VanClaymore Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, 4, D:1) a +0 club (10, 4, D:1) a +0 club (12, 6, D:1) a +0 short sword a +0 club (15, -9, D:1) a +0 club (17, -41, D:1) a +0 short sword (34, -23, D:1) a +0 club a +0 robe (36, -7, D:1) a +0 scale mail (40, 2, D:1) a potion of might (41, 1, D:1) a +0 ring mail (41, 3, D:1) a ration (42, -27, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (11, -5, D:2) a cursed -1 dagger (17, -12, D:2) a +0 hunting sling (21, 31, D:2) a +0 whip (24, 4, D:2) a +0 hunting sling (27, 8, D:2) a +0 club (29, -1, D:2) a +0 club (30, 19, D:2) a +0 club (32, -9, D:2) 26 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 2, D:3) a +0 leather armour (20, 17, D:3) a +0 club (24, -17, D:3) a +0 scythe a +0 robe (31, 6, D:3) a +0 club (31, 32, D:3) a +0 club (35, 21, D:3) a +0 club (38, 15, D:3) a +0 ring mail (39, 19, D:3) a +0 flail (39, 26, D:3) a +0 ring mail (44, 1, D:3) a +0 dagger a +0 scale mail (45, -8, D:3) a +0 short sword (45, 1, D:3) a +0 dagger a +0 dagger a +0 ring mail (46, 1, D:3) a +0 trident a +0 chain mail (55, 15, D:3) a +0 hand axe a +0 leather armour (55, 16, D:3) a +0 short sword (58, 18, D:3) a +0 whip a +0 scale mail Level 4 of the Dungeon [Shop] Becrev's Weapon Emporium the +4 short sword "Ruufumann" {vamp, Str+4 SInv Stlth+} (616 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It lets you see invisible. It makes you more stealthy. a +0 shortbow (36 gold) 30 arrows (72 gold) a +0 scimitar (48 gold) 24 stones (28 gold) a +0 flail (42 gold) the +7 great mace "Firestarter" {inner flame, rF++} (854 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 flail (42 gold) (0, 0, D:4) 18 arrows (14, -12, D:4) 15 gold pieces (16, -1, D:4) a +0 leather armour (19, -34, D:4) a +0 ring mail (20, -4, D:4) 15 arrows (27, -29, D:4) a +0 dagger (still there?) a poisoned dart (still there?) (27, -28, D:4) 3 stones (still there?) 2 stones (still there?) (30, -38, D:4) a +0 scale mail a +2 trident of venom (30, 12, D:4) the cursed +3 hunting sling "Gitzon" {flame, +Fly rElec Dex+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (35, 3, D:4) a +0 hand axe (61, 13, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a ration (7, 4, D:5) a +0 mace the Ecumenical Temple