VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 hand axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 17, D) a water moccasin corpse (35, 0, D) a +4 falchion of holy wrath (35, 14, D) a staff of poison (35, 15, D) a +2 vampiric lajatang (35, 29, D) the ring of Dogh {rF+ Will++ Int-5 Slay+2} [ring of protection from fire] Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. Will: It greatly increases your willpower. (35, 30, D) a +0 shortbow (still there?) 26 arrows (still there?) a centaur corpse (still there?) (35, 32, D) a +0 shortbow (still there?) 12 arrows (still there?) a centaur corpse (still there?) (36, 0, D) a ring of see invisible (36, 15, D) a +0 trident of flaming (36, 29, D) a potion of might (37, 15, D) a lightning rod (3/4) (37, 16, D) a water moccasin corpse (37, 17, D) a komodo dragon corpse (37, 29, D) a ring of ice (37, 30, D) a +0 arbalest (still there?) 25 bolts (still there?) (37, 35, D) a +0 longbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) (38, 0, D) a lightning rod (3/4) (38, 1, D) a ring of ice (38, 15, D) a +3 vorpal great sword (38, 29, D) a +0 vorpal scythe (38, 34, D) a +0 arbalest (still there?) 25 bolts (still there?) a yaktaur corpse (still there?) (38, 35, D) a +0 shortbow (still there?) 15 arrows (still there?) a centaur corpse (still there?) (38, 36, D) the +6 quarterstaff "Meletano" {freeze, Fly} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. a +0 shortbow (still there?) 17 arrows (still there?) a +2 robe of willpower (still there?) a centaur corpse (still there?) (39, 0, D) a lightning rod (3/4) (39, 1, D) a +1 vampiric halberd (39, 8, D) a +2 battleaxe a +5 vorpal battleaxe (39, 17, D) a yak corpse (39, 18, D) a bullfrog corpse (39, 19, D) a blink frog corpse (39, 22, D) a +2 battleaxe a +6 trident (39, 29, D) a +2 plate armour of willpower (39, 30, D) a +0 shortbow (still there?) a +0 shortbow (still there?) 47 arrows (still there?) a centaur corpse (still there?) a centaur corpse (still there?) (39, 35, D) 3 large rocks (still there?) a cyclops corpse (still there?) (39, 36, D) a +2 antimagic triple sword a +10 executioner's axe of flaming (40, 0, D) a +0 vorpal scythe (40, 14, D) the +8 triple crossbow "Ismirria" {freeze, rF+ rN+ Str-5 Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. (40, 15, D) a +6 antimagic morningstar (40, 19, D) a yak corpse (40, 29, D) a +2 vorpal shortbow (40, 36, D) a +0 arbalest (still there?) 22 bolts (still there?) a +6 ring of intelligence (still there?) a yaktaur corpse (still there?) (41, 0, D) a staff of earth (41, 1, D) the +8 shortbow of the Singing Oracle {vorpal, Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (41, 29, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (41, 30, D) a +0 arbalest (still there?) 21 bolts (still there?) a yaktaur corpse (still there?) (41, 36, D) a +0 arbalest (still there?) 27 bolts (still there?) a +6 ring of strength (still there?) a yaktaur corpse (still there?) (42, 0, D) a lightning rod (3/4) (42, 1, D) the +3 bardiche "Zawn" {pain, rElec MP+9 Str-5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-5). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Trog disapproves of the use of such an item. (42, 15, D) a +4 chain mail of cold resistance (42, 18, D) a basilisk corpse (42, 29, D) an Inescapable Atlas (42, 30, D) a +0 longbow (still there?) 13 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (43, 14, D) a +2 robe (43, 15, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (43, 29, D) a +1 chain mail of willpower (45, 15, D) a bullfrog corpse (49, 12, D) a +0 dagger (49, 16, D) a staff of poison (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (49, 24, D) a +3 vorpal trident (49, 36, D) a staff of conjuration (49, 37, D) a staff of poison (50, 0, D) a +4 vorpal dire flail (50, 1, D) a lightning rod (3/4) (50, 12, D) a phantom mirror (50, 13, D) a +6 ring of strength (50, 15, D) a +4 antimagic morningstar (still there?) a +0 robe (still there?) (50, 16, D) a staff of poison (still there?) a +2 cloak (still there?) a wand of paralysis (14) (still there?) a potion of might (still there?) 2 gold pieces (still there?) the human corpse of Maurice (skeletalised by now) (still there?) (50, 24, D) a +0 morningstar of venom (50, 25, D) a ring of flight (50, 37, D) a lightning rod (3/4) (50, 42, D) a +0 halberd (still there?) a +0 plate armour (still there?) (51, 0, D) a +2 chain mail of cold resistance (51, 1, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It may make you go berserk in combat. Rampage: It bestows one free step when moving towards enemies. (51, 7, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (51, 12, D) a staff of poison (51, 13, D) a +0 dagger (51, 14, D) a +1 dagger of distortion (still there?) 5 curare-tipped darts (still there?) the kobold corpse of Sonja (skeletalised by now) (still there?) (51, 37, D) a condenser vane (51, 41, D) a +0 mace 7 boomerangs a +0 chain mail an amulet of regeneration (51, 42, D) a +0 glaive a +0 plate armour (51, 44, D) a +0 battleaxe of flaming a +2 antimagic battleaxe (52, 2, D) an amulet of the acrobat (52, 8, D) a +0 vorpal battleaxe (52, 12, D) a box of beasts (52, 13, D) a staff of air (52, 14, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (52, 17, D) a +0 hunting sling (still there?) a +0 quarterstaff (still there?) 26 sling bullets (still there?) a +3 leather armour of fire resistance (still there?) the human corpse of Joseph (skeletalised by now) (still there?) (52, 18, D) a +1 scimitar of flaming (52, 19, D) a +0 great sword (still there?) a +0 chain mail (still there?) the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (52, 20, D) a +0 antimagic battleaxe a +3 hand axe a +1 battleaxe (52, 25, D) a phial of floods (52, 28, D) a +2 demon whip of draining (52, 36, D) the +2 war axe of Honesty {pain, rPois Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. Will: It increases your willpower. Trog disapproves of the use of such an item. (52, 37, D) a +2 vampiric glaive (52, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 42, D) a +0 glaive (still there?) a +0 plate armour (still there?) (52, 43, D) a +0 giant club (unseen) (52, 44, D) a +1 hand axe of flaming a +0 ring mail a ring of wizardry a +0 scimitar (53, 12, D) a +2 ring mail of cold resistance (53, 13, D) a condenser vane (53, 16, D) a +0 scythe (still there?) a +0 robe of fire resistance (still there?) a potion of ambrosia (still there?) (53, 37, D) a phial of floods (53, 42, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (54, 1, D) a +2 hunting sling of flaming (54, 12, D) a +0 dagger (54, 13, D) the +0 scale mail of the Flute {rElec rF- rN+ Dex+3} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (54, 15, D) a +0 short sword of venom a +0 scale mail (54, 24, D) the +3 chain mail of Yzxetey {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (54, 25, D) a +6 ring of intelligence a ring of flight (54, 30, D) a +0 trident (still there?) a +0 robe (still there?) the ring "Ixtaihah" {Will+ Stlth+} (still there?) [ring of willpower] Will: It increases your willpower. Stlth: It makes you more stealthy. (55, 0, D) an amulet of faith (55, 12, D) the ring of Jyrutali {Fly rF+ Int+5} [ring of flight] Int: It affects your intelligence (+5). rF: It protects you from fire. Fly: It grants you flight. (55, 15, D) a +4 scimitar of flaming (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a potion of magic (still there?) (57, 28, D) a +0 demon whip (still there?) a ring of protection from cold (still there?) (59, 37, D) the +6 dire flail "Otaataas" {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. SInv: It lets you see invisible. (59, 43, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (60, 36, D) a phantom mirror (60, 37, D) a box of beasts (60, 44, D) a +1 battleaxe (61, 0, D) the +5 flail "Dragonbane" {venom, rF- Dex+6} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (61, 8, D) a staff of death (61, 13, D) +0 steam dragon scales (unseen) (61, 26, D) a +2 fustibalus of freezing (61, 36, D) the +6 war axe of Urgency {venom, rF- rCorr Str+6} It poisons the flesh of those it strikes. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (61, 37, D) a +0 crystal plate armour (61, 44, D) (unseen) (62, 1, D) a staff of earth (62, 8, D) a +2 short sword of venom (62, 9, D) a +2 robe of the Archmagi (62, 12, D) +0 steam dragon scales (62, 16, D) the +7 shortbow of the Volcano {freeze, rF++} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. (62, 17, D) the +11 longbow of Puedeeck {vorpal, Will+ rCorr Str+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (62, 19, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 20, D) a +1 arbalest of flaming (still there?) 33 bolts (still there?) (62, 26, D) a +2 vorpal great sword (62, 28, D) a +6 ring of dexterity (62, 31, D) a +0 club (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) +0 ice dragon scales (62, 43, D) a +2 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (63, 0, D) a phial of floods (63, 8, D) a +4 scale mail of fire resistance (63, 16, D) a +0 vorpal arbalest (63, 17, D) a staff of air (63, 18, D) a +0 war axe (still there?) a +0 ring mail (still there?) (63, 22, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 robe (63, 32, D) a +5 antimagic battleaxe (63, 37, D) the ring "Losuy" {rPois rC- rN+ Dex+3} [ring of positive energy] Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (64, 20, D) a +1 arbalest of freezing 13 bolts (64, 22, D) a +0 scale mail (64, 23, D) the +9 war axe "Spiderslayer" {flame, rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. (64, 26, D) a +2 vorpal trident (64, 27, D) a +4 vampiric falchion (64, 31, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) (65, 26, D) a +6 ring of strength (67, 0, D) a staff of cold (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +0 whip (still there?) a +0 scale mail (still there?) (69, 4, D) a +0 dagger a +0 robe (69, 36, D) 7 potions of magic 3 potions of berserk rage a +6 ring of dexterity (70, 8, D) a staff of death (70, 9, D) a +1 mace of draining (70, 36, D) a ring of resist corrosion (70, 37, D) the -2 cloak "Piyqu" {Harm Drain Int+4 Slay+2} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (70, 42, D) a +3 great sword a +0 dire flail a +0 robe a potion of heal wounds a +0 dagger a +0 robe a potion of curing (71, 8, D) a +2 plate armour of cold resistance (71, 17, D) a book of Hexes (71, 21, D) a +0 giant club (unseen) (71, 26, D) the +11 quarterstaff of Battle {vorpal, rF+++ rCorr Str-4 Int-3} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. (71, 27, D) a book of Maledictions (71, 29, D) a +0 short sword (unseen) (71, 31, D) a +0 trident (71, 32, D) a +0 club (71, 33, D) a +0 falchion (71, 36, D) a +0 short sword of speed (71, 37, D) the +8 hunting sling of Yeast {freeze, rC+ Str+3 Int-2 SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (-2). rC: It protects you from cold. SInv: It lets you see invisible. (71, 41, D) a -2 glaive of flaming a +0 animal skin (71, 42, D) a +4 short sword of draining (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 dire flail of draining (still there?) a +0 scale mail (still there?) a potion of brilliance (still there?) a +0 giant club (still there?) a +0 robe (still there?) (71, 43, D) a +3 vorpal broad axe (72, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 8, D) a +1 ring mail of poison resistance (72, 9, D) a staff of cold (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) a staff of death (72, 21, D) a +0 giant club (72, 22, D) a +0 troll leather armour a +0 giant spiked club (72, 26, D) a +6 ring of intelligence a +6 ring of strength (72, 27, D) a tin of tremorstones (2/2) (72, 32, D) a +1 battleaxe of flaming (72, 33, D) a +0 battleaxe (72, 36, D) a staff of fire (72, 37, D) a +2 dagger of venom (73, 1, D) a +2 ring mail of positive energy (73, 3, D) a +0 flail (73, 16, D) a book of Sloth (73, 20, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (73, 26, D) Duysy's Catalogue of the Frostbite and Heat Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Conjure Flame Conjuration/Fire 3 yes d - Inner Flame Hexes/Fire 3 yes e - Freezing Cloud Conjuration/Ice/Air 5 yes Trog disapproves of the use of such an item. (73, 27, D) a book of Rime (73, 32, D) a +0 flail (unseen) (73, 36, D) a phial of floods (73, 37, D) a tin of tremorstones (2/2) (74, 20, D) a +0 giant spiked club