ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable Version: Dungeon Crawl Stone Soup 0.14.1-19-g9964f44 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-0.14 -name Vasek -rc /dgldir/rcfiles/crawl-0.14/Vasek.rc -macro /dgldir/rcfiles/crawl-0.14/Vasek.macro -webtiles-socket /crawl-master/webserver/sockets/Vasek:spr-0.14.sock -morgue /dgldir/morgue/Vasek/ -sprint RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.14(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f79e3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.14(_Z13do_crash_dumpv+0x2a4) [0x5fdfc4]: do_crash_dump() /usr/games/crawl-0.14(_Z20crash_signal_handleri+0x74) [0x5f7c54]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7fcf053d24f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fcf05738efb]: /usr/games/crawl-0.14() [0x5fd894] /usr/games/crawl-0.14() [0x5fdc09] /usr/games/crawl-0.14(_ZN14TilesFramework14finish_messageEv+0x271) [0xa80661]: TilesFramework::finish_message() /usr/games/crawl-0.14(_ZN14TilesFramework12send_messageEPKcz+0xd6) [0xa80756]: TilesFramework::send_message(char const*, ...) /usr/games/crawl-0.14(_ZN14TilesFramework11await_inputERjb+0x7c) [0xa89d6c]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.14(_Z6getchkv+0x4b) [0xa8ec0b]: getchk() /usr/games/crawl-0.14(_Z7m_getchv+0x9) [0xa8ec49]: m_getch() /usr/games/crawl-0.14(_Z8getch_ckv+0x9) [0xa8ed79]: getch_ck() /usr/games/crawl-0.14() [0x7a25c2] /usr/games/crawl-0.14(_Z6getchm13KeymapContextPFivE+0x4d) [0x7a5d6d]: getchm(KeymapContext, int (*)()) /usr/games/crawl-0.14(_ZN4Menu7do_menuEv+0x37) [0x80df37]: Menu::do_menu() /usr/games/crawl-0.14(_ZN4Menu4showEb+0xce) [0x8129be]: Menu::show(bool) /usr/games/crawl-0.14() [0x72704b] /usr/games/crawl-0.14(_Z10get_inventib+0x72) [0x727cb2]: get_invent(int, bool) /usr/games/crawl-0.14(_Z15process_command12command_type+0x5af) [0x7b536f]: process_command(command_type) /usr/games/crawl-0.14() [0x7b79a9] /usr/games/crawl-0.14(main+0x5cd) [0x4fc1ad]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fcf053beead]: /usr/games/crawl-0.14() [0x570349] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jun 5 2014 at 18:26:06 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-format-zero-length -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -isystem contrib/install/x86_64-linux-gnu/include -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.14/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.14/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.14/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 1 at (9, 11): feature (stone_stairs_up_i) Marker 8 at (21, 1): Terrain change marker (33->32, 61) Marker 9 at (21, 2): Terrain change marker (33->32, 66) Marker 10 at (21, 3): Terrain change marker (33->32, 55) Marker 11 at (21, 4): Terrain change marker (33->32, 22) Marker 12 at (22, 1): Terrain change marker (33->32, 65) Marker 13 at (22, 2): Terrain change marker (33->32, 79) Marker 14 at (22, 3): Terrain change marker (33->32, 64) Marker 15 at (22, 4): Terrain change marker (33->32, 43) Marker 16 at (23, 2): Terrain change marker (33->32, 68) Marker 17 at (23, 3): Terrain change marker (33->32, 79) Marker 18 at (23, 4): Terrain change marker (33->32, 50) Marker 19 at (24, 1): Terrain change marker (33->32, 61) Marker 20 at (24, 2): Terrain change marker (33->32, 66) Marker 21 at (24, 3): Terrain change marker (33->32, 30) Marker 30 at (29, 2): Terrain change marker (33->32, 69) Marker 31 at (29, 3): Terrain change marker (33->32, 43) Marker 32 at (30, 2): Terrain change marker (33->32, 69) Marker 33 at (30, 3): Terrain change marker (33->32, 36) Marker 34 at (31, 2): Terrain change marker (33->32, 22) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Vasek the Deep Elf Fire Elementalist. Press ? for a list of commands and other information. Found fourteen items. Found nine altars. Found a staircase leading out of the dungeon. Autopickup is now off. Found a +5,+5 quick blade and a +5,+5 claymore. Found an ancient bone altar of Kikubaaqudgha. Found two items. Found a white marble altar of Elyvilon. Found four altars. Found a bloodstained altar of Trog. Items here: ======= j - a +6 ring of intelligence; k - a +6 ring of intelligence l - a +6 ring of strength; m - a +6 ring of strength Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. l - a +6 ring of strength (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. m - a +6 ring of strength (right hand) Things that are here: an uncursed staff of energy; a crystal ball of energy n - an uncursed staff of energy; o - a crystal ball of energy Wield which item (- for none, * to show all)? (? for menu, Esc to quit) n - an uncursed staff of energy (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) n - an uncursed staff of energy (weapon) Adjust to which letter? (? for menu, Esc to quit) a - an uncursed staff of energy (weapon) n - a +0 robe (worn) Things that are here: a wand of disintegration (7); a wand of fire (5); a wand of cold (5) a wand of draining (5) p - a wand of cold (5); q - a wand of disintegration (7) r - a wand of draining (5); s - a wand of fire (5) Items here: !!!!!!!!!!!! t - 5 potions of agility h - 3 potions of berserk rage (gained 2) u - 2 potions of brilliance; d - 10 potions of curing (gained 9) v - a potion of experience; f - 6 potions of haste (gained 5) e - 10 potions of heal wounds (gained 9) w - 2 potions of invisibility; g - 7 potions of magic (gained 5) x - 5 potions of might; z - 4 potions of resistance A - 2 potions of restore abilities Found a basalt altar of Yredelemnul and a radiant altar of Vehumet. Items here: ???????? y - 4 scrolls of amnesia; i - 4 scrolls of blinking (gained 3) B - 2 scrolls of fear; C - 7 scrolls of fog; D - a scroll of holy word E - 5 scrolls of identify; F - 3 scrolls of recharging G - 5 scrolls of remove curse Unknown command. Things that are here: 42 strawberries; 4 bread rations; 4 meat rations c - 5 bread rations (gained 4); H - 4 meat rations; I - 42 strawberries Unknown command. Found a shimmering altar of Xom. Things that are here: a +3 large shield; a +3 shield; a +3 buckler J - a +3 buckler Things that are here: an uncursed ring of flight; a +6 ring of dexterity; a +6 ring of dexterity Things that are here: a tome of Destruction x2 a disc of storms K - a disc of storms Things that are here: the +6,+6 dark maul {crush} the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} the +27 shield of the gong {rElec rN+ MR+ EV-5} the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} L - the +27 shield of the gong {rElec rN+ MR+ EV-5} There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Drink which item? (? for menu, Esc to quit) You feel more experienced! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill gained 4 levels and is now at level 5! Your Fire Magic skill gained 3 levels and is now at level 6! You have reached level 2! Memorise Throw Flame, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. You start resting. Magic restored. Drink which item? (? for menu, Esc to quit) You fade into invisibility! You are very lightly contaminated with residual magic. Your surroundings seem different! Welcome to arena 1. A giant mite and a scorpion come into view. Found two items. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of fire (5) Press: ? - help, Shift-Dir - straight line, f - giant mite Aim: a giant mite (resting) The bolt of fire hits the giant mite. You kill the giant mite! Vehumet accepts your kill. The bolt of fire misses the scorpion. This wand has 4 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of fire (4) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (hasn't noticed you) The bolt of fire misses the scorpion. This wand has 3 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of fire (3) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (hasn't noticed you) The bolt of fire misses the scorpion. This wand has 2 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of fire (2) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (hasn't noticed you) The bolt of fire hits the scorpion. You kill the scorpion! Vehumet accepts your kill. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Fire Magic skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. This wand has 1 charge left. Things that are here: a giant mite corpse; a box of beasts You see here a +1 leather armour of cold resistance. Your surroundings seem different! Welcome to arena 2. A black bear and 2 spriggans come into view. The spriggan shouts! x2 The spriggan unwields an uncursed cutlass. The spriggan drops an uncursed cutlass. The spriggan drops a buckler. The spriggan picks up a +1,+0 war axe of electrocution. The spriggan wields a +1,+0 war axe of electrocution. You hear the crackle of electricity. Found three items. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of fire (1) Press: ? - help, Shift-Dir - straight line, f - spriggan Aim: a spriggan, wielding a cutlass and wearing a robe The bolt of fire misses the spriggan. The bolt of fire hits the black bear. The black bear is severely wounded. The bolt of fire hits the spriggan. The spriggan is severely wounded. This wand has 0 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (5) Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a cutlass and wearing a robe Okay, then. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: r - a wand of draining (5) Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a cutlass and wearing a robe The bolt of negative energy hits the spriggan. The spriggan is drained! The spriggan is severely wounded. The bolt of negative energy hits the spriggan. The spriggan is drained! You kill the spriggan! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Shock. Your Spellcasting skill increases to level 7! Your Conjurations skill gained 2 levels and is now at level 8! Your Fire Magic skill gained 2 levels and is now at level 9! You have reached level 4! You feel clever. You have reached level 5! This wand has 4 charges left. The spriggan hits you with a cutlass! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: r - a wand of draining (4) Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a cutlass and wearing a robe (severely wounded) The bolt of negative energy hits the spriggan. The spriggan is drained! You kill the spriggan! Vehumet accepts your kill. Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 9! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. This wand has 3 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: r - a wand of draining (3) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (heavily wounded, hasn't noticed you) The bolt of negative energy hits the black bear. The black bear is drained! You kill the black bear! Vehumet accepts your kill. Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 10! Your Fire Magic skill increases to level 10! This wand has 2 charges left. You flicker for a moment. Things that are here: a cutlass; a robe Things that are here: a +1,+0 war axe of electrocution; a robe; a spriggan corpse You see here the +4,+6 scimitar of Koihi {slice, rC+}. Things that are here: a buckler; an uncursed cutlass You flicker back into view. You see here an uncursed ring of protection from fire. v - an uncursed ring of protection from fire Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Throw Flame Adjust to which letter? e - Throw Flame Memorise Fireball, consuming 5 spell levels and leaving 15? You start memorising the spell. You continue memorising. You continue memorising. x4 You finish memorising. Memorise Conjure Flame, consuming 3 spell levels and leaving 12? You start memorising the spell. You continue memorising. You continue memorising. x2 You finish memorising. Memorise Sticky Flame, consuming 4 spell levels and leaving 8? You start memorising the spell. You continue memorising. You continue memorising. x3 You finish memorising. Things that are here: a buckler; an uncursed cutlass You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Cast which spell? (? or * to list) Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. Your surroundings seem different! Welcome to arena 3. 2 crimson imps, a smoke demon and an ancient zyme come into view. The crimson imp shouts! You feel yourself growing ill in the presence of the ancient zyme. The crimson imp picks up an uncursed ring of invisibility. The crimson imp puts on an uncursed ring of invisibility. Found three items. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme The fireball explodes! The fireball engulfs the ancient zyme. The ancient zyme is moderately damaged. The fireball engulfs the smoke demon. The smoke demon resists. The smoke demon is lightly wounded. The fireball engulfs the crimson imp. The crimson imp completely resists. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (moderately damaged) The fireball explodes! The fireball engulfs the ancient zyme. The ancient zyme is heavily damaged. The fireball engulfs the smoke demon. The smoke demon resists. The smoke demon is lightly wounded. The fireball engulfs the crimson imp. The crimson imp completely resists. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (heavily damaged) The fireball explodes! The fireball engulfs the ancient zyme. The ancient zyme is almost destroyed. The fireball engulfs the smoke demon. The smoke demon resists. The smoke demon is lightly wounded. The fireball engulfs the crimson imp. The crimson imp completely resists. The crimson imp evokes its ring. The crimson imp flickers and vanishes! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (almost destroyed) The fireball explodes! The fireball engulfs the ancient zyme. You destroy the ancient zyme! You feel your power returning. Your Spellcasting skill increases to level 10! Your Fire Magic skill increases to level 11! You have reached level 7! The fireball engulfs the smoke demon. The smoke demon resists. The smoke demon is moderately wounded. The fireball engulfs the crimson imp. The crimson imp completely resists. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (5) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The bolt of cold hits the crimson imp. The crimson imp is frozen! The crimson imp is almost dead. The bolt of cold hits the smoke demon. The smoke demon is almost dead. This wand has 4 charges left. The crimson imp barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (4) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (almost dead) The bolt of cold misses the crimson imp. The bolt of cold hits the smoke demon. You kill the smoke demon! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 11! This wand has 3 charges left. The crimson imp barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (3) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The bolt of cold hits the crimson imp. The crimson imp is frozen! You kill the crimson imp! Vehumet accepts your kill. This wand has 2 charges left. You see here a phial of floods. You see here the amulet of Trimposm {rMut -Tele Acc+3 Stlth+}. M - the amulet of Trimposm {rMut -Tele Acc+3 Stlth+} Put on which piece of jewellery? (? for menu, Esc to quit) M - the amulet of Trimposm (around neck) {rMut -Tele Acc+3 Stlth+} You see here an uncursed staff of fire. N - an uncursed staff of fire You hit something. Something hits you. Evoke which item? (* to show all) (? for menu, Esc to quit) Evoke which item? (* to show all) (? for menu, Esc to quit) Huh? Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-268} Current Action: V1 Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: Zd Created macro '\{-268}' => 'Zd'. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs something. The fireball engulfs you! One of your 2 scrolls of fear catches fire! Something hits you. Drink which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. Drink which item? (? for menu, Esc to quit) Magic courses through your body. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line The sticky flame hits something. The crimson imp is covered in liquid flames! The crimson imp hits you. * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (2) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp wearing an uncursed ring of invisibility (slightly transparent, covered in liquid flames) The bolt of cold hits the crimson imp. The crimson imp is frozen! You kill the crimson imp! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 12! This wand has 1 charge left. You see here an uncursed ring of invisibility. O - an uncursed ring of invisibility You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Okay, then. You are now empty-handed. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) N - an uncursed staff of fire (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) N - an uncursed staff of fire (weapon) Adjust to which letter? (? for menu, Esc to quit) a - an uncursed staff of fire (weapon); N - an uncursed staff of energy Drink which item? (? for menu, Esc to quit) You feel agile all of a sudden. Drink which item? (? for menu, Esc to quit) You feel clever all of a sudden. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. Your surroundings seem different! Welcome to arena 4. A hell hound, a shadow imp and 2 zombies come into view. Found four items. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (resting) You feel a surge of power! The fireball explodes! The fireball engulfs the shadow imp. You kill the shadow imp! Vehumet accepts your kill. Vehumet offers you knowledge of Sting. The fireball engulfs the jackal zombie. You destroy the jackal zombie! Vehumet accepts your kill. Vehumet is aiding your destructive magics. The fireball engulfs the hell hound. The hell hound completely resists. The hell hound barks! The fireball engulfs the quokka zombie. You destroy the quokka zombie! Vehumet accepts your kill. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (1) Press: ? - help, Shift-Dir - straight line, f - hell hound Aim: a hell hound The bolt of cold hits the hell hound. The hell hound is frozen! The hell hound is severely wounded. This wand has 0 charges left. Read which item? (? for menu, Esc to quit) Charge which item? (? for menu, Esc to quit) As you read the scroll of recharging, it crumbles to dust. Your wand of cold (0) glows for a moment and now has 7 charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: p - a wand of cold (7) Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (severely wounded) The bolt of cold hits the hell hound. The hell hound is frozen! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. You have reached level 8! You feel clever. This wand has 6 charges left. You see here an uncursed staff of cold. Press: ? - help, v - describe, . - travel, g - get item The +5,+0 bow "Puedariu" {venom, MR++ Str+1 Int+3}. The floor. You see here a +2,+1 battleaxe of electrocution. Your surroundings seem different! Welcome to arena 5. 4 orcs and an orc priest come into view. Found five items. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc wearing a chain mail (resting) You feel a surge of power! The fireball explodes! The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. Vehumet is extending the range of your destructive magics. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc priest. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 12! Your Conjurations skill increases to level 12! Things that are here: a flail; an uncursed amulet of resist mutation Things that are here: a club; 4 tomahawks; a +0 robe of resistance P - a +0 robe of resistance Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. You continue taking off your +0 robe. You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 robe of resistance. x2 You finish putting on your +0 robe of resistance. You feel resistant to extremes of temperature. Things that are here: a chain mail; a book of the Sky Okay, then. Unknown command. Q - a book of the Sky Things that are here: a club; an orc corpse; a book of Spatial Translocations Okay, then. R - a book of Spatial Translocations Things that are here: a leather armour the +5,+10 flail "Twelucez" {elec, rC- SInv} You see here a chain mail. Your surroundings seem different! Welcome to arena 6. 3 orcs and 3 orc wizards come into view. Found six items. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing an embroidered robe (resting) You feel a surge of power! The fireball explodes! The fireball engulfs the orc wizard. You kill the orc wizard! Vehumet accepts your kill. The fireball engulfs the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Your extra speed is starting to run out. Things that are here: a hand axe; a ring mail; a +4,+5 mace of protection Things that are here: a dagger; an embroidered robe; an orc corpse a +2 leather armour of fire resistance Things that are here: a dagger; a robe the +11,+11 morningstar "Eos" {elec, -Tele rElec SInv} Things that are here: a morningstar; a scale mail; a book of Death S - a book of Death You feel yourself slow down. You see here an uncursed staff of fire. Things that are here: a dagger; a robe; an uncursed ring of regeneration T - an uncursed ring of regeneration You start waiting. You feel a little less clever now. You start waiting. You feel a little less agile now. Put on which piece of jewellery? (? for menu, Esc to quit) You remove your +6 ring of strength. You feel weaker. You are being crushed by all of your possessions. You feel clever. j - a +6 ring of intelligence (right hand) Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or l - a +6 ring of strength; > or j - a +6 ring of intelligence You remove your +6 ring of strength. You feel weaker. You feel clever. k - a +6 ring of intelligence (left hand) Drop what? (_ for help) (? for menu, Esc to quit) You drop a +6 ring of strength. x2 Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0 robe. You drop a +3 buckler. You can't carry that much weight. Things that are here: a +6 ring of strength x2 Drop what? (_ for help) (? for menu, Esc to quit) You drop 7 scrolls of fog. Drop what? (_ for help) (? for menu, Esc to quit) You drop a wand of fire (0). Drop what? (_ for help) (? for menu, Esc to quit) You drop 3 potions of berserk rage. You drop an uncursed staff of energy. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Charge which item? (? for menu, Esc to quit) As you read the scroll of recharging, it crumbles to dust. Your wand of cold (6) glows for a moment and now has 13 charges. Read which item? (? for menu, Esc to quit) Charge which item? (? for menu, Esc to quit) As you read the scroll of recharging, it crumbles to dust. Your wand of cold (13) glows for a moment and now has 15 charges. Your magical contamination has completely faded away. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Flames. Okay, then. Unknown command. Memorise Sublimation of Blood, consuming 2 spell levels and leaving 14? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. This spell is very dangerous to cast! Memorise Dispel Undead, consuming 5 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. x4 You finish memorising. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Remove which piece of jewellery? (? for menu, Esc to quit) You remove the amulet of Trimposm {rMut -Tele Acc+3 Stlth+}. Memorise Blink, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. This spell is slightly dangerous to cast. Memorise Conjure Ball Lightning, consuming 6 spell levels and leaving 1? You start memorising the spell. You continue memorising. You continue memorising. x5 You finish memorising. Okay, then. Okay, then. Wear which item? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a wand of draining (2). Eat which item? (? for menu, Esc to quit) You continue eating. x3 You finish eating. That meat ration really hit the spot! Eat which item? (? for menu, Esc to quit) You continue eating. x3 You finish eating. That meat ration really hit the spot! Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop the amulet of Trimposm {rMut -Tele Acc+3 Stlth+}. Drop what? (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of protection from fire. You drop an uncursed ring of invisibility. You drop an uncursed ring of regeneration. Drop what? (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Death. Unknown command. Okay, then. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Spatial Translocations. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a disc of storms. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_DISPLAY_INVENTORY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Vasek] Species: Deep Elf Job: Fire Elementalist class_name: Fire Elementalist HP: 41/41; mods: 0/0 MP: 30/30; mods: 0/0 Stats: 5 (5) 35 (35) 15 (15) Position: (72, 21), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | | 0 | 0 | 0 | 0 | 0/70 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 12 | 2599 | 102/505 Conjurations | X | 0 | 0 | 12 | 3621 | 90/715 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 12 | 3841 | 310/715 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 100 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #80: 485 Attributes: #23: 233 #24: -46480766 #27: 1728 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of fire eq slot #6, inv slot #41: +0 robe of resistance eq slot #7, inv slot #10: +6 ring of intelligence eq slot #8, inv slot #9: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: *{"msg":"flush_messages"} Webtiles JSON stack: Screenshot: ▓........▓........▓ ▓.▓....▓.▓........▓ ▓........▓........▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8..▓ ▓..)|)..▓ ▓..)))..▓ ▓.[.....▓ ▓:@.....▓ ▓.......▓ ▓.......▓ ▓.▓...▓.▓ ▓.......▓ ▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (9, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 1 }}}} Lua marker 2 at (9, 13): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 23 }}}} Lua marker 3 at (9, 30): {{{{ CLASS: PortalDescriptor props: teleport_spot: 22 }}}} Lua marker 4 at (9, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 24 }}}} Lua marker 5 at (9, 49): {{{{ CLASS: PortalDescriptor props: teleport_spot: 23 }}}} Lua marker 6 at (9, 51): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 25 }}}} Lua marker 7 at (9, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 24 }}}} Lua marker 22 at (26, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 20 }}}} Lua marker 23 at (26, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 19 }}}} Lua marker 24 at (26, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 21 }}}} Lua marker 25 at (26, 31): {{{{ CLASS: PortalDescriptor props: teleport_spot: 20 }}}} Lua marker 26 at (26, 33): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 22 }}}} Lua marker 27 at (26, 47): {{{{ CLASS: PortalDescriptor props: teleport_spot: 21 }}}} Lua marker 28 at (28, 49): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 26 }}}} Lua marker 29 at (28, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 25 }}}} Lua marker 35 at (38, 45): {{{{ CLASS: PropertiesDescriptor props: hatch: 1 }}}} Lua marker 36 at (41, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 17 }}}} Lua marker 37 at (41, 13): {{{{ CLASS: PortalDescriptor props: teleport_spot: 16 }}}} Lua marker 38 at (41, 15): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 18 }}}} Lua marker 39 at (41, 27): {{{{ CLASS: PortalDescriptor props: teleport_spot: 17 }}}} Lua marker 40 at (41, 29): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 19 }}}} Lua marker 41 at (41, 41): {{{{ CLASS: PortalDescriptor props: teleport_spot: 18 }}}} Lua marker 42 at (44, 45): {{{{ CLASS: PortalDescriptor props: teleport_spot: 28 }}}} Lua marker 43 at (44, 45): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.make_hatch fn: [type function] props: }}}} Lua marker 44 at (48, 49): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 27 }}}} Lua marker 45 at (48, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 26 }}}} Lua marker 46 at (53, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 13 }}}} Lua marker 47 at (53, 46): {{{{ CLASS: PortalDescriptor props: teleport_spot: 12 }}}} Lua marker 48 at (54, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 16 }}}} Lua marker 49 at (54, 11): {{{{ CLASS: PortalDescriptor props: teleport_spot: 15 }}}} Lua marker 50 at (54, 13): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 15 }}}} Lua marker 51 at (54, 23): {{{{ CLASS: PortalDescriptor props: teleport_spot: 14 }}}} Lua marker 52 at (54, 25): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 14 }}}} Lua marker 53 at (54, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 13 }}}} Lua marker 54 at (63, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 12 }}}} Lua marker 55 at (63, 46): {{{{ CLASS: PortalDescriptor props: teleport_spot: 11 }}}} Lua marker 56 at (64, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 4 }}}} Lua marker 57 at (64, 7): {{{{ CLASS: PortalDescriptor props: teleport_spot: 3 }}}} Lua marker 58 at (64, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 5 }}}} Lua marker 59 at (64, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 4 }}}} Lua marker 60 at (65, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 9 }}}} Lua marker 61 at (65, 25): {{{{ CLASS: PortalDescriptor props: teleport_spot: 8 }}}} Lua marker 62 at (65, 27): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 10 }}}} Lua marker 63 at (65, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 9 }}}} Lua marker 64 at (68, 48): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 28 }}}} Lua marker 65 at (68, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 27 }}}} Lua marker 66 at (70, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 3 }}}} Lua marker 67 at (70, 7): {{{{ CLASS: PortalDescriptor props: teleport_spot: 2 }}}} Lua marker 68 at (73, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 6 }}}} Lua marker 69 at (73, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 5 }}}} Lua marker 70 at (73, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 11 }}}} Lua marker 71 at (73, 45): {{{{ CLASS: PortalDescriptor props: teleport_spot: 10 }}}} Lua marker 72 at (74, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 7 }}}} Lua marker 73 at (74, 25): {{{{ CLASS: PortalDescriptor props: teleport_spot: 6 }}}} Lua marker 74 at (74, 27): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 8 }}}} Lua marker 75 at (74, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 7 }}}} Lua marker 76 at (76, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 2 }}}} Lua marker 77 at (76, 6): {{{{ CLASS: PortalDescriptor props: teleport_spot: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>