Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 5096759340179552238 7 Venard the Conjurer (level 1, -3/14 HPs) Began as a Demigod Conjurer on May 20, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (334 turns). Venard the Conjurer (Demigod Conjurer) Turns: 334, Time: 00:01:14 Health: -3/14 AC: 2 Str: 8 XL: 1 Next: 73% Magic: 2/5 EV: 12 Int: 20 God: Gold: 4 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles e - 12 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} Potions b - a potion of lignification {unknown} c - a potion of curing {unknown} Skills: - Level 1.8 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm hits you but does no damage. You barely miss the bat. The bat closely misses you. The endoplasm misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 4! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You die... ##..##...# #..#.# .....#...# #....# ##...#...####....# ............#.... ..)....##)#... ####.....##.#†.#.. .........##.#..#.. #####...###.#..#.# #.......@J.....#.# # ##.########.##.#.#.# #......÷..#.#.#.# ###.#.......#.#...# #...#.#####.#...# #.#...# #.###.# #.#.### #.....# ####.#.## #.##### #.......# ### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A goblin (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Venard the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 314 | D:1 | Reached skill level 4 in Conjurations 334 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, amcnicky_mini_corridor_feature, kennysheep_crisscross, st_stairs_10 Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.8 Stealth | | 1.7 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Club || 16 Cast: Magic Dart || 12 Armor: Robe || 12 Dodge: Dodged || 20