Dungeon Crawl Stone Soup version 0.32-a0-683-ge26c5dbc97 (webtiles) character file. Game seed: 4633637978170820900 65 UristMcRaven the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 12, 2024. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:04:05 (1638 turns). UristMcRaven the Conjurer (Deep Elf Conjurer) Turns: 1638, Time: 00:04:06 Health: 0/19 AC: 3 Str: 1 (4) XL: 3 Next: 92% Magic: 1/10 EV: 12 Int: 22 (24) God: Gold: 75 SH: 0 Dex: 11 (13) Spells: 6/9 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . c - +0 robe {rC+} rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -1) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Missiles a - 25 stones Armour c - a +0 robe of cold resistance (worn) d - a +0 helmet (worn) Jewellery i - a ring of flight Potions b - a potion of magic e - a potion of degeneration f - a potion of curing {unknown} g - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 12% 1 Confusing Touch Hex 4% N/A 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Death Channel Necr 2% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The goblin barely misses you. The searing ray hits the goblin! You kill the goblin! You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (74% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... #. ##.# ##....### ........# ##....#.## .........##.### #....g.......# #@### #.####### #. #...# #.......## #.. #...# ######.#.## #.. #...# ##.###.## #...##..## ##.## ##.# #..#...# #.## ##. ###....#.# ##.## ##.# .....#...##.#####.###.## .........##........#.... You could see a goblin. Vanquished Creatures Jessica (D:2) 2 adders (D:3) A dart slug (D:2) A ribbon worm (D:2) A bat (D:1) 3 endoplasms 2 goblins (D:3) A hobgoblin (D:1) A quokka (D:1) A kobold (D:1) 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | UristMcRaven the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 755 | D:2 | Noticed Jessica 1090 | D:2 | Killed Jessica 1091 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 1091 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1265 | D:2 | Learned a level 2 spell: Searing Ray 1638 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_cross D:2: layout_basic, chequers_ecumenical_altar_twisty, uniq_jessica D:3: minmay_general_purpose_star, layout_loops_ring, mainiacjoe_overflow_brackets Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Stealth | 3 | 3.4 Spellcasting | | 3.8 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 43 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1637 | 1497 | 140 | 0 | 1309 | 3 | 545.7 | Dungeon | 1637 | 1497 | 140 | 0 | 1309 | 3 | 545.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 868 daAuts D:2: 610 daAuts D:3: 158 daAuts