VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (49, 37, D) a +4 antimagic arbalest (unseen) (50, 36, D) a scroll of brand weapon (50, 37, D) a +3 hand axe of freezing (unseen) (50, 43, D) a quicksilver dragon corpse (51, 36, D) Starting Thaumaturgy Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 1 c - Apportation Translocation 1 Trog disapproves of the use of such an item. (unseen) (51, 37, D) a +1 dagger of venom (unseen) (52, 36, D) a wand of paralysis (6) (52, 37, D) Sif Muna's Handbook of the Calescent Geologist Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sandblast Earth 1 c - Starburst Conjuration/Fire 6 d - Bombard Conjuration/Earth 6 e - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. (unseen) (53, 36, D) the +6 sling of Sulphur {freeze, rElec Will+ Int-2 SInv} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (53, 37, D) an amulet of guardian spirit (54, 36, D) +0 ice dragon scales (59, 36, D) a +2 spear of flaming (unseen) (59, 37, D) a +4 dagger of draining (unseen) (60, 37, D) a ring of fire (60, 43, D) a +0 halberd a +0 robe (61, 16, D) a +0 flail of protection (unseen) (61, 36, D) Great Wizards, Vol. II (61, 41, D) a guardian serpent corpse (61, 43, D) a guardian serpent corpse a guardian serpent corpse (61, 44, D) a +2 rapier of flaming a +2 broad axe of flaming (62, 0, D) a staff of air (62, 9, D) a +1 robe (62, 17, D) a +2 scale mail of willpower (62, 27, D) a +5 demon blade of venom (unseen) (62, 31, D) a tarantella corpse (62, 36, D) a maw talisman (62, 37, D) a staff of alchemy (62, 42, D) a ball python corpse (62, 43, D) a +0 halberd a +0 robe (62, 44, D) a guardian serpent corpse (63, 0, D) the staff "Puimp" {+Blink rF+ Str+3 Int-5 Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 8, D) a +0 spectral giant club (63, 16, D) a +8 longbow of flaming (63, 17, D) a +2 orcbow of freezing (63, 22, D) a +2 war axe (63, 26, D) a +2 heavy long sword (63, 27, D) the +1 scale mail of Noon {rElec rN++ Int+2 Dex-2} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (63, 30, D) a scorpion corpse (64, 17, D) a ring of positive energy (64, 26, D) a +2 arbalest of freezing (unseen) (64, 31, D) a scorpion corpse (65, 26, D) a staff of air (unseen) (67, 0, D) the ring "Mitzos" {Wiz rPois} [ring of wizardry] Wiz: It improves your spell success rate. rPois: It protects you from poison (69, 36, D) a staff of fire (unseen) (70, 8, D) a +4 dagger of speed (unseen) (70, 36, D) a ring of wizardry (70, 37, D) a +7 spear of venom (unseen) (71, 8, D) a staff of alchemy (71, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 17, D) a +4 ring of protection (71, 20, D) a +0 falchion a +0 robe (71, 26, D) a +6 ring of strength (71, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (71, 31, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (71, 36, D) a +0 broad axe of freezing (unseen) (71, 37, D) a +3 orcbow of freezing (unseen) (71, 41, D) a +6 hand axe (71, 42, D) a +0 heavy broad axe (72, 8, D) a staff of conjuration (unseen) (72, 17, D) a staff of earth (72, 20, D) a necrophage corpse (skeletalised by now) (72, 21, D) a +4 heavy battleaxe (72, 29, D) a +0 flail a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (72, 30, D) a +1 short sword of flaming a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (72, 37, D) a +1 great sword of electrocution (73, 1, D) a +0 great mace of protection (73, 16, D) a staff of cold (unseen) (73, 26, D) a ring of willpower (73, 27, D) a staff of air (unseen) (73, 29, D) a +0 trident a +0 chain mail (73, 37, D) a ring of see invisible