Dungeon Crawl Stone Soup version 0.28-a0-1513-ge4f4046303 (webtiles) character file. Game seed: 6305712236128057511 21 Vbesf the Chucker (level 2, -2/23 HPs) Began as a Gnoll Wanderer on Jan 16, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (652 turns). Vbesf the Chucker (Gnoll Wanderer) Turns: 652, Time: 00:00:44 Health: -2/23 AC: 3 Str: 15 XL: 2 Next: 83% Magic: 7/7 EV: 11 Int: 10 God: Gold: 14 SH: 0 Dex: 8 Spells: 9/10 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +2 hunting sling d - a +0 dagger f - a +0 dagger (weapon) Missiles b - 19 sling bullets c - 7 boomerangs (quivered) Armour e - a +0 leather armour (worn) Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 4.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 6.5 Throwing + Level 2.5 Armour + Level 0.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 2.5 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 6% N/A 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The ball python barely misses you. A jackal comes into view. The ball python bites you. The ball python barely misses you. You take 1 damage, and have 22/23 hp. The jackal barks! x2 You hit the ball python. The ball python is heavily wounded. The jackal barely misses you. The ball python bites you. The ball python barely misses you. You take 3 damage, and have 19/23 hp. You hit the ball python. The ball python is severely wounded. The jackal bites you but does no damage. The ball python bites you. The ball python completely misses you. You take 2 damage, and have 17/23 hp. You hit the ball python. You kill the ball python! The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 15/23 hp. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 13/23 hp. You closely miss the jackal. You bite the jackal, but do no damage. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 11/23 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/23 hp. You closely miss the jackal. You bite the jackal, but do no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/23 hp. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal closely misses you. You take 1 damage, and have 7/23 hp. You hit the jackal but do no damage. Your punch misses the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. Your punch misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You take 6 damage, and have 1/23 hp. MASSIVE DAMAGE!! You hit the jackal but do no damage. Your bite misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. You die... ##...# ##...## ##...## #...## ##...# #...## #...# #...# ##@## #h# .......h# ..>.....# ........# ........# ......... ........# ........# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 6 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vbesf the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Vbesf set off with the following items: a +2 hunting sling, | 20 sling bullets, 7 boomerangs, a +0 dagger, a +0 leather | armour; and the following spell memorised: Animate | Skeleton; and the following spells available to memorise: | Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 55 | D:1 | Reached XP level 2. HP: 23/23 MP: 7/7 649 | D:1 | HP: 1/23 [jackal (1)] 652 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, serial_curves, eino_curves_01, eino_curves_02, eino_curves_03, dk_noncrumbling_4 Action || total -------------------------++------- Melee: Dagger || 43 Bite || 8 Fire: Hunting sling || 24 Armor: Leather armour || 19 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 650 | 650 | 0 | 0 | 533 | 1 | 650.0 | Dungeon | 650 | 650 | 0 | 0 | 533 | 1 | 650.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 650 daAuts