Valeaz the Dungeon (3, 2, D) a +5 lajatang a +5 triple sword a +5 great sword (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +3 scimitar of electrocution (61, 11, D) a +0 club a +0 leather armour (62, 1, D) a +1 heavy shortbow (62, 8, D) a +1 rapier of holy wrath (62, 9, D) a +2 leather armour of poison resistance (62, 11, D) a +0 club a +0 ring mail (63, 0, D) a +0 heavy mace (63, 11, D) a +0 dagger a boomerang (63, 12, D) a +0 dagger (67, 0, D) a +0 bardiche of freezing (68, 0, D) the +0 chain mail of the Unbroken {+Blink rN+ Str-3 Slay+3} Str-3: It affects your strength (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. (68, 1, D) a +0 trident (68, 2, D) a +2 flail of draining a +0 robe (70, 8, D) the +1 chain mail of the Boiling Point {rElec rF+ rN+ Int-2} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (70, 9, D) a +0 arbalest of freezing (71, 16, D) a +0 orcbow of draining (71, 26, D) a wand of roots (3) (71, 27, D) a wand of polymorph (2) (72, 8, D) a +4 ring mail of fire resistance (72, 16, D) a +5 dagger of venom (72, 26, D) a +3 whip of freezing (unseen) (72, 27, D) the blade talisman "Zotephil" {rN+ Stlth+} [blade talisman] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (73, 1, D) a book of Geomancy (73, 26, D) the +1 hand axe of Responsibility {antimagic, +Blink rElec rCorr} rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (73, 27, D) a +2 falchion of holy wrath (unseen) (74, 3, D) a +0 short sword a +0 robe