VenomJD666 the Dungeon (2, 14, D) the staff of the Puffball {rElec Str+2 Int+4 Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (2, 15, D) the Vellum of the Coruscating Winter Spells Type Level a - Magic Dart Conjuration 1 b - Freeze Ice 1 c - Frozen Ramparts Ice 3 Trog disapproves of the use of such an item. (unseen) (2, 16, D) a storm talisman (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a book of Spectacle (3, 15, D) a +0 cloak of stealth (unseen) (3, 16, D) the staff "Ejicroerch" {rPois rN++ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison rN++: It greatly protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a wand of flame (13) (4, 15, D) a staff of air (unseen) (4, 16, D) a +1 vampiric war axe (unseen) (5, 14, D) an amulet of magic regeneration (5, 15, D) a wand of light (4) (5, 16, D) a ring of positive energy (5, 20, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (5, 21, D) an ice dragon corpse (6, 14, D) a +0 short sword of venom (unseen) (6, 15, D) a +1 heavy mace (unseen) (6, 16, D) a +2 dire flail of holy wrath (unseen) (6, 21, D) a +5 hand axe a +2 quarterstaff of flaming a +3 antimagic war axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 14, D) a book of Armaments (7, 15, D) a +0 glaive of flaming (unseen) (7, 16, D) a +2 dagger of speed (unseen) (7, 21, D) +0 ice dragon scales an ice dragon corpse an ice dragon corpse (7, 22, D) +0 ice dragon scales an ice dragon corpse (8, 14, D) an amulet of guardian spirit (8, 15, D) 4 potions of haste (8, 16, D) a +3 morningstar of protection (unseen) (9, 14, D) a staff of alchemy (unseen) (9, 15, D) a staff of fire (unseen) (9, 16, D) 4 scrolls of enchant armour (10, 0, D) a +6 ring of intelligence a +6 ring of dexterity 6 potions of haste a +0 hand axe a ring of flight the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a staff of alchemy (unseen) (10, 15, D) a wand of mindburst (8) (10, 16, D) a +2 vampiric broad axe (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) Koppayna's Dissertation on the Voltaic Voyage Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Momentum Strike Conjuration/Translocation 2 c - Airstrike Air 4 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (11, 15, D) a +1 chain mail of fire resistance (unseen) (11, 16, D) a +0 heavy falchion (unseen) (12, 14, D) a wand of polymorph (4) (12, 15, D) the ring of Sofoim {MP+9 Int+3 Stlth+} [ring of magical power] Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (12, 16, D) a staff of earth (unseen) (19, 1, D) a +3 mace of holy wrath (unseen) (20, 1, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (20, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (20, 16, D) a +1 heavy scimitar (20, 17, D) a staff of earth (20, 32, D) a +1 shortbow of freezing (unseen) (20, 33, D) a staff of air (21, 1, D) the staff "Suly" {rElec rN++ Dex-3 Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (21, 17, D) a staff of conjuration (21, 34, D) a +3 leather armour of willpower (21, 37, D) a +2 antimagic spear (still there?) a +4 arbalest (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (21, 38, D) a +0 dire flail a +0 leather armour an orc corpse (22, 3, D) a +0 long sword (22, 4, D) a +4 heavy battleaxe (22, 16, D) a +3 trident of protection (unseen) (22, 32, D) a +3 heavy spear (unseen) (22, 34, D) a +1 shortbow of flaming (22, 38, D) a +0 arbalest (still there?) a +3 great mace (still there?) a +0 plate armour (still there?) a +0 hand axe (still there?) 3 boomerangs (still there?) a +0 plate armour (still there?) a +3 heavy war axe (still there?) a +0 plate armour of cold resistance (still there?) a ring of positive energy (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) a ring of positive energy (still there?) a +0 arbalest (still there?) a wand of mindburst (2) (still there?) a warg corpse (still there?) (22, 39, D) a +0 mace a +0 chain mail (23, 0, D) a phantom mirror (23, 1, D) a +3 orcbow (23, 5, D) a +1 heavy trident (23, 16, D) an amulet of the acrobat (23, 17, D) a +0 war axe of electrocution (23, 22, D) a shadow dragon skeleton (23, 23, D) a ghoul skeleton (23, 32, D) a +0 cloak of willpower (23, 33, D) a +2 mace of protection (23, 34, D) a +2 battleaxe of electrocution (23, 38, D) the +5 rapier of Noshrent {flame, rElec rPois Str+5} (still there?) Str+5: It affects your strength (+5). rElec: It insulates you from electricity. rPois: It protects you from poison a +0 chain mail (still there?) a +0 long sword (still there?) the +3 fire dragon scales "Hecustrit" {rF++ rC- Stlth+} (still there?) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. a +0 dagger (still there?) a +2 robe (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) an orc corpse (still there?) an ogre corpse (still there?) an ogre corpse (still there?) (23, 39, D) a +6 heavy hand axe a +3 heavy hand axe a +4 trident of flaming a +5 antimagic hand axe (24, 0, D) a +0 short sword (24, 1, D) a staff of air (24, 6, D) a +0 short sword a +0 short sword a +0 leather armour (24, 7, D) a +0 long sword a +0 long sword a +0 dagger (24, 16, D) a +2 plate armour of cold resistance (24, 17, D) the ring of Intercession {rPois rF+ EV+5 Int-5} [ring of evasion] EV+5: It affects your evasion (+5). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rPois: It protects you from poison (24, 18, D) a +0 flail of protection (unseen) (24, 23, D) the +9 war axe "Gejuor" {heavy, rC- Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. the +9 war axe "Tadetaecate" {flame, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. a +5 war axe (24, 31, D) a wand of digging (4) a +5 ring of evasion the ring "Okhlout" {Fly Dex+4} [ring of flight] Dex+4: It affects your dexterity (+4). Fly: It grants you flight. a +4 ring of slaying a +6 ring of strength a +6 ring of dexterity a +7 broad axe of flaming (24, 32, D) a +6 flail of protection (unseen) (24, 33, D) a +3 halberd of venom (unseen) (24, 37, D) a +0 trident (24, 38, D) a +1 war axe of electrocution a +0 plate armour 6 large rocks (24, 39, D) a +0 great mace a +0 plate armour a +0 war axe a +0 plate armour a moth of wrath corpse (24, 40, D) a +0 arbalest (25, 0, D) a +0 mace of protection (unseen) (25, 5, D) a +0 longbow a +0 leather armour (25, 6, D) a +4 hand axe a +0 long sword a +0 rapier a +0 leather armour a +0 short sword a +2 mace of holy wrath (25, 7, D) a +0 short sword a +0 heavy eveningstar a +2 heavy war axe a +3 heavy broad axe (25, 11, D) a +0 shortbow a +0 dagger a +0 leather armour (25, 16, D) the +1 ring mail of Poor Excuses {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (25, 17, D) a +6 ring of dexterity (25, 22, D) a shadow dragon skeleton (25, 32, D) a +0 long sword (25, 33, D) a +5 sling of freezing (unseen) (25, 37, D) a +0 halberd a +1 orcbow of flaming a +0 chain mail (25, 39, D) the +8 halberd of Joimud {freeze, Int+3} (still there?) Int+3: It affects your intelligence (+3). a +0 arbalest (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (26, 5, D) a +0 short sword a +0 shortbow a +0 leather armour (26, 6, D) a +0 dagger (26, 17, D) an orb of wrath (26, 32, D) a +0 chain mail (26, 33, D) a +0 heavy mace (unseen) (26, 34, D) a +0 short sword of venom (27, 0, D) a +0 short sword (27, 16, D) a +4 orcbow (27, 17, D) a staff of air (27, 33, D) a +2 battleaxe of electrocution (unseen) (28, 1, D) a granite talisman (28, 2, D) a +0 shortbow a +0 dagger a +0 leather armour (28, 16, D) a +0 plate armour of positive energy (28, 17, D) the staff of the Candelabrum {rPois Stlth+ Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (28, 32, D) a +0 war axe (29, 5, D) a +0 shortbow (still there?) the +4 trident "Ylebb" {vamp, rN+ rCorr Str-3 SInv} (still there?) Str-3: It affects your strength (-3). rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 leather armour (still there?) (29, 32, D) a wand of digging (3) (29, 33, D) a staff of air (unseen) (35, 0, D) a +0 short sword (35, 14, D) a staff of conjuration (unseen) (35, 15, D) a staff of fire (unseen) (36, 0, D) a +2 scale mail of poison resistance (unseen) (36, 1, D) a +3 glaive of protection (unseen) (36, 15, D) a +2 war axe of draining (unseen) (36, 28, D) a +0 lajatang of pain (36, 29, D) a ring of willpower (37, 15, D) a +3 leather armour of willpower (unseen) (37, 28, D) a +0 hat of intelligence (37, 29, D) a +2 hand axe of electrocution (unseen) (38, 0, D) a granite talisman (38, 15, D) the +0 shortbow "Kamex" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (38, 21, D) a +1 heavy broad axe (38, 28, D) an amulet of reflection (38, 29, D) a staff of air (unseen) (39, 0, D) a +0 long sword (39, 1, D) a +2 plate armour of poison resistance (39, 5, D) a +0 dagger a +0 longbow a +0 leather armour (39, 6, D) a +0 dagger a +0 leather armour a +0 longbow a +0 leather armour a +0 heavy mace (39, 14, D) a +2 orcbow of flaming (39, 22, D) a +5 quick blade (39, 27, D) a +6 ring of intelligence (39, 29, D) a staff of fire (unseen) (40, 1, D) a blade talisman (40, 5, D) a +0 long sword (40, 6, D) a +5 antimagic broad axe the +10 flail "Udwiseso" {heavy, rPois rC+++ Int+4 Dex-4} Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. rPois: It protects you from poison a +0 leather armour a staff of alchemy a +0 chain mail a +1 battleaxe of draining (40, 7, D) a +3 broad axe a +3 heavy war axe (40, 14, D) a +2 dagger of flaming (unseen) (40, 15, D) a granite talisman (40, 29, D) a staff of earth (unseen) (40, 34, D) a +4 hand axe of flaming a +2 halberd (40, 39, D) a +3 antimagic war axe (41, 0, D) the +0 robe "Beafaduteng" {rN+} rN+: It protects you from negative energy. (unseen) (41, 6, D) a +0 longbow a +0 scimitar a +0 short sword a +0 ring mail (41, 7, D) a +0 rapier a +0 rapier a +0 leather armour (41, 15, D) a +3 plate armour of positive energy (41, 20, D) a +5 ring of evasion (41, 29, D) a +0 battleaxe of electrocution (unseen) (42, 0, D) a +0 dagger (42, 9, D) a +2 scimitar of holy wrath (unseen) (42, 15, D) a book of Burglary (42, 29, D) an amulet of the acrobat (43, 6, D) a +0 short sword a +0 shortbow a +0 leather armour (43, 14, D) a +2 flail of protection (unseen) (43, 15, D) the amulet "Yley" {Spirit +Inv Fly Str+3 Stlth-} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. Fly: It grants you flight. Stlth-: It makes you less stealthy. (44, 28, D) a +5 ring of evasion (49, 15, D) a +0 longbow a +0 leather armour (49, 24, D) the +8 quarterstaff "Bimmue Cunn" {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (49, 37, D) the ring "Dophynag" {rF+ Int+4 Dex+2} [ring of protection from fire] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (50, 0, D) a +0 dagger (50, 1, D) the +0 plate armour of Vanity {*Corrode rC+ Will+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (50, 12, D) a +3 quarterstaff of draining (50, 13, D) a +2 scale mail of positive energy (unseen) (50, 24, D) a +1 longbow of flaming (unseen) (50, 25, D) the +0 quarterstaff of Pas Rye {freeze, rN++ SInv Stlth+} rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (51, 5, D) a +2 heavy battleaxe (still there?) a +0 ring mail of positive energy (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (51, 6, D) 17 gold pieces (still there?) a +3 double sword of holy wrath (still there?) a +0 crystal plate armour (still there?) a +0 kite shield (still there?) a +0 short sword (still there?) a +0 cloak (still there?) a wand of paralysis (8) (still there?) (51, 7, D) a +6 mace of protection (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +5 ring of evasion (still there?) (51, 12, D) a +0 short sword (51, 15, D) a +0 dagger a +0 robe (51, 18, D) a +0 shortbow (still there?) a +3 chain mail of poison resistance (still there?) the +3 long sword of the Delightful God {flame, rPois rC+ Will+++ Str-2} (still there?) Str-2: It affects your strength (-2). rC+: It protects you from cold. rPois: It protects you from poison Will+++: It greatly increases your willpower. a +0 ring mail (still there?) (51, 24, D) a +1 crystal plate armour (51, 25, D) the +11 sling "Oliotwui" {speed, rPois SInv} rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (51, 37, D) a +0 pair of gloves of dexterity (52, 1, D) a +2 heavy arbalest (52, 5, D) a +0 quarterstaff (still there?) a +0 sling (still there?) a +0 ring mail (still there?) a +3 lajatang of speed (still there?) a +2 robe (still there?) (52, 6, D) a +4 heavy broad axe a +3 antimagic broad axe (52, 12, D) a +0 leather armour (52, 18, D) a +0 rapier a +0 rapier a +0 leather armour an amulet of faith a +0 scimitar a +0 leather armour a +0 dagger (52, 19, D) a +0 long sword a +0 leather armour (52, 20, D) a +1 war axe of flaming a +4 hand axe (52, 21, D) a +1 dagger of venom (still there?) a +2 ring mail of willpower (still there?) (52, 25, D) a +0 shortbow of freezing (52, 32, D) a +1 war axe of flaming (52, 36, D) a ring of protection from fire the +10 long sword "Nedan" {drain, rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (52, 41, D) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (53, 1, D) a storm talisman (53, 4, D) a +0 spear a +0 animal skin (53, 5, D) the +1 hand axe of the Lesser Evil {flame, rC+} rC+: It protects you from cold. a +0 dagger a +0 ring mail a wand of flame (23) (53, 6, D) a +0 giant club a +0 robe (53, 18, D) a staff of earth a +0 ring mail (53, 19, D) a +0 dagger a +0 leather armour a +0 short sword a +0 chain mail (53, 24, D) a staff of fire (53, 25, D) a ring of ice (53, 29, D) a +2 spectral quarterstaff (still there?) a +0 animal skin (still there?) (53, 37, D) a staff of earth (53, 41, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) the amulet "Geiwicru" {RegenMP rF+++ rC- rCorr} (still there?) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (53, 42, D) a +5 hand axe a +1 war axe of flaming (54, 0, D) +2 storm dragon scales (unseen) (54, 25, D) the ring of Mil Ceej {rPois rN+ Dex-3 SInv} [ring of see invisible] Dex-3: It affects your dexterity (-3). rPois: It protects you from poison rN+: It protects you from negative energy. SInv: It lets you see invisible. 13 potions of heal wounds the staff of the Boar {rPois rF+ rC- Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (55, 0, D) a +2 falchion of draining (unseen) (55, 1, D) a staff of alchemy (unseen) (55, 12, D) a +0 dagger (59, 37, D) a +5 battleaxe of venom (unseen) (60, 36, D) a +5 ring of evasion (60, 37, D) the +2 morningstar "Hill Orc's Peril" {drain, Int+3 Dex+8} Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). (60, 42, D) a +4 morningstar (still there?) a +0 robe (still there?) (60, 43, D) a +3 long sword of freezing (still there?) a +0 robe (still there?) the ring "Fewir" {Ice Will+ rCorr Stlth+} (still there?) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (61, 2, D) a +0 trident 2 boomerangs (61, 16, D) a +0 rapier of holy wrath (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 36, D) the +10 spear "Killer Klown's Bane" {holy, Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (61, 37, D) a staff of cold (61, 42, D) a +0 long sword a +0 robe a +0 dagger a +0 robe (61, 43, D) a +4 antimagic war axe (62, 1, D) a +0 trident a book of Decay (62, 4, D) a throwing net (62, 9, D) a +1 war axe of freezing (unseen) (62, 17, D) a staff of cold (62, 21, D) the +9 war axe "Ogreslayer" {heavy, rC+} rC+: It protects you from cold. (62, 26, D) a +1 vampiric morningstar (unseen) (62, 27, D) a +1 trident of holy wrath (unseen) (62, 28, D) a +0 spear (62, 31, D) a +4 heavy war axe (62, 43, D) a +0 war axe a +0 plate armour (63, 0, D) a +1 orcbow of electrocution (unseen) (63, 2, D) a +0 trident (63, 3, D) a +0 trident (63, 17, D) a +6 rapier of distortion (unseen) (63, 29, D) a +0 short sword a +0 robe (63, 31, D) a +0 rapier a +0 robe a +0 buckler (64, 17, D) a staff of death (unseen) (64, 26, D) a ring of flight (64, 29, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (67, 0, D) a +1 plate armour of fire resistance (unseen) (67, 2, D) a +0 club (68, 0, D) a +5 ring of evasion (68, 2, D) a +0 morningstar (69, 2, D) a +0 falchion a +0 leather armour (69, 36, D) a +2 heavy long sword (unseen) (70, 9, D) the +0 broad axe of Cowardice {chaos, Dex+8} Dex+8: It affects your dexterity (+8). (70, 36, D) a +1 vampiric spear (unseen) (71, 11, D) a +0 war axe a +0 robe (71, 16, D) a +4 heavy orcbow (unseen) (71, 17, D) a +0 chain mail of poison resistance (unseen) (71, 27, D) a staff of fire (unseen) (71, 37, D) a +1 heavy battleaxe (unseen) (72, 8, D) a +6 ring of dexterity (72, 9, D) a staff of fire (unseen) (72, 16, D) the +6 lajatang "Daiq" {heavy, *Slow rElec rN++ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (72, 20, D) a +2 spear of venom (72, 22, D) a +2 battleaxe (72, 27, D) a staff of air (72, 31, D) a +4 heavy battleaxe (72, 36, D) the +4 scimitar of the Scroll {spect, *Rage Int+5} Int+5: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (72, 37, D) a +3 leather armour of willpower (unseen) (72, 39, D) a +0 trident (72, 40, D) a +5 heavy war axe (73, 16, D) +2 steam dragon scales (unseen) (73, 21, D) a +1 short sword of draining (still there?) a +0 robe (still there?) (73, 27, D) a staff of death (unseen) (73, 36, D) the amulet "Itruanis" {Acrobat rC- Int+4} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. (73, 38, D) a +0 trident 3 boomerangs (73, 39, D) a +0 trident 3 boomerangs (73, 40, D) a +0 trident a +0 orcbow (74, 40, D) a +2 war axe of flaming a +0 shortbow (75, 39, D) a +0 trident a boomerang a +0 trident