Dungeon Crawl Stone Soup version 0.32-a0-1160-g066ad49fd8 (webtiles) character file. Game seed: 4497618775364272731 43 Vandzen the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 14, 2024. Slain by Terence ... wielding a +0 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1282 turns). Vandzen the Conjurer (Deep Elf Conjurer) Turns: 1282, Time: 00:02:08 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 1/9 EV: 11 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of fire Scrolls e - a scroll of fog {unknown} Potions b - a potion of magic c - 4 potions of heal wounds d - 2 potions of curing {unknown} g - a potion of ambrosia {unknown} h - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 11% 1 Confusing Touch Hex 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Annotations: D:2 Terence Message History The magic dart hits Terence but does no damage. Terence shouts! A goblin comes into view. It is wielding a +0 dagger. The magic dart hits Terence but does no damage. The goblin shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 flail of protection! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - Terence Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection. Things that are here: a +0 dagger; 3 stones; a kobold skeleton Terence attacks as he pursues you! Terence barely misses you. You see here an adder skeleton. Terence says, "Did you write a will? You should..." Terence attacks as he pursues you! Terence hits you with a +0 flail of protection! You die... Terence says, "Rest in peace." #....###....# #)## #.... ##†.### ##.########## #....##...# ##..#........# #...#)# #..##........# #.###..# #.###........# ####.# ##.# #.# ##.#.##### ###....# .# #.####.#.# .......# ## ###......#.# ######.# ##.@..#####.# ###.#######.@#.## #.# #.....#...#.#..# #.# #.....#...÷.#.## #.# #.._..#....##.# #.# #..........##.# #.# #......)..###.# #.# ##...####....###.# #.# #...####.....)#..# #.# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs 2 bats 3 endoplasms A giant cockroach (D:2) 3 goblins A hobgoblin (D:1) 3 jackals (D:2) 2 kobolds 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vandzen the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 351 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 434 | D:1 | Learned a level 2 spell: Searing Ray 707 | D:1 | Found a faded altar of an unknown god. 721 | D:1 | Reached skill level 5 in Conjurations 1032 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1240 | D:2 | Found a burning altar of Makhleb. 1262 | D:2 | Noticed Terence 1282 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, ebering_ecumenical_altar_rust D:2: layout_rooms, basic_altar, minmay_misc_feat_x, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1281 | 1138 | 143 | 33 | 993 | 2 | 640.5 | Dungeon | 1281 | 1138 | 143 | 33 | 993 | 2 | 640.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 910 daAuts D:2: 371 daAuts