UnknownFire the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 5, D) a +0 long sword (unseen) (61, 16, D) a +2 quarterstaff of draining (61, 26, D) a +2 vampiric battleaxe (62, 0, D) a +1 leather armour of poison resistance (62, 1, D) a book of Dreams (62, 3, D) a +0 shortbow (still there?) a +0 dagger (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (62, 8, D) a +0 robe (62, 9, D) a +5 trident of freezing (62, 16, D) the +4 mace "Huof" {spect, +Rage Int+2 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). SInv: It lets you see invisible. +Rage: It lets you go berserk. (62, 17, D) a book of Displacement (62, 27, D) the +4 glaive of the New World {speed, Str+5 Dex+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). (62, 31, D) a hell hound corpse (63, 0, D) a +0 rapier a +0 ring mail a +2 arbalest of flaming (63, 16, D) the +6 hand crossbow of Doom {elec, rC- rN++ Dex+7} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (63, 17, D) a book of Death (63, 23, D) a +3 quarterstaff (63, 26, D) a +4 vorpal hunting sling (63, 27, D) a staff of death (63, 31, D) a hell hound corpse (63, 32, D) a +7 antimagic scimitar (64, 5, D) a +0 short sword (unseen) (64, 17, D) a +1 hand crossbow of flaming (64, 27, D) a +1 scale mail of cold resistance (65, 26, D) a +3 flail of protection (67, 4, D) a +0 giant spiked club (68, 4, D) a +0 giant club a +0 giant club (69, 0, D) a staff of fire (69, 4, D) a +0 giant spiked club (still there?) a +0 dire flail (still there?) (69, 36, D) a +2 pair of gloves of strength (70, 8, D) a +4 dire flail of draining (70, 29, D) a +2 rapier of freezing a +0 leather armour (70, 31, D) a +0 shortbow (still there?) a +0 dagger (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (70, 36, D) a box of beasts (70, 37, D) a book of the Moon (71, 8, D) a staff of conjuration (71, 16, D) a staff of air (71, 17, D) a staff of air (71, 27, D) a +0 dagger (71, 31, D) a +0 rapier (still there?) a +0 leather armour (still there?) (71, 37, D) a +1 arbalest of flaming (71, 42, D) a +3 war axe (72, 8, D) a +2 shortbow of flaming (72, 9, D) Luosch's Papyrus of the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no Trog disapproves of the use of such an item. (72, 16, D) a staff of earth (72, 17, D) a staff of death (72, 21, D) a +0 glaive a +0 robe (72, 22, D) a +0 dire flail (72, 27, D) a book of Fire (72, 29, D) a +0 longbow a +0 short sword 24 arrows a +0 leather armour (72, 33, D) a +3 hand axe (72, 36, D) the Collected Works on Arcane Weapons Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Stone Arrow Conjuration/Earth 3 no Trog disapproves of the use of such an item. (72, 37, D) a +0 robe of willpower (73, 1, D) a +4 hand crossbow (73, 16, D) a staff of cold (73, 26, D) a staff of earth (73, 36, D) a +2 shortbow of freezing (73, 37, D) a ring of wizardry