Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 6426099287903379521 30 UristMcRaven the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on May 11, 2025. Slain by Terence ... wielding a +1 short sword of speed (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:49 (1109 turns). UristMcRaven the Conjurer (Deep Elf Conjurer) Turns: 1109, Time: 00:02:50 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 1/9 EV: 11 Int: 24 God: Gold: 21 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} e - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} f - a potion of attraction {unknown} g - a potion of lignification {unknown} Skills: + Level 0.6 Fighting + Level 2.7 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 0.6 Translocations + Level 0.9 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of speed and wearing a +0 chain mail (almost dead, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. Terence screams, "I hate armataurs! They have no honour!" Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +1 short sword of speed. Terence barely misses you. Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of speed and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. You aren't carrying any items that you can evoke. Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Terence closely misses you. Terence screams, "Get out, before I make you get out!" Terence completely misses you. Terence attacks as he pursues you! Terence hits you with a +1 short sword of speed. You die... Terence says, "And stay out!" ## #.#######........... .# #.....)......##..... .# #.#########...#.#### .# #.####..........# # .# #######...##.##)......# # .# #............##....#..# # .# #.#####>..............# # .# ##.# ###@###.....).>.# # .# #..# #@# #........## # .# #.## #.# ###...#...## # .# #.# #.#####........### .######.########................. .....................##.#.....### ###.##...#######..##.....#...## .#...#...#######..##.##...#.#.### ..................##.##..รท###.... .#...#..############......###.### You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | UristMcRaven the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 188 | D:1 | Learned a level 2 spell: Searing Ray 612 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1092 | D:2 | Noticed Terence 1105 | D:2 | HP: 1/20 [Terence/+1 short sword of speed (6)] 1109 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring D:2: layout_rooms, serial_bayou_lake_a, uniq_jessica, uniq_sigmund, uniq_natasha, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1113 | 1009 | 104 | 0 | 861 | 2 | 556.5 | Dungeon | 1113 | 1009 | 104 | 0 | 861 | 2 | 556.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1099 daAuts D:2: 13 daAuts