Valeaz the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 kite shield a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 43, D) a bullfrog corpse a rime drake corpse (48, 42, D) a water moccasin corpse (48, 44, D) a yak corpse a water moccasin corpse (49, 36, D) a +1 dagger of electrocution (unseen) (49, 37, D) a +2 halberd of distortion (unseen) (49, 43, D) a rime drake corpse (50, 24, D) a book of Maladies (50, 25, D) an amulet of faith (50, 37, D) a staff of earth (50, 43, D) a bullfrog corpse (51, 24, D) a wand of charming (6) (51, 25, D) a +2 falchion of freezing (unseen) (51, 36, D) a +4 sling of freezing (52, 24, D) a +3 plate armour of poison resistance (52, 25, D) a +0 scale mail of poison resistance (53, 24, D) a wand of acid (3) (53, 25, D) an amulet of the acrobat (53, 32, D) a tarantella corpse (54, 24, D) a +5 dagger of protection (unseen) (54, 25, D) an amulet of guardian spirit (54, 32, D) a torpor snail corpse (54, 36, D) a +0 antimagic battleaxe (unseen) (55, 24, D) a +6 ring of strength (60, 36, D) a +0 battleaxe of electrocution (60, 37, D) the +1 leather armour "Eguaq" {Int+4 Slay-3} Int+4: It affects your intelligence (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (61, 0, D) a staff of earth (61, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 16, D) a +6 ring of dexterity a staff of conjuration (61, 35, D) an amulet of magic regeneration (61, 36, D) a staff of fire (61, 37, D) a +3 heavy battleaxe (62, 0, D) a +0 hand axe of electrocution (62, 1, D) the +4 flail "Pendulum" {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 8, D) the +1 hand cannon "Wetiklolerr" {freeze, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (62, 9, D) a +0 flail of protection (62, 11, D) a +0 short sword a +0 halberd (62, 12, D) a +0 falchion (62, 17, D) the +6 short sword of Ocwer {holy, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (62, 27, D) a +3 plate armour of cold resistance (62, 36, D) a +3 heavy war axe (62, 37, D) a staff of conjuration (63, 0, D) a staff of fire (63, 8, D) a staff of alchemy (63, 16, D) a +6 ring of intelligence the +0 chain mail "Zoent" {rF+ rN+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (63, 37, D) a +1 longbow of draining (64, 26, D) a staff of earth (64, 27, D) the +11 halberd "Lufre" {flame, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (67, 0, D) a staff of fire (67, 4, D) a +0 war axe (68, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 5, D) a +0 hand axe a draconian corpse (skeletalised by now) (69, 9, D) a +0 short sword (69, 36, D) a +1 great mace of holy wrath (70, 8, D) a +4 chain mail of poison resistance (70, 9, D) a +1 heavy dire flail (70, 11, D) a +0 falchion (70, 37, D) a +1 kite shield of protection (70, 40, D) a +2 spectral quarterstaff a +0 robe a wolf corpse (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (71, 12, D) a +0 club (71, 16, D) a +2 orcbow of electrocution (71, 26, D) the +1 great sword "Puec" {flame, rCorr} rCorr: It protects you from acid and corrosion. (71, 40, D) a +0 spear a spriggan corpse a hornet corpse (71, 41, D) a +0 rapier a +0 robe a +0 buckler a wolf corpse a spriggan corpse (72, 8, D) a staff of death (72, 9, D) a +1 hand axe of holy wrath (72, 26, D) the +0 scale mail of Luennopt {Fly rPois Str+7} Str+7: It affects your strength (+7). rPois: It protects you from poison. Fly: It grants you flight. (72, 27, D) a +2 trident of venom (72, 31, D) a +1 scimitar of flaming a +2 spectral giant club a +0 robe a +0 dagger a +0 robe the ogre corpse of Erolcha (skeletalised by now) (72, 32, D) a +0 short sword a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (72, 33, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (72, 37, D) a +1 heavy glaive (72, 40, D) a +0 quarterstaff a +0 robe (72, 41, D) a +0 spear a spriggan corpse (73, 1, D) the +0 pair of gloves "Volycap" {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (73, 16, D) the +7 rapier "Teshribegh" {spect, Int+5} Int+5: It affects your intelligence (+5). (73, 26, D) a +1 war axe of freezing (73, 27, D) a +3 scale mail of cold resistance (73, 31, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 36, D) the staff of Delightful Conscience {^Drain rF+ Str+3 Summ Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. ^Drain: It drains your maximum health when unequipped. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (75, 1, D) a staff of earth