 48, D:7) a +0 flail (37, 22, D:7) a +0 hand axe a +0 scale mail (38, 20, D:7) a +0 morningstar a +0 ring mail (39, 21, D:7) a +0 dagger a +0 robe (54, 3, D:7) 13 bolts (58, 41, D:7) a book of Cantrips Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (3, -15, D:8) a +0 hunting sling (4, -6, D:8) a +0 ring mail (6, -2, D:8) a +0 robe (6, 4, D:8) 32 stones (7, 14, D:8) a +0 helmet (9, 10, D:8) a +0 hand axe (10, 11, D:8) a +2 dagger of protection a +0 robe a +0 club (12, 12, D:8) a +0 whip (29, 22, D:8) a +0 hand axe (35, -3, D:8) a +4 great sword a +0 robe (36, -4, D:8) a +0 dire flail a +0 robe (36, -2, D:8) a +4 war axe a +0 robe (37, -3, D:8) a +3 falchion a +0 robe (40, 6, D:8) a +0 robe a +0 dagger (41, 5, D:8) the +0 leather armour of Naejey Ocugh {Rampage *Slow rPois Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. a +0 chain mail a +0 dire flail (44, -11, D:8) a +0 leather armour (50, -12, D:8) 9 gold pieces Level 9 of the Dungeon (0, 0, D:9) 11 bolts (1, 8, D:9) 20 bolts (3, 30, D:9) a +0 robe a +0 dagger (3, 32, D:9) a +0 short sword (4, 28, D:9) a +0 scale mail a +0 trident of venom a +0 chain mail a +0 trident (4, 29, D:9) a +0 leather armour 4 boomerangs a +0 club (4, 30, D:9) 26 arrows a +0 shortbow (11, 16, D:9) 8 boomerangs of dispersal (22, 17, D:9) a +0 dagger (26, -12, D:9) a +0 whip (31, -5, D:9) a +0 club 4 poisoned darts a +0 dagger 2 stones (32, -5, D:9) a +0 club a +0 dagger 2 stones (33, -2, D:9) a +0 robe (37, -15, D:9) a +0 flail (37, -14, D:9) a +0 club a +0 club a +0 leather armour a +0 club (38, -13, D:9) a +0 spear a +0 halberd (41, 11, D:9) 3 atropa-tipped darts (43, -5, D:9) a +0 dagger a +0 robe (43, -4, D:9) a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (44, 8, D:9) a +0 hand axe (47, 24, D:9) the +11 short sword of Certain Death {flame, rN+ Stlth+} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (56, 3, D:9) a +0 giant spiked club (57, -2, D:9) 8 atropa-tipped darts Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, 1, D:10) a +0 quarterstaff (9, -3, D:10) 23 stones (20, -3, D:10) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 giant spiked club (still there?) a +0 dagger (still there?) a +0 club (still there?) 2 curare-tipped darts (still there?) an orc corpse (still there?) an ogre corpse (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (22, -9, D:10) 11 stones (22, -2, D:10) a +0 hand axe (still there?) a +0 giant club (still there?) (23, -6, D:10) 20 bolts (24, -8, D:10) a +0 shortbow 24 arrows a centaur skeleton (28, -27, D:10) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (28, -14, D:10) a +0 scimitar a +0 chain mail (29, -27, D:10) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (29, -15, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, -33, D:10) a +0 mace