VanClaymore the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) a crystal ball of energy (49, 37, D) a cursed ring of loudness (50, 25, D) a crystal ball of energy (50, 36, D) a +4 ring of dexterity a +4 morningstar of pain (50, 37, D) a +1 hand axe of venom (51, 24, D) the +4 plate armour "Pomuh" {rPois} It protects you from poison. (51, 25, D) a lightning rod (4/4) (51, 36, D) an uncursed ring of flight (51, 37, D) an uncursed ring of see invisible (52, 20, D) a +0 dagger (unseen) (52, 24, D) a +0 hand crossbow of freezing (52, 36, D) an uncursed staff of earth (52, 37, D) a +1 pair of gloves of strength (53, 20, D) an uncursed staff of poison (unseen) (53, 21, D) a +1 hunting sling of velocity (unseen) (53, 24, D) a +3 scale mail of poison resistance (53, 25, D) a lamp of fire (53, 36, D) a book of Frost (54, 24, D) an uncursed staff of fire (54, 25, D) a scroll of brand weapon (54, 36, D) a fan of gales (55, 24, D) an uncursed ring of protection from magic (59, 36, D) an uncursed ring of ice (59, 37, D) a +0 mace (60, 43, D) a +3 battleaxe of chopping a +0 robe (61, 0, D) a lightning rod (4/4) (61, 16, D) a +3 scale mail of poison resistance (61, 27, D) a +0 hand axe (61, 30, D) a +0 club a +0 ring mail (61, 33, D) a tomahawk (61, 36, D) a crystal ball of energy (61, 37, D) an uncursed staff of power (61, 42, D) a +2 broad axe of chopping a +0 robe (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of death (62, 9, D) a +0 trident of flaming (62, 17, D) an uncursed staff of power (62, 27, D) a +0 dagger a +0 robe an uncursed staff of power (62, 28, D) a +0 short sword 4 tomahawks a +0 plate armour (62, 30, D) a +0 halberd a +0 plate armour a +0 battleaxe a +0 chain mail (62, 32, D) a tomahawk (62, 36, D) a +0 club (62, 37, D) a manual of Armour (62, 42, D) a +0 spear (63, 0, D) a +2 cloak of invisibility (63, 16, D) the cursed +0 leather armour of the Present {rPois Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It has a curse placed upon it. (63, 17, D) a crystal ball of energy (63, 31, D) a +0 war axe a +0 plate armour (63, 33, D) a tomahawk (63, 36, D) a +2 flail of protection (63, 37, D) a +1 mace of pain (64, 16, D) a +2 longbow of flaming (64, 17, D) an uncursed staff of wizardry (64, 27, D) a +0 mace a +0 chain mail a +1 ring mail of fire resistance (67, 0, D) a +2 spear of piercing (69, 0, D) a lightning rod (4/4) (69, 42, D) a +0 scythe a +0 robe (70, 12, D) a +0 rapier a +0 robe (70, 36, D) a +0 club (70, 37, D) the +3 trident of the Sneaky Suns {speed, rElec Str+3 Dex-3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. the +6 quarterstaff "Ogumn" {flame, rF+ Str-4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. (70, 39, D) a +0 short sword of venom a +0 leather armour the ring "Faduibou" {rPois EV+3} [ring of evasion] It affects your evasion (+3). It protects you from poison. (70, 40, D) a +0 dagger a +0 robe (70, 41, D) a +2 flail of protection a +0 robe (71, 8, D) a +2 morningstar of crushing (71, 17, D) an uncursed amulet of harm (71, 26, D) a +0 long sword (71, 27, D) an uncursed staff of conjuration (71, 37, D) a +3 ring of strength (71, 38, D) a scroll of holy word (71, 40, D) a +0 giant club (unseen) (71, 41, D) a +2 quarterstaff of chaos (unseen) (72, 9, D) a fan of gales (72, 12, D) a +0 dagger a +0 robe (72, 13, D) a +0 short sword a +0 robe (72, 26, D) +2 shadow dragon scales (72, 31, D) a +4 falchion of draining (72, 36, D) an uncursed staff of earth a +0 robe (72, 41, D) a +3 scimitar of flaming a +0 robe (73, 1, D) a +0 scale mail a +2 spear of flaming (73, 16, D) an uncursed staff of poison (73, 27, D) a lamp of fire (73, 30, D) a +0 dagger a +0 scale mail (73, 31, D) a +0 rapier a +0 ring mail a +1 vampiric short sword (73, 36, D) a fan of gales (73, 37, D) a +2 spear of freezing (74, 30, D) a +0 long sword a +2 buckler of protection (75, 1, D) a +0 dagger a +0 robe (75, 30, D) a +0 rapier