VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 0, D) a +0 hand axe a +0 animal skin (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) an amulet of reflection (49, 24, D) a staff of conjuration (unseen) (49, 37, D) a +1 heavy mace (unseen) (50, 12, D) the ring of Wiritsit {rN+ Will+ AC+4 Dex+7 Stlth-} [ring of protection] AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (50, 13, D) a wand of roots (4) (50, 24, D) an amulet of regeneration (50, 25, D) an amulet of faith (50, 37, D) a +2 trident of venom (50, 40, D) a +0 arbalest (still there?) a +0 arbalest (still there?) a +2 great mace of protection (still there?) a +0 plate armour (still there?) a yaktaur corpse (skeletalised by now) (still there?) (50, 41, D) 2 large rocks a +0 long sword a +0 chain mail a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (50, 42, D) a +1 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 12, D) a +3 mace of protection (unseen) (51, 13, D) a ring of magical power (51, 17, D) a +0 great sword a +0 plate armour (51, 18, D) a +3 great sword of freezing (still there?) a +0 chain mail (still there?) (51, 24, D) a +2 robe of cold resistance (51, 25, D) a +2 great sword of distortion (51, 36, D) a +1 sling of flaming (unseen) (51, 37, D) a +5 ring of evasion (51, 40, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 long sword (still there?) a +0 chain mail (still there?) (51, 41, D) the +2 battleaxe "Nerhu" {heavy, *Noise rPois Will- rCorr} rPois: It protects you from poison Will-: It decreases your willpower. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (52, 12, D) the staff of the Dead {rC+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (52, 13, D) a ring of protection from fire (52, 17, D) a +0 morningstar of protection (still there?) a caustic shrike corpse (still there?) (52, 18, D) a +3 antimagic war axe (52, 24, D) the staff of Objectivity {rC+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (52, 37, D) a +4 falchion of protection (unseen) (52, 40, D) a +3 battleaxe a +0 chain mail a human corpse (skeletalised by now) (52, 41, D) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 12, D) an orb of guile (unseen) (53, 13, D) a +1 plate armour of cold resistance (unseen) (53, 17, D) a +0 flail of holy wrath (unseen) (53, 18, D) a +0 great mace of draining (still there?) a +0 chain mail (still there?) (53, 24, D) a staff of air (unseen) (53, 25, D) an amulet of reflection (53, 32, D) a +4 heavy hand axe a +2 heavy war axe (53, 37, D) a +0 short sword of flaming (unseen) (54, 12, D) a +1 flail of protection (unseen) (54, 13, D) a +1 hand axe of freezing (unseen) (54, 24, D) a staff of conjuration (unseen) (55, 12, D) a +4 dagger of venom (unseen) (55, 13, D) a wand of charming (5) (55, 24, D) a +1 sling of draining (unseen) (59, 17, D) a +0 longbow (still there?) a +1 short sword of speed (still there?) a +0 leather armour (still there?) (59, 36, D) a staff of alchemy (unseen) (59, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (60, 36, D) a ring of fire (60, 37, D) a +2 robe of positive energy (unseen) (60, 40, D) a water moccasin corpse (skeletalised by now) (60, 41, D) a water moccasin corpse (skeletalised by now) (61, 0, D) the staff of Chance {rF+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (61, 26, D) a staff of death (unseen) (61, 37, D) a ring of flight (61, 40, D) a +0 battleaxe of flaming a water moccasin corpse (skeletalised by now) an elephant corpse (skeletalised by now) (61, 41, D) a +1 war axe (62, 0, D) a +1 chain mail of fire resistance (62, 1, D) a staff of death (62, 8, D) a +1 antimagic hand axe (62, 9, D) a +1 morningstar of pain (62, 16, D) a +4 ring of slaying (62, 21, D) a +0 short sword a +0 shortbow a +0 leather armour (62, 27, D) a staff of cold (unseen) (62, 29, D) 3 large rocks (62, 30, D) 3 large rocks (62, 40, D) a cane toad corpse (skeletalised by now) (63, 0, D) a +2 vampiric short sword (unseen) (63, 8, D) a +2 demon blade of pain (63, 17, D) a talisman of death (63, 21, D) a +0 long sword (63, 22, D) a +3 war axe of flaming (63, 27, D) a staff of conjuration (63, 29, D) a +0 orcbow (63, 30, D) a +0 arbalest (63, 36, D) an amulet of magic regeneration (63, 37, D) a +0 vampiric rapier (unseen) (63, 40, D) a water moccasin corpse (skeletalised by now) (64, 16, D) a +1 shortbow of draining (64, 27, D) a +2 whip of freezing (unseen) (64, 29, D) a +0 arbalest a +0 arbalest (64, 30, D) a +2 war axe (65, 26, D) the ring of Vaesun {rF+ Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rF+: It protects you from fire. (65, 29, D) a +0 arbalest a +0 shortbow (67, 0, D) a +3 ring mail of willpower (unseen) (68, 0, D) a +2 leather armour of poison resistance (69, 36, D) a +5 shortbow of flaming (unseen) (70, 8, D) a +1 short sword of flaming (unseen) (70, 9, D) a wand of digging (4) (70, 11, D) a +0 flail (70, 20, D) a +0 arbalest (70, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (70, 37, D) a staff of earth (71, 8, D) a staff of death (71, 10, D) a +0 club (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +1 scimitar of holy wrath (unseen) (71, 20, D) a +0 arbalest (71, 27, D) a +4 quarterstaff (unseen) (71, 36, D) a +3 dagger of venom (71, 37, D) a +2 robe of willpower (71, 41, D) a +4 quarterstaff (72, 11, D) a +0 short sword (72, 12, D) a +0 short sword (72, 16, D) a +1 plate armour of cold resistance (72, 19, D) a +0 dire flail a +0 scale mail (72, 20, D) a +3 long sword of flaming a +0 plate armour a +0 tower shield (72, 27, D) the +8 flail "Bymuvos" {freeze, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (72, 30, D) a +1 heavy broad axe (72, 36, D) a staff of fire (unseen) (72, 37, D) a +0 broad axe of electrocution (unseen) (73, 1, D) a ring of protection from cold (73, 3, D) a +0 flail a +0 robe (73, 17, D) a staff of death (73, 21, D) a +0 long sword a +0 ring mail (73, 27, D) a ring of flight (73, 36, D) a staff of death (unseen) (73, 37, D) a staff of conjuration (unseen)