VeinyPole Level 1 of the Dungeon (0, 0, D:1) a +2 barding (9, -18, D:1) a +0 leather armour (13, -14, D:1) a stone (14, -14, D:1) a stone (20, -15, D:1) a +0 club (21, 7, D:1) a +0 club (39, 11, D:1) 23 sling bullets (41, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 dagger a +0 club a +0 dagger (2, 0, D:2) a +0 club a +0 spear a +2 animal skin a +0 helmet (3, 0, D:2) a +0 club a +0 dagger (9, 7, D:2) a +0 hunting sling (13, -21, D:2) a +0 club (18, -16, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 7, D:3) a +0 mace a +0 scale mail (10, -2, D:3) a +0 ring mail (13, -13, D:3) a +2 dagger of chaos (16, 6, D:3) 4 stones (19, -1, D:3) a +0 leather armour (22, 16, D:3) a +0 ring mail (27, 5, D:3) 18 bolts (27, 12, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (27, 13, D:3) a +0 dagger a +0 ring mail (27, 14, D:3) a +0 club a cursed -1 hunting sling 9 stones (37, 18, D:3) a +0 leather armour of cold resistance (44, 9, D:3) 3 poisoned darts a +0 club (45, -12, D:3) a +0 club (48, 18, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 scale mail (1, 0, D:4) a scroll of identify (5, 4, D:4) a wand of iceblast (8) (11, -3, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (8, -28, D:5) a +0 buckler (12, -22, D:5) 14 arrows (17, -19, D:5) 13 stones (21, -17, D:5) 19 stones (24, -24, D:5) a +0 chain mail (27, -3, D:5) 18 stones (29, -6, D:5) 19 bolts (35, 13, D:5) a +0 scale mail (36, -14, D:5) 26 bolts (36, -8, D:5) a +0 leather armour (36, 13, D:5) a cursed +0 scale mail (42, 9, D:5) the +11 falchion of Plog {flame, Str+5 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your dexterity (-5). Level 6 of the Dungeon (0, 0, D:6) a cursed +1 flail of protection a +0 robe a cursed +0 falchion a cursed +0 robe a +3 dire flail a +0 robe a +4 great sword a +0 robe (3, -3, D:6) a +0 halberd a +0 robe (28, -32, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Ibuaklaz's General Store a +3 leather armour of poison resistance (294 gold) a +0 flail (49 gold) a phantom mirror (560 gold) a +0 hand axe (42 gold) a scroll of remove curse (42 gold) 15 sling bullets (105 gold) a scroll of enchant armour (105 gold) an uncursed staff of air (350 gold) a +0 plate armour (322 gold) a +0 hand crossbow (49 gold) 17 poisoned darts (95 gold) [Shop] Faggifa's General Store 28 sling bullets (182 gold) a +2 pair of gloves of archery (279 gold) 25 arrows (65 gold) a scroll of vulnerability (97 gold) a wand of polymorph (10) (156 gold) a wand of paralysis (10) (156 gold) [Shop] Etow's Book Emporium a book of the Dragon (1260 gold) a book of Spatial Translocations (910 gold) a book of Power (630 gold) a book of Geomancy (490 gold) a book of Summonings (980 gold) a book of Conjurations (420 gold) the Compendium of Igneous Evil (980 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Inner Flame Hexes/Fire 3 no c - Dispel Undead Necromancy 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Agony Necromancy 5 no a book of Misfortune (280 gold) a book of Cantrips (280 gold) a book of Burglary (1050 gold) the Handbook of Clay and the Birds (728 gold) Spells Type Level Known a - Swiftness Air 2 no b - Static Discharge Conjuration/Air 3 no c - Lightning Bolt Conjuration/Air 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Silence Hexes/Air 5 no a book of Hexes (700 gold) [Shop] Noumoej's General Store 2 potions of flight (84 gold) a scroll of enchant armour (105 gold) a cursed amulet of the acrobat (378 gold) a +0 robe (9 gold) 17 stones (23 gold) 16 bolts (44 gold) a potion of resistance (140 gold) 16 poisoned darts (89 gold) a potion of haste (140 gold) 20 arrows (56 gold) a +0 longbow (63 gold) a scroll of fear (49 gold) (0, 0, D:7) a +0 mace (8, -2, D:7) a +2 quarterstaff of chaos a +0 cloak (11, -3, D:7) a +2 mace of draining (15, -11, D:7) a +0 robe (25, -30, D:7) a +0 falchion (25, -28, D:7) a +1 robe of fire resistance a +3 dagger of venom (25, -25, D:7) a stone (26, -26, D:7) a +2 leather armour of positive energy a +0 short sword (29, -25, D:7) 13 stones a +0 hand axe (32, -36, D:7) a +0 mace (41, -39, D:7) a -4 ring of protection (41, -14, D:7) a cursed -2 giant spiked club (41, -7, D:7) 19 stones (44, -9, D:7) a +0 pair of boots (46, -33, D:7) a stone a +0 whip (46, -32, D:7) a +0 dagger (47, -32, D:7) a +0 club a +0 short sword the +1 robe of Qywiatukh {rN+++ Will+ Dex-3 Slay+2} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to negative energy. It affects your willpower, your defense against some magical effects. a +0 short sword a +0 dagger a stone (48, -32, D:7) a stone (51, -7, D:7) 8 curare-tipped darts (55, -46, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 leather armour (1, 0, D:8) a +0 hand axe (2, 0, D:8) a cursed +0 robe a +0 dagger a +0 giant club (3, -11, D:8) 11 stones (3, -1, D:8) a +0 great sword a +0 robe (3, 1, D:8) a +0 robe a +0 dagger (5, 0, D:8) a +0 dagger a cursed -1 dire flail a +0 giant spiked club (15, 31, D:8) 14 stones (15, 34, D:8) 12 poisoned darts (17, 29, D:8) an arrow (18, 31, D:8) 22 arrows a +0 shortbow a +0 hand axe (20, 32, D:8) a +0 hand axe a +0 club (20, 34, D:8) 21 bolts (20, 42, D:8) a +0 great sword (23, -6, D:8) a +0 short sword (24, -9, D:8) a +0 pair of gloves (24, -5, D:8) a +0 leather armour (25, -5, D:8) a +0 dagger a +0 robe (25, 6, D:8) 32 sling bullets (26, -5, D:8) a +0 dagger a +0 robe (28, 23, D:8) a cursed +3 great sword a +0 robe a +2 dagger of freezing a +0 robe a +0 morningstar a +0 robe (31, 13, D:8) a +0 long sword (33, 11, D:8) a +0 hand axe (33, 16, D:8) 21 stones (33, 20, D:8) 22 arrows (35, 12, D:8) 21 stones (37, 26, D:8) a cursed +0 halberd a +0 robe (38, 25, D:8) a +0 hand axe a +0 robe (40, 26, D:8) a +0 short sword a +0 robe a +0 battleaxe a +0 robe (42, 23, D:8) a +0 hand axe a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour a cursed +0 club (0, 1, D:9) a +0 giant club a +0 giant club a +0 short sword a +0 leather armour (1, -24, D:9) 5 atropa-tipped darts (1, -12, D:9) a +0 rapier (1, 0, D:9) 3 arrows 14 stones (1, 6, D:9) a +0 fustibalus (2, -11, D:9) a +2 glaive of freezing (2, -10, D:9) a +0 war axe a +0 chain mail (2, -1, D:9) a +0 scimitar a +0 chain mail a cursed -2 shortbow 14 arrows (2, 0, D:9) 5 arrows (2, 12, D:9) 16 bolts (3, 0, D:9) an arrow a +0 giant club (4, -15, D:9) a +0 leather armour (4, 7, D:9) a +0 whip a cursed +0 scale mail (5, -1, D:9) 16 arrows (9, -17, D:9) a +0 hunting sling (9, -5, D:9) an arrow (10, -10, D:9) 23 bolts (10, -8, D:9) a +0 shortbow 22 arrows (10, -6, D:9) an arrow (13, 4, D:9) a +2 flail of protection (14, 3, D:9) a +0 dagger (16, 8, D:9) a +0 robe a +0 dagger (17, -6, D:9) 22 sling bullets (17, -4, D:9) a stone (18, -9, D:9) a +0 dagger (18, 2, D:9) a +0 short sword (18, 5, D:9) a +0 hand crossbow (18, 7, D:9) a +0 mace (19, -8, D:9) 3 stones a +0 short sword (19, 8, D:9) a +0 hunting sling a cursed -3 rapier (19, 17, D:9) +0 steam dragon scales (25, 1, D:9) 20 stones (25, 25, D:9) a +0 shortbow 21 arrows (27, 25, D:9) an arrow (31, 22, D:9) the cursed +0 hand crossbow of Turmoil {elec, +Inv Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It lets you turn invisible. It has a curse placed upon it. (38, 28, D:9) a +0 ring mail (44, 12, D:9) 19 stones (52, -4, D:9) a +0 giant club a +0 giant club (53, 9, D:9) a +0 pair of boots (60, 3, D:9) a +0 ring mail (61, 16, D:9) a cursed -3 dagger (62, 6, D:9) a +0 morningstar (62, 7, D:9) a +0 falchion a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 mace (2, 0, D:10) a +0 giant club (6, -19, D:10) a +0 dagger (11, 2, D:10) 27 stones (13, -41, D:10) a +0 shortbow 13 arrows (13, -21, D:10) a stone (15, -41, D:10) an arrow (18, -9, D:10) a stone (20, -7, D:10) a +0 morningstar (21, -11, D:10) a +0 club (21, -10, D:10) a stone (22, -10, D:10) a +0 buckler a +0 scale mail a +0 trident (22, -5, D:10) 20 arrows (23, -27, D:10) a +0 robe (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 trident (still there?) (23, -8, D:10) a +0 quarterstaff (24, -27, D:10) a +0 robe (still there?) a +0 dagger (still there?) (24, -14, D:10) a stone (25, -29, D:10) a +0 dagger (25, -11, D:10) 17 stones a +0 whip (25, -10, D:10) a stone (26, -4, D:10) a stone (27, -8, D:10) a stone (28, 4, D:10) a cursed -1 war axe (38, -41, D:10) a +0 trident (38, -8, D:10) an arrow (38, -6, D:10) an arrow (38, -4, D:10) 13 arrows a +0 shortbow (39, -40, D:10) a +0 whip a +0 whip (39, -18, D:10) a +0 chain mail (40, -42, D:10) a +0 club (40, -33, D:10) a +0 spear (41, -34, D:10) a +0 spear (41, -33, D:10) a +0 spear (41, -28, D:10) the +4 fustibalus of Okawaru's Pride {speed, rF+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. (42, -33, D:10) a +0 spear a +0 spear (47, -27, D:10) a +0 club (49, 5, D:10) a +0 giant club (51, 1, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +2 mace a +0 robe (0, 1, D:11) a cursed +0 spear a +0 robe (0, 2, D:11) a +3 war axe a +0 robe (3, -4, D:11) a +0 robe (3, 4, D:11) a +2 hand axe a +0 robe (4, 14, D:11) a +0 robe (14, -6, D:11) a +0 leather armour (33, -17, D:11) 2 poisoned darts a stone (34, -18, D:11) a +2 dagger of protection (34, -17, D:11) 3 stones a +0 robe a +0 dagger (34, -16, D:11) a poisoned dart a stone (34, -15, D:11) a poisoned dart (40, -13, D:11) 15 bolts (52, 18, D:11) an arrow (53, 4, D:11) a +0 helmet (53, 15, D:11) 6 arrows a cursed +0 shortbow (53, 17, D:11) an arrow (53, 18, D:11) an arrow (54, 15, D:11) a +0 shortbow of flaming 20 arrows (54, 18, D:11) an arrow (55, 15, D:11) a +0 shortbow 24 arrows (56, 24, D:11) 22 stones Level 12 of the Dungeon (0, 0, D:12) 19 gold pieces (9, -29, D:12) a +0 whip (13, -25, D:12) a +0 short sword (14, 7, D:12) 2 potions of curing (15, -27, D:12) a stone (17, -25, D:12) a +0 war axe (17, -24, D:12) a +0 short sword (18, -24, D:12) a stone (18, -21, D:12) a +0 club (18, -20, D:12) a stone (19, -40, D:12) a +0 scale mail (20, 7, D:12) a +0 giant club a +0 giant club (23, -28, D:12) 20 stones (23, -9, D:12) a +0 ring mail (23, -1, D:12) a scroll of immolation (27, -45, D:12) 23 stones (29, -43, D:12) a +0 ring mail (37, -11, D:12) 3 curare-tipped darts (39, -46, D:12) a potion of attraction (43, -29, D:12) a +0 robe (46, -17, D:12) a +0 giant club a +0 giant spiked club (47, -1, D:12) 18 gold pieces (49, -10, D:12) the +9 lajatang of Melee {spect, rPois Str+2 Dex+2} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. (49, -6, D:12) 20 arrows (52, -2, D:12) a +3 dagger (54, -32, D:12) a +0 hand axe (55, -5, D:12) a scroll of teleportation (55, 1, D:12) 2 atropa-tipped darts (56, 0, D:12) a scroll of remove curse (unseen) (57, 0, D:12) 15 gold pieces (58, -5, D:12) a +0 broad axe of venom the Ecumenical Temple Level 1 of the Lair of Beasts (5, 31, Lair:1) a +0 helmet (13, 24, Lair:1) a +2 cloak (15, 23, Lair:1) 4 atropa-tipped darts (20, 25, Lair:1) 17 arrows (49, 6, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of boots (4, -13, Lair:2) 12 stones (8, 11, Lair:2) 24 stones (33, 20, Lair:2) a +0 leather armour (38, -19, Lair:2) a +0 hunting sling (47, 13, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (24, 1, Lair:3) a bullfrog corpse (40, 3, Lair:3) 7 stones (43, 11, Lair:3) a potion of heal wounds Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of heal wounds (0, 1, Lair:6) the +3 scale mail "Jizuexzoopt" {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity.