UnknownArk Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, 10, D:1) a +0 club (9, 8, D:1) a +0 falchion (11, 5, D:1) a +0 club (12, 4, D:1) a +0 whip (13, 3, D:1) a +0 whip (13, 33, D:1) a +0 mace (18, -3, D:1) a +0 robe (31, 4, D:1) a +0 club (32, 22, D:1) a +0 dagger (34, 26, D:1) 45 poisoned needles (37, -4, D:1) a +0 club (38, 0, D:1) 109 bolts (39, -4, D:1) a +0 club a +0 club (40, 18, D:1) a +0 club (44, -2, D:1) 128 arrows (49, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 1, D:2) 177 arrows (4, 2, D:2) 203 bolts (16, 19, D:2) a +0 whip (21, 14, D:2) a +0 robe (22, 23, D:2) a +0 club (24, 8, D:2) a +0 dagger (26, 41, D:2) a +0 ring mail (29, 14, D:2) 88 arrows (32, 32, D:2) a +0 dagger (40, 3, D:2) a +0 hand axe (43, 2, D:2) a +0 halberd (43, 8, D:2) a +0 club (44, 4, D:2) a +0 robe (47, 23, D:2) a +0 club a +0 spear (49, 22, D:2) a +0 dagger (58, 1, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (12, 38, D:3) a +0 club (13, 29, D:3) a +0 robe (17, 24, D:3) a +0 dagger a +0 leather armour (17, 35, D:3) a potion of mutation (19, 14, D:3) a +0 ring mail a +0 dagger a cursed -3 flail a +0 ring mail a +0 whip a +0 war axe a +0 flail (22, 17, D:3) a +0 mace (23, 18, D:3) a +0 hand axe (23, 20, D:3) a +4 spear (23, 33, D:3) 17 gold pieces (24, 19, D:3) a +0 hand axe (24, 20, D:3) a +0 club (32, 33, D:3) a +0 spear (33, 32, D:3) a cursed amulet of the gourmand a +0 pair of gloves a +0 helmet a +0 leather armour Level 4 of the Dungeon (14, 9, D:4) a +0 spear (15, 4, D:4) a +0 giant club (16, 13, D:4) a +0 club (26, 4, D:4) a cursed +0 giant club (31, 0, D:4) 94 bolts (31, 13, D:4) a +0 rapier (32, 1, D:4) a +0 robe (35, 9, D:4) a +0 scale mail (35, 17, D:4) 122 steel javelins (51, 26, D:4) the cursed ring "Raesos" {*Tele *Drain +Fly rElec Str+5} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+5). It insulates you from electricity. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (52, 7, D:4) a +0 whip (54, 26, D:4) a +0 dagger a +0 leather armour a +0 whip a +0 mace a +0 chain mail Level 5 of the Dungeon [Shop] Gehin's Antique Armour Shoppe a +0 chain mail (121 gold) a +2 robe of magic resistance (477 gold) the +1 leather armour of Quacas {rPois Dex+4} (718 gold) It affects your dexterity (+4). It protects you from poison. a +0 pair of gloves (121 gold) a +0 pair of boots of running (850 gold) a +0 leather armour (54 gold) a cursed +0 leather armour (2 gold) a +0 robe (18 gold) a +0 scale mail (108 gold) a cursed +0 buckler (40 gold) a +0 robe (18 gold) a +2 robe of fire resistance (477 gold) (6, 2, D:5) a +0 flail (17, -8, D:5) a +0 club a +0 leather armour (17, -7, D:5) a +0 hunting sling (18, -1, D:5) 115 bolts (18, 2, D:5) 94 bolts (19, 0, D:5) a +0 ring mail (23, 3, D:5) a +0 short sword a +0 robe a +0 dagger (26, 5, D:5) a +0 dagger (32, -7, D:5) a +0 war axe a +0 dagger a +0 robe (33, -8, D:5) a +0 dagger a +0 robe (34, -1, D:5) a +0 dagger a +0 robe (38, 19, D:5) 126 bolts (39, 2, D:5) 129 bolts (43, -3, D:5) 147 arrows (44, 11, D:5) a +0 hunting sling (49, 17, D:5) a +0 robe Level 6 of the Dungeon [Shop] Fonet's Armour Boutique a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +1 hat (121 gold) a +0 scale mail (44 gold) a +1 barding (330 gold) a +2 large shield of cold resistance (236 gold) a +0 ring mail (44 gold) the cursed +0 chain mail of Powerful Amelioration {rElec rCorr Stlth-} (216 gold) It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. a +1 chain mail of fire resistance (181 gold) a +1 leather armour of cold resistance (154 gold) [Shop] Eniamiri's Jewellery Emporium an uncursed ring of resist corrosion (275 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of stealth (187 gold) an uncursed amulet of the acrobat (352 gold) an uncursed amulet of regeneration (352 gold) a +3 amulet of reflection (214 gold) an uncursed ring of poison resistance (220 gold) an uncursed ring of stealth (187 gold) the ring "Afemys" {Fire rElec} (374 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. an uncursed amulet of magic regeneration (275 gold) (0, 0, D:6) a +0 chain mail a +0 whip a +0 robe a +0 dagger a +0 scale mail a +0 hand axe (0, 2, D:6) a +0 club (4, 25, D:6) 142 bolts (6, 12, D:6) 214 bolts (13, 18, D:6) a +0 quarterstaff (17, 18, D:6) a +0 robe (19, -7, D:6) a cursed amulet of the gourmand (19, 29, D:6) a +0 shortbow of flaming (22, -10, D:6) a +0 trident (30, 15, D:6) 271 arrows a +0 flail a +0 pair of gloves a +1 short sword of draining a +0 shortbow of velocity (32, -2, D:6) a cursed -1 hand axe a +0 dagger a +0 mace (35, 20, D:6) a +0 scale mail (39, 19, D:6) a +0 chain mail (46, 23, D:6) a +0 giant club (51, 4, D:6) an uncursed ring of resist corrosion Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar of holy wrath a +0 leather armour (0, 1, D:7) a +0 dagger a +0 robe a cursed -3 mace (2, 31, D:7) a +0 robe (9, -5, D:7) a +0 giant spiked club (9, 51, D:7) a +0 hand axe a +0 short sword a +0 leather armour a +2 flail of protection (10, 17, D:7) a +0 halberd (10, 51, D:7) a +0 dagger a +0 robe (12, -1, D:7) 70 bolts Level 8 of the Dungeon (9, 41, D:8) a +0 leather armour (10, 22, D:8) a +0 flail (11, 15, D:8) a +0 spear a +0 whip a +0 spear (30, 19, D:8) a +0 whip (38, -3, D:8) a +0 hand axe a +0 animal skin (41, 31, D:8) a +0 hand axe a +0 leather armour (43, 31, D:8) a +0 trident (47, 53, D:8) a +0 buckler (53, 19, D:8) 100 arrows (55, 48, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (13, 3, D:9) a +2 hat a cursed amulet of magic regeneration a +0 ring mail the +6 lajatang of Qoics {slice, +Inv Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It lets you turn invisible. the +6 battleaxe of Moderation {vamp, rC- Str+3 Int+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. (15, 3, D:9) a +0 giant club a +0 dire flail (17, 2, D:9) a +0 giant club (22, -7, D:9) 177 arrows (23, 0, D:9) 113 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 arbalest 174 bolts a yaktaur corpse (1, 0, D:10) 243 sling bullets a +0 arbalest 182 bolts a yaktaur corpse (3, 0, D:10) 11 gold pieces (5, 0, D:10) a scroll of identify (6, -5, D:10) a wand of scattershot (5) (11, -19, D:10) 24 gold pieces (11, 5, D:10) a potion of might (13, -14, D:10) 18 gold pieces (16, 2, D:10) a necrophage corpse (19, -13, D:10) 21 gold pieces (20, -8, D:10) a +0 rapier (21, -11, D:10) a potion of heal wounds (22, -13, D:10) a cursed -1 halberd (23, -15, D:10) a +0 flail (23, -13, D:10) a +0 whip (25, -13, D:10) a +0 halberd (26, -17, D:10) a potion of degeneration the Ecumenical Temple (20, 8, Temple) a +0 shortbow