Dungeon Crawl Stone Soup version 0.32-a0-1100-ga94dba6d8c (webtiles) character file. Game seed: 16914970222593577505 38 Vandzen the Ducker (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on May 9, 2024. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (963 turns). Vandzen the Ducker (Djinni Hedge Wizard) Turns: 963, Time: 00:04:44 Health: -1/25 AC: 3 Str: 9 XL: 3 Next: 65% Gold: 102 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . f - staff of cold rCold . . . (no shield) rNeg . . . b - +1 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +1 robe (worn) c - a +0 hat (worn) Magical Staves f - a staff of cold (weapon) Scrolls h - a scroll of fear {unknown} Potions d - 2 potions of brilliance {unknown} e - a potion of attraction {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 8% 2 d - Call Imp Summ 26% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 f - Freeze Ice 76% 1d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You start resting. A quokka comes into view. An orc comes into view. It is wielding a +0 flail. There are monsters nearby! You can't go down here! You fly upwards. The gnoll completely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll closely misses you. You see here a +0 club. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. There is a stone staircase leading up here. You can't go down here! The gnoll hits you with a +0 club! You die... #.#.####......# #.............# #.#......#....# #.............# #.#......#....# #.#........#### #....#...### #..#.....# #...#@.#.# #...##g#.# #...#..#.#### #...........# #...#..<....# #...#.......# ##..)....)..# ##..#......# ###.##......### You could see a gnoll. Vanquished Creatures 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 4 kobolds A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:2) An endoplasm (D:1) A ball python (D:2) 4 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vandzen the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Vandzen set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 900 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 900 | D:2 | Learned a level 1 spell: Freeze 943 | D:2 | HP: 1/25 [gnoll/+0 club (4)] 963 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_misc_feat_cross, minmay_hexomino_r4 D:2: wad_lake_hut, layout_rooms, shapermc_ecumenical_altar_hornbeckon, serial_bayou_lake_a D:3: layout_loops_corners, patterned_corridor, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 47 Slow || 3 Call Imp || 3 Blink || 1 Mephitic Cloud || 1 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 962 | 911 | 51 | 205 | 435 | 3 | 320.7 | Dungeon | 962 | 911 | 51 | 205 | 435 | 3 | 320.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 152 daAuts D:3: 27 daAuts