Vbesf Level 1 of the Dungeon (0, 0, D:1) 10 stones (7, -29, D:1) a +0 dagger 3 stones (8, -30, D:1) a +0 short sword (23, -36, D:1) a staff of conjuration (32, -16, D:1) a +0 whip a stone (33, -41, D:1) a +0 hunting sling (33, -19, D:1) a +0 club (33, -8, D:1) a +0 short sword (35, -42, D:1) a +0 short sword (42, -12, D:1) a +3 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour a +0 flail (15, 8, D:2) 14 stones a +0 dagger a +0 hunting sling (33, -9, D:2) 24 stones (35, 9, D:2) 2 stones a +0 club (38, 0, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 giant club (4, -13, D:3) 23 stones (31, -10, D:3) a Trismegistus Codex (34, -2, D:3) a +0 chain mail 5 boomerangs a +0 falchion (36, 10, D:3) a +0 plate armour (37, -6, D:3) a +0 dagger (38, -6, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (38, -5, D:3) a +0 hand axe (38, -4, D:3) a +0 club (40, 25, D:3) a +0 club (44, 17, D:3) a +2 dagger of flaming 24 stones (46, -11, D:3) a +1 vorpal hunting sling (50, 26, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (10, -38, D:4) a +0 club (34, -30, D:4) a +0 club (34, -29, D:4) a +0 flail (35, -30, D:4) a +0 dagger a +2 robe of willpower (35, -29, D:4) a +0 short sword (35, -28, D:4) a +0 animal skin a +0 short sword (38, -10, D:4) a +0 flail a +0 leather armour (46, -1, D:4) a +0 long sword a +0 robe of fire resistance (56, -27, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 club a book of Cantrips (2, -17, D:5) a +0 leather armour (4, -15, D:5) 21 arrows (27, 9, D:5) 15 stones (30, -9, D:5) a +0 scale mail (32, -33, D:5) a +0 hunting sling (38, -24, D:5) 10 arrows (44, -6, D:5) a +2 flail of draining a +0 club (48, -6, D:5) a +0 spear a +0 spear (49, -5, D:5) 5 large rocks a +0 leather armour a +0 club Level 6 of the Dungeon [Shop] Pesuqass's Assorted Antiques a scroll of teleportation (60 gold) a +0 scale mail (80 gold) a wand of polymorph (8) (200 gold) a +0 scale mail (80 gold) a +0 chain mail (90 gold) a scroll of blinking (150 gold) a scroll of teleportation (60 gold) the +9 short sword of Impermanence {elec, Int+2} (1274 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. Int: It affects your intelligence (+2). a potion of lignification (60 gold) (12, 20, D:6) a +0 robe (14, -7, D:6) a book of Flames (15, -30, D:6) a +0 flail a +0 chain mail a +0 flail a +0 leather armour (15, -28, D:6) a +0 short sword (15, -7, D:6) a +0 ring mail (16, -28, D:6) a +0 mace a +0 ring mail (18, 13, D:6) 13 arrows (19, 18, D:6) a +0 leather armour (20, 0, D:6) 17 bolts (23, -20, D:6) a +0 scale mail (25, 0, D:6) a +0 hand axe (28, 2, D:6) a +0 dagger (29, -7, D:6) 22 arrows (31, 18, D:6) a book of Decay (33, -29, D:6) a +0 dagger (33, 16, D:6) 25 stones (34, -3, D:6) 24 arrows (37, 0, D:6) a +0 shortbow 21 arrows (37, 8, D:6) a +0 dagger a +0 robe a +0 club 5 boomerangs (38, 8, D:6) a +0 dagger a +0 robe a +0 spear a +0 robe (43, 11, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Fybryimo's Jewellery Shoppe an amulet of guardian spirit (390 gold) an amulet of magic regeneration (390 gold) a ring of wizardry (390 gold) an amulet of regeneration (390 gold) a ring of positive energy (260 gold) a ring of protection from fire (325 gold) a ring of protection from fire (325 gold) a +6 ring of strength (760 gold) an amulet of faith (520 gold) a ring of ice (325 gold) a +4 ring of protection (468 gold) a +6 ring of intelligence (760 gold) an amulet of guardian spirit (390 gold) a ring of see invisible (195 gold) (0, 0, D:7) 13 sling bullets (2, -5, D:7) a +0 pair of boots (2, 11, D:7) a +0 robe (4, -5, D:7) a +2 pair of gloves (7, -5, D:7) a +0 hand axe a +0 robe a +2 trident a +0 robe (8, -5, D:7) a +1 mace of draining a +0 robe a +1 great sword of distortion a +0 robe a +3 halberd a +0 robe (20, 18, D:7) 20 sling bullets (21, -4, D:7) a book of the Earth (22, 4, D:7) 9 stones (33, 7, D:7) a book of Rime (38, -11, D:7) a +0 giant club (42, 5, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club a +0 giant spiked club (5, 4, D:8) a +0 helmet (9, -8, D:8) a +0 plate armour (10, -20, D:8) a +0 robe (12, -11, D:8) a +0 quarterstaff a +0 hunting sling 15 sling bullets a +0 leather armour (15, 27, D:8) 16 sling bullets (16, -6, D:8) a +0 chain mail (26, -4, D:8) a +0 hand axe (28, -4, D:8) a +0 giant spiked club a +0 giant spiked club (30, 25, D:8) a -2 glaive a +0 animal skin (33, 21, D:8) a +0 club 2 poisoned darts (33, 25, D:8) 18 stones (41, 22, D:8) 11 bolts (41, 38, D:8) a +0 ring mail (44, 7, D:8) a +0 scale mail (51, 34, D:8) a +0 giant club a +0 giant club (52, -15, D:8) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (0, 1, Lair:1) a +5 halberd of flaming (1, 0, Lair:1) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. (1, 1, Lair:1) a +0 leather armour (12, -29, Lair:1) a book of Party Tricks (22, -32, Lair:1) a +0 leather armour (55, 11, Lair:1) 16 arrows (63, -32, Lair:1) 22 bolts (70, -5, Lair:1) 18 arrows (71, 6, Lair:1) a +0 hunting sling (72, -16, Lair:1) a +0 hand axe a +0 scimitar of flaming the +9 battleaxe of Tenacity {protect, rN+++ Dex-5 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-5). rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. the +12 quarterstaff "Kesyufuhoa" {venom, rElec rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity.