VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) a +0 animal skin a +0 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a book of the Warp (50, 37, D) a +2 antimagic broad axe (unseen) (51, 37, D) a +2 vampiric great sword (unseen) (52, 37, D) a book of Misfortune (53, 37, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (55, 44, D) a +0 robe (59, 42, D) a +0 mace (still there?) the +0 leather armour of Meaz {rElec Will- Str+5 Dex+3} (still there?) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. (60, 37, D) a +6 ring of strength (60, 43, D) a +2 heavy hand axe (61, 0, D) a +2 scale mail of willpower (unseen) (61, 5, D) a +0 short sword an elf corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 11, D) a +0 long sword a +0 chain mail (61, 12, D) a +0 rapier an elf corpse (skeletalised by now) (61, 16, D) a +2 spear of pain (unseen) (61, 36, D) a +1 arbalest of freezing (unseen) (61, 41, D) a guardian serpent corpse (61, 42, D) the staff of Non Obstante Veredicto {rF+ rN+ Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (61, 43, D) a +2 war axe of venom (unseen) (62, 1, D) a staff of earth (62, 8, D) a +1 spectral quarterstaff (62, 11, D) a +1 mace of protection (62, 12, D) a +6 antimagic war axe (62, 20, D) a yak corpse a bullfrog corpse (62, 26, D) a +1 scale mail of willpower (62, 27, D) a +5 ring of evasion (62, 31, D) the +7 rapier "Wuwaw" {flame, rC+} rC+: It protects you from cold. (62, 37, D) a talisman of death (63, 0, D) the +4 ring mail of Lugonu's Outrage {+Inv MP-9 Str+2} Str+2: It affects your strength (+2). MP-9: It affects your magic capacity (-9). +Inv: It lets you turn invisible. (unseen) (63, 4, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 8, D) a +1 longbow of freezing (unseen) (63, 11, D) a +0 rapier a +0 leather armour (63, 16, D) the +11 mace of Callousness {elec, Dex+3} Dex+3: It affects your dexterity (+3). (63, 17, D) a wand of digging (1) (63, 20, D) a water moccasin corpse (63, 21, D) the +10 hand axe "Orb Guardian's Regret" {antimagic, Str+5} Str+5: It affects your strength (+5). (63, 27, D) the +9 mace of Muaninn {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (63, 36, D) a +0 robe (63, 37, D) a +2 scimitar of electrocution (unseen) (64, 16, D) +1 storm dragon scales (64, 20, D) a jackal corpse (65, 26, D) a staff of earth (unseen) (67, 0, D) a staff of conjuration (unseen) (68, 0, D) a staff of cold (68, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 0, D) the +10 demon whip "Bideffal" {pain, rElec rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. (69, 3, D) a water moccasin corpse (skeletalised by now) (70, 9, D) the +2 flail of Charity {holy, Int+3} Int+3: It affects your intelligence (+3). (70, 12, D) a +0 long sword a +0 ring mail a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 29, D) a +0 orcbow (70, 39, D) a +1 trident of venom (unseen) (70, 40, D) a wind drake corpse (70, 41, D) a +0 shortbow (71, 8, D) the +4 glaive "Tyral" {freeze, rF- Dex+6} Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. (71, 16, D) the +3 halberd of the Sea {freeze, Fly} Fly: It grants you flight. (unseen) (71, 27, D) an orb of wrath (unseen) (71, 28, D) a +0 trident (71, 29, D) a wind drake corpse (71, 36, D) a staff of earth (71, 37, D) an amulet of faith (71, 39, D) 4 large rocks (71, 40, D) a +2 battleaxe a +0 trident 3 boomerangs a merfolk corpse (71, 41, D) a +8 lajatang of flaming (72, 8, D) the +6 spear of Vapnimel {spect, rPois} rPois: It protects you from poison (72, 9, D) a staff of air (unseen) (72, 12, D) a +0 long sword an elf corpse (skeletalised by now) (72, 17, D) a +5 ring of evasion (72, 26, D) the +8 quarterstaff "Ciocuwn" {drain, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (72, 27, D) a +1 chain mail of fire resistance (unseen) (72, 28, D) a +0 trident 2 boomerangs a merfolk corpse (72, 29, D) a +0 orcbow a +0 trident a merfolk corpse (72, 30, D) a +4 heavy broad axe (72, 36, D) a +4 chain mail of fire resistance (72, 37, D) the +0 leather armour of Lafomog {rF+++ rN+ Int-2 Dex-3} Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. (unseen) (72, 38, D) a +0 shortbow (72, 39, D) a +0 shortbow a +0 trident a merfolk corpse (73, 3, D) a +0 long sword an elf corpse (skeletalised by now) (73, 13, D) a +1 battleaxe of flaming (73, 17, D) a +6 ring of strength (73, 20, D) a necrophage corpse (73, 27, D) the +0 ring mail of the Cobbler {Str+3} Str+3: It affects your strength (+3). (73, 37, D) a ring of see invisible (73, 39, D) a +0 trident (74, 3, D) a +4 flail of protection (74, 13, D) a +0 short sword a +0 shortbow a +0 leather armour