UristMcRaven Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -29, D:1) a +0 short sword (19, -8, D:1) a +0 dagger (19, -7, D:1) a +0 whip (19, -2, D:1) a +0 robe (22, 0, D:1) a +0 whip (29, -37, D:1) a +0 club (35, -5, D:1) a +0 dagger (48, -11, D:1) a +0 dagger Level 2 of the Dungeon (9, -3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (still there?) a silver boomerang (still there?) an orc corpse (still there?) (11, 9, D:3) a +0 dagger (12, 15, D:3) a +0 short sword a rat corpse (skeletalised by now) (16, 35, D:3) a worm corpse (21, -9, D:3) a +0 dagger (21, -8, D:3) a +0 club a goblin skeleton (22, -8, D:3) a quokka skeleton (26, 34, D:3) a +0 robe (27, 3, D:3) a +0 hand axe a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, 0, D:3) a +0 hand axe (29, 28, D:3) the +10 plate armour of Impermeability {-Tele Str+8 Int+2 Stlth+} Str: It affects your strength (+8). Int: It affects your intelligence (+2). -Tele: It prevents most forms of teleportation. Stlth: It makes you more stealthy. (30, 7, D:3) a +0 dagger