VPR Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 17, D:1) a +0 dagger (7, 0, D:1) 14 arrows (12, -17, D:1) a +0 club (15, 21, D:1) a +0 dagger (19, -27, D:1) a +0 whip (25, 15, D:1) 28 arrows (28, -14, D:1) a cursed +0 dagger (36, 4, D:1) 12 stones (39, 25, D:1) 27 arrows (42, 6, D:1) a +0 club (46, -3, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) 22 arrows (15, 1, D:2) a +0 ring mail a +0 club a +0 club a +0 dagger a +0 club a +0 club a +2 helmet a +0 animal skin a +0 dagger (17, 42, D:2) a +0 club (18, 1, D:2) a +0 club (23, 42, D:2) a +0 ring mail (24, 12, D:2) 12 poisoned darts (25, -13, D:2) a +0 mace (25, 4, D:2) a +0 club (31, 9, D:2) 32 bolts (43, 7, D:2) 10 arrows (44, 4, D:2) a +0 spear (46, 32, D:2) a +0 dagger (55, 8, D:2) a +0 leather armour Level 3 of the Dungeon (8, 3, D:3) 17 stones (9, 16, D:3) 13 bolts (10, 28, D:3) a +0 dagger 6 stones (11, -5, D:3) 16 stones (11, 6, D:3) 4 stones (12, -3, D:3) a +0 club (14, 28, D:3) a stone (16, 28, D:3) 3 stones (23, 20, D:3) a +0 ring mail (26, 20, D:3) a +0 flail (31, 20, D:3) a +0 robe a +0 dagger (31, 29, D:3) a +0 short sword (31, 30, D:3) a +0 club (34, 9, D:3) 9 arrows (34, 21, D:3) a stone (35, 24, D:3) a stone (37, 20, D:3) a stone (38, 18, D:3) 25 stones a +0 club (41, 2, D:3) a +0 chain mail a +0 pair of gloves a +0 leather armour a +0 animal skin a +2 ring of strength (43, 20, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Iklaid's Armour Emporium a +4 plate armour of fire resistance (650 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) the +0 plate armour of Impressiveness {*Drain rN++ Int+2 SInv} (562 gold) It affects your intelligence (+2). It greatly protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (0, 0, D:4) a +0 leather armour (0, 1, D:4) a manual of Armour (2, -6, D:4) a cursed -3 giant club (10, 2, D:4) 22 stones (14, 3, D:4) a cursed -2 long sword (24, -10, D:4) a +0 quarterstaff a +0 leather armour (29, 20, D:4) a cursed -1 dagger (29, 21, D:4) a +0 pair of boots (33, 9, D:4) a +0 leather armour a +0 club a +0 chain mail (34, 9, D:4) 12 stones a +0 club (35, 9, D:4) 2 stones (36, 8, D:4) 6 stones (37, 7, D:4) a stone (43, -4, D:4) 20 arrows (43, 1, D:4) 13 arrows (43, 27, D:4) a +0 flail (48, 17, D:4) 9 poisoned darts (52, 9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, -21, D:5) an arrow (3, -21, D:5) an arrow (3, -17, D:5) 2 arrows (4, -17, D:5) 3 arrows (5, -17, D:5) 7 arrows a cursed -2 shortbow (6, -20, D:5) an arrow (6, -18, D:5) an arrow (7, -16, D:5) an arrow (14, -21, D:5) 4 boomerangs a +0 club (14, -17, D:5) a +0 leather armour of fire resistance a +0 mace (15, -21, D:5) a +0 club a +0 whip (18, 5, D:5) a +0 quarterstaff (27, -31, D:5) 27 bolts (30, -40, D:5) a +0 scale mail (30, -14, D:5) a +0 scale mail (31, -26, D:5) a +0 halberd (31, -22, D:5) a +0 halberd a +0 spear (32, -22, D:5) a cursed -2 scale mail a +0 spear of piercing (35, 15, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (37, -14, D:5) a +0 whip a +0 robe (39, -18, D:5) 3 javelins (40, -21, D:5) a +0 hand axe a +0 robe a +0 dagger (41, -22, D:5) a +0 leather armour a +0 club Level 6 of the Dungeon (2, -25, D:6) a +0 ring mail a +0 flail a cursed -3 club (2, -23, D:6) a +0 leather armour a +0 mace (3, -24, D:6) a +0 scale mail a +0 dagger a +0 chain mail a +0 hand axe a +0 leather armour a +0 falchion a +0 leather armour a +0 rapier (4, -24, D:6) 14 arrows a +0 shortbow (5, -24, D:6) an arrow (7, -24, D:6) a +0 robe a +0 dagger (11, -24, D:6) an arrow (12, -1, D:6) 26 arrows (12, 0, D:6) 13 gold pieces (12, 1, D:6) a scroll of magic mapping (unseen) (16, 0, D:6) 2 arrows (17, 1, D:6) an arrow (18, 1, D:6) a +3 shortbow of velocity 12 arrows (19, 1, D:6) a +0 dagger a +0 robe a +0 short sword a +0 ring mail 2 arrows (20, 1, D:6) a +0 dagger a cursed +0 ring mail 4 boomerangs (25, 1, D:6) an arrow (35, -32, D:6) a +0 giant club (35, -6, D:6) a +0 hand axe a +0 animal skin (38, -9, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 20 stones (3, -12, D:7) a +0 robe a +0 dagger (5, -13, D:7) 24 stones (5, -2, D:7) a +0 club (5, 14, D:7) a +0 chain mail (7, -2, D:7) a +0 robe a +0 dagger (7, 11, D:7) a +0 long sword (10, -17, D:7) a +0 trident a +0 ring mail (11, -17, D:7) a +0 dagger a +0 robe a +0 shortbow 15 arrows a cursed -2 glaive a +0 chain mail (12, -17, D:7) a +0 plate armour (14, -1, D:7) a +0 ring mail a +0 dagger (15, 0, D:7) 4 arrows (16, 5, D:7) a +0 ring mail a +0 falchion (21, -5, D:7) a +0 longbow (32, -3, D:7) a +0 arbalest (32, 21, D:7) a +0 hunting sling (33, -7, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe Level 8 of the Dungeon [Shop] Atzuc's Antique Weapon Emporium a +0 war axe (98 gold) a +0 mace (84 gold) the +7 flail "Baklar" {drain, +Fly Str+3 Dex-3 SInv} (1528 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (-3). It lets you see invisible. It lets you fly. a +0 giant club (47 gold) a +0 trident (98 gold) a +0 long sword (98 gold) a +0 glaive (182 gold) a +0 dagger (56 gold) a +0 dagger (56 gold) a +0 spear (84 gold) a +0 shortbow of flaming (207 gold) a +0 hunting sling (42 gold) a +0 morningstar of draining (257 gold) the +1 dagger of Qumekuq {venom, *Rage rN+ MR+ Stlth+} (697 gold) It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. the +6 trident of Optimality {pierce, *Contam rC+ Dex+2} (1338 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It causes magical contamination when unequipped. a +1 dire flail of protection (330 gold) (3, 42, D:8) 22 arrows (8, 34, D:8) a +0 ring mail (11, 8, D:8) a +0 ring mail a +0 dagger (12, -5, D:8) 16 stones (12, 7, D:8) a cursed +0 leather armour a +0 flail a +0 robe a +0 dagger (12, 9, D:8) a cursed +0 plate armour a +0 hand axe a +0 leather armour a +0 war axe (12, 28, D:8) a +0 long sword (13, 8, D:8) a +0 scale mail a +0 club a +0 leather armour (16, 35, D:8) a +0 giant spiked club (33, 56, D:8) a +0 robe a +1 dagger of draining a +0 club a +0 mace a +0 robe a +0 dagger a +0 robe a +0 dagger (42, 46, D:8) a +0 flail (42, 48, D:8) a +0 robe (52, 39, D:8) 10 stones (59, 27, D:8) 16 sling bullets (62, 19, D:8) a +0 robe Level 9 of the Dungeon [Shop] Sarch's Antique Weapon Shop a +1 great mace of draining (504 gold) a cursed +0 flail (13 gold) a +0 arbalest (121 gold) a +0 falchion (81 gold) the +6 scimitar of Propriety {pain, *Contam +Rage rElec MP+9} (1911 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your magic capacity (+9). It lets you go berserk. It causes magical contamination when unequipped. a +0 falchion (81 gold) the +3 spear "Losuth" {protect, Int-3 Dex+5} (804 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-3). It affects your dexterity (+5). a +0 great mace (175 gold) a +0 scythe (81 gold) (0, 0, D:9) a warg skeleton (5, -16, D:9) 23 arrows (6, -18, D:9) 7 stones (6, 3, D:9) a +0 falchion (13, -25, D:9) 23 stones (16, -6, D:9) a +0 leather armour (17, 19, D:9) an iguana skeleton (19, -17, D:9) 2 boomerangs a +0 falchion (22, -28, D:9) a +0 scale mail (26, -2, D:9) a +0 long sword (27, 18, D:9) a bullfrog skeleton (29, 14, D:9) a +0 rapier (36, 12, D:9) 2 javelins (40, -5, D:9) a hound skeleton Level 10 of the Dungeon (0, 0, D:10) a +0 robe (2, -11, D:10) a ration (3, -3, D:10) a +0 club (30, -21, D:10) a scroll of fear (34, -25, D:10) 13 gold pieces