UristMcRaven Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 20, D:1) a +0 dagger (26, 19, D:1) a +0 dagger (41, -21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (26, -11, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Essoudif's Antique Weapon Boutique a +0 dagger (48 gold) the +3 short sword of UristMcRaven's Misery {elec, Fly rPois Will- rCorr} (892 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a +3 morningstar of holy wrath (580 gold) a +0 great mace (156 gold) the +8 demon trident "Rift" {distort, reach+} (2028 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +1 morningstar of protection (283 gold) a +0 dagger (48 gold) a +0 trident (84 gold) a +0 dagger (48 gold) (0, 0, D:3) a +0 chain mail (9, -25, D:3) a +0 war axe (20, -21, D:3) a +0 dagger (31, -18, D:3) a +0 short sword (33, -26, D:3) a +0 whip (33, 7, D:3) a +0 chain mail (40, -10, D:3) a +0 hunting sling Level 4 of the Dungeon (2, -18, D:4) a +0 giant club (2, -14, D:4) a +0 dagger a +0 robe (8, 2, D:4) a +0 short sword (8, 15, D:4) a +0 club (16, -29, D:4) a +0 leather armour (19, -11, D:4) a +0 short sword (34, 10, D:4) 9 gold pieces (36, -15, D:4) a wand of paralysis (6) (36, -11, D:4) a ring of resist corrosion (37, -14, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 29, D:5) a +0 hand axe a +0 mace (2, 30, D:5) a +0 club (2, 31, D:5) a +0 mace (19, 39, D:5) a +0 rapier (20, 43, D:5) a +0 whip a +0 scale mail (31, 25, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a potion of brilliance (4, -2, D:6) a ring of poison resistance (5, -2, D:6) the +0 plate armour of Zuderet {Harm Regen+ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (7, 14, D:6) a +0 dagger (10, 19, D:6) a +0 mace (12, 4, D:6) a staff of cold (14, 15, D:6) a +0 club (18, 27, D:6) a +0 club (20, 27, D:6) a +0 dagger a +0 leather armour (26, 36, D:6) a scroll of blinking the Ecumenical Temple