UristMcRaven Level 1 of the Dungeon (10, 16, D:1) a +0 club (32, 19, D:1) a +0 dagger (36, 11, D:1) a +0 club a +0 dagger (37, 29, D:1) a +0 whip (39, 28, D:1) a +0 whip (47, 21, D:1) 21 arrows (51, 20, D:1) 22 arrows (53, 10, D:1) 23 sling bullets Level 2 of the Dungeon (0, 0, D:2) 18 bolts (6, 14, D:2) a +0 robe (15, -13, D:2) a +0 helmet (17, -17, D:2) 14 arrows (31, -7, D:2) a cursed -2 chain mail (37, 22, D:2) a +0 club (38, 23, D:2) 29 arrows (41, -10, D:2) a +0 dagger (43, -10, D:2) a +0 short sword (44, -9, D:2) a +0 hand axe (54, 5, D:2) a +0 club (54, 17, D:2) a +0 dagger (55, -13, D:2) a +0 club (57, 4, D:2) a cursed -1 dagger Level 3 of the Dungeon (0, 0, D:3) 22 sling bullets (2, -27, D:3) a +0 club (8, 11, D:3) a +0 club (10, -35, D:3) a +0 leather armour (11, -25, D:3) a +0 club (22, 14, D:3) a +0 club (28, -20, D:3) a +0 chain mail (30, -27, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ezokyral's Jewellery Shoppe an uncursed amulet of magic regeneration (420 gold) an uncursed ring of wizardry (420 gold) the ring of the Princeling {rElec rF- EV+4 Slay+5 SInv} (954 gold) [ring of evasion] It affects your evasion (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. an uncursed ring of wizardry (420 gold) a +6 ring of strength (819 gold) an uncursed ring of protection from fire (350 gold) the ring of Initwy {rElec rF+++ rC- Int+6 Dex+4} (1486 gold) [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+4). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. an uncursed ring of positive energy (280 gold) (0, 0, D:4) 23 bolts (2, 2, D:4) a +0 mace (6, -10, D:4) a +0 giant club (9, 10, D:4) a +0 ring mail (13, -12, D:4) a +0 short sword (14, -3, D:4) a +0 flail (14, -2, D:4) a +0 ring mail a +2 flail of draining (17, 9, D:4) 15 arrows (23, -12, D:4) a +0 ring mail (40, -9, D:4) a +0 giant club (47, -14, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 trident (8, -20, D:5) 13 gold pieces (8, -19, D:5) 21 gold pieces (8, -18, D:5) 21 gold pieces (8, -17, D:5) 16 gold pieces (8, -16, D:5) 13 gold pieces (14, -11, D:5) 19 arrows (38, -24, D:5) a +0 giant club (55, 13, D:5) a book of Geomancy (59, -9, D:5) a +0 trident (64, -26, D:5) a cursed +0 leather armour (64, -25, D:5) a +0 short sword a +0 dagger a +0 robe a +0 dagger (65, 10, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a jackal corpse (skeletalised by now) (1, 2, D:6) a bullfrog corpse (skeletalised by now) (4, -8, D:6) a +0 scale mail (5, -2, D:6) a +0 falchion (30, 2, D:6) 20 stones (31, -12, D:6) a worker ant corpse (36, -31, D:6) a worker ant corpse (43, -11, D:6) a scroll of identify (44, -10, D:6) a +0 scythe (still there?) a cursed +0 robe (still there?) the human corpse of Sigmund (still there?) (44, -3, D:6) a poisoned dart (45, -7, D:6) a +0 robe a howler monkey corpse (48, -12, D:6) a quokka corpse (48, -10, D:6) 27 arrows