Dungeon Crawl Stone Soup version 0.33-a0-605-gc3d0ca870a (webtiles) character file. Game seed: 9711662493309476683 18 Vbesf the Tinkerer (level 2, -1/19 HPs) Began as a Barachi Forgewright on Dec 28, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (335 turns). Vbesf the Tinkerer (Barachi Forgewright) Turns: 335, Time: 00:01:13 Health: -1/19 AC: 3 Str: 11 XL: 2 Next: 70% Magic: 0/5 EV: 10 Int: 15 God: Gold: 19 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles d - 3 stones Armour c - a +0 robe e - a +0 leather armour (worn) Scrolls f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.2 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 34% 2d4 4% 2 Launch Clockwork Bee Frge 17% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 67% 4 Forge Lightning Spire Air/Frge 9% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You barely miss the rat. A ball python comes into view. The rat bites you. You take 1 damage, and have 12/19 hp. You closely miss the rat. The rat bites you but does no damage. x2 You closely miss the rat. The rat bites you. You take 2 damage, and have 11/19 hp. You closely miss the rat. The rat closely misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! You hit the quokka but do no damage. The quokka closely misses you. The quokka bites you. You take 2 damage, and have 10/19 hp. You barely miss the quokka. The quokka completely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You take 3 damage, and have 7/19 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (64% to hit) The kinetic grapnel hits the quokka. The quokka is heavily wounded. The quokka closely misses you. You now have 4/5 mp. The grapnel guides your strike. You hit the quokka. You kill the quokka! The ball python closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (77% to hit) The kinetic grapnel hits the ball python. You kill the ball python! The jackal barely misses you. You now have 3/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. You now have 2/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal closely misses you. You now have 1/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/19 hp. You now have 0/5 mp. The grapnel guides your strike. You hit the jackal. You kill the jackal! You barely miss the endoplasm. The endoplasm hits you but does no damage. Your magical contamination has completely faded away. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 2/19 hp. MASSIVE DAMAGE!! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #### ########...... ######.J...†....... #.....@######...... #.#..### .... #######.#..# .. #.........## #####..######.# #......#....†.# #.#...##.###### #...### #..## You could see an endoplasm (grapneled). Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vbesf the Barachi Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 252 | D:1 | Reached skill level 5 in Forgecraft 335 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 5 | 5.2 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Mace || 35 Cast: Kinetic Grapnel || 13 Ability: Hop || 1 Stab: Sleeping || 1 Armour: Leather armour || 30 Robe || 1 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 382 | 380 | 2 | 34 | 214 | 1 | 382.0 | Dungeon | 382 | 380 | 2 | 34 | 214 | 1 | 382.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 382 daAuts