Dungeon Sprint DCSS version 0.21.1-1-g345015fe64 (webtiles) character file. 25 VanClaymore the Skirmisher (level 3, -2/24 HPs) Began as a Gargoyle Monk on May 7, 2018. Slain by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (109 turns). VanClaymore the Skirmisher (Gargoyle Monk) Turns: 109, Time: 00:00:22 Health: -2/24 AC: 6 Str: 15 XL: 3 Next: 4% Magic: 3/3 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . j - +0 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe j - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 4.7 Fighting + Level 4.5 Maces & Flails + Level 3.5 Dodging + Level 2.5 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Things that are here: a club; a leather armour j - a leather armour You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your leather armour. x5 You finish putting on your +0 leather armour. You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. You hit the ogre but do no damage. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | VanClaymore the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed Ijyb 22 | D | Killed Ijyb 22 | D | Reached XP level 2. HP: 14/20 MP: 2/2 22 | D | Reached XP level 3. HP: 17/24 MP: 3/3 107 | D | Noticed an ogre 109 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Maces & Flails | 4 | 4.5 Dodging | 3 | 3.5 Stealth | | 2.5 Action || total -------------------------++------- Melee: Mace || 21 Armor: Robe || 5 Dodge: Dodged || 12