Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e744 (webtiles) character file. Game seed: 9930378056107813259, levelgen mode: deterministic 18 Vector13 the Conjurer (level 2, 0/23 HPs) Began as a Draconian Conjurer on Apr 1, 2020. Succumbed to a kobold's poison ... on level 1 of the Dungeon. The game lasted 00:02:16 (478 turns). Vector13 the Conjurer (Draconian Conjurer) Turns: 478, Time: 00:02:17 Health: 0/23 AC: 7 Str: 10 XL: 2 Next: 48% Magic: 4/5 EV: 12 Int: 15 God: Gold: 46 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... i - +2 pair of boots Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -7), stab, very slightly contaminated, invisible A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 short sword (weapon) Armour i - a +2 pair of boots (worn) Scrolls d - a scroll of remove curse g - a scroll of identify {unknown} h - a scroll of random uselessness {unknown} Comestibles b - 2 rations Skills: + Level 1.6 Fighting + Level 2.3 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Flash Conj/Hex #..... 28% 3 ###.... Fulminant Prism Conj/Hex #......... 67% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You feel sick. Things that are here: a +1 dagger of venom; 37 stones * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. As you read the scroll labeled IZOWEU HYST, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of invisibility. You fade into invisibility! You are very lightly contaminated with residual magic. Okay, then. It was a potion of stabbing. You feel ready to backstab. You die... ### .. ..# ..## .... ###.#.# #.....# # #@#.########## #.##)#.#.>......# #......#........# ####.###........# #............# #............# #..........### #.###.†)#### #(# #...# There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 3 kobolds (D:1) A ball python (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vector13 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 99 | D:1 | Reached skill level 1 in Fighting 117 | D:1 | Reached XP level 2. HP: 3/23 MP: 0/5 476 | D:1 | HP: 1/23 [poisoned by a kobold] 478 | D:1 | Succumbed to a kobold's poison Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_cross Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Fighting | 1 | 1.6 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 18 Club || 13 Short sword || 22 Tailslap || 2 Cast: Magic Dart || 18 Use: Potion || 2 Scroll || 1 Armor: Skin || 21 Dodge: Dodged || 55 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------