Dungeon Crawl Stone Soup version 0.32-a0-1160-g066ad49fd8 (webtiles) character file. Game seed: 16975685733157341381 135 Vandzen the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on May 14, 2024. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon. The game lasted 00:07:27 (3629 turns). Vandzen the Conjurer (Deep Elf Conjurer) Turns: 3629, Time: 00:07:29 Health: -5/24 AC: 7 Str: 4 XL: 4 Next: 96% Magic: 5/21 EV: 12 Int: 23 God: Gold: 166 SH: 0 Dex: 15 Spells: 3/11 levels left rFire . . . h - +4 dagger (venom) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . p - +0 cloak rCorr . l - +1 pair of gloves SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.24/turn q - ring of wizardry MPRegen 0.17/turn %: wizardry (x1) @: very slightly contaminated A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons h - a +4 dagger of venom (weapon) Armour a - a +1 robe (worn) k - a +0 pair of boots (worn) l - a +1 pair of gloves (worn) p - a +0 cloak (worn) Jewellery i - a ring of magical power (left hand) n - a ring of positive energy q - a ring of wizardry (right hand) u - a ring of poison resistance Scrolls j - a scroll of fog m - 2 scrolls of teleportation Potions b - a potion of magic c - a potion of heal wounds d - a potion of haste e - a potion of mutation {unknown} f - 2 potions of lignification {unknown} g - 2 potions of degeneration {unknown} o - a potion of attraction {unknown} s - 2 potions of curing {unknown} t - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth + Level 4.4 Spellcasting + Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Summon Small Mammal Summ 20% N/A 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 1% 1 Apportation Tloc 10% N/A 4% 1 Necrotise Necr 20% 1d5 4% 1 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Message History A fulminant prism comes into view. Casting: Fulminant Prism (extremely dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The hound bites you but does no damage. Your fulminant prism crackles loudly. The searing ray hits the hound! The hound is almost dead. The hound bites you. A scorpion comes into view. The hound barely misses you. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is moderately wounded. The blast of energy engulfs the hound! You kill the hound! You hear an angry hiss. You hear a shout! Your Conjurations skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ball python! You kill the ball python! The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the scorpion. The scorpion is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ......s #......##..# ## ....... #......##..#### ....... ####......###..... ....... #......#### ###.## $...... #.###### #... ......s##.##### #. #..# #......#.....## . #..# ######.O......# .## #..# ###@.....# ..# ...# ###......# #.####.# #....##+#####.# #.# #....##...##<.# #.# #.........##..# #.# ##...#####..#..# #.# #......# #.....####.. #......# ##.......... #......# ####.###### You could see an ogre and a scorpion. Vanquished Creatures A hound (D:4) 4 adders A dart slug (D:3) An orc (D:3) 3 ball pythons 3 endoplasms (D:1) 2 giant cockroaches 7 hobgoblins 4 jackals (D:3) 3 kobolds 4 quokkas 3 bats 6 goblins 25 rats 67 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vandzen the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 285 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 645 | D:1 | Reached skill level 5 in Conjurations 869 | D:2 | Learned a level 2 spell: Searing Ray 1094 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1778 | D:2 | Learned a level 1 spell: Summon Small Mammal 2253 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/11 3502 | D:4 | Learned a level 4 spell: Fulminant Prism 3554 | D:4 | Found a hide-covered altar of Uskayaw. 3619 | D:4 | Noticed an ogre 3624 | D:4 | Noticed a scorpion 3625 | D:4 | Reached skill level 6 in Conjurations 3629 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_ring, hex_large D:2: layout_basic, amcnicky_mini_corridor_feature, minmay_tetromino_o2 D:3: layout_basic, chequers_serial_rivers_micro_c, minmay_rat_hole D:4: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.4 Dodging | | 2.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 3 || 3 Cast: Magic Dart | 59 | 36 || 95 Searing Ray | | 7 || 7 Fulminant Prism | | 1 || 1 Use: Scroll | 5 | 7 || 12 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3626 | 3254 | 372 | 205 | 2762 | 4 | 906.5 | Dungeon | 3626 | 3254 | 372 | 205 | 2762 | 4 | 906.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1572 daAuts D:2: 1088 daAuts D:1: 824 daAuts D:4: 140 daAuts