VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 hand axe a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (35, 0, D) the staff of Geuqowat {rCorr Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (35, 29, D) the +0 plate armour of Gozag, Inviting {Fly rElec Regen+ MP-9} rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (unseen) (36, 0, D) the +1 ring mail of Ethics {rC+ Int+2 Stlth-} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Stlth-: It makes you less stealthy. (unseen) (36, 1, D) a wand of digging (6) (36, 14, D) a wand of digging (7) (36, 15, D) a +2 helmet of intelligence (36, 29, D) a staff of earth (unseen) (37, 6, D) a very ugly thing corpse (37, 15, D) a +4 giant spiked club (37, 29, D) the +1 leather armour of Reason {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (38, 2, D) a +2 trident of freezing (38, 15, D) the staff of Amorality {rF+ rCorr Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (38, 19, D) a +0 hand axe a +0 chain mail (38, 20, D) a +0 dagger an orc corpse (38, 29, D) a +4 ring of slaying (38, 36, D) a +1 great sword of flaming (still there?) a +6 ring of dexterity (still there?) (38, 37, D) a +0 demon whip of venom (unseen) (39, 1, D) the +1 ring mail of Kisois {rF++ rC- Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (unseen) (39, 6, D) the staff of the Tundras {rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. a glowing shapeshifter corpse (39, 7, D) a glowing shapeshifter corpse (39, 8, D) a +2 broad axe a +3 broad axe (39, 15, D) a staff of earth (39, 18, D) a +0 giant club (39, 19, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (39, 20, D) a +0 long sword a ring of see invisible a +0 dire flail a +0 plate armour a ring of fire a +0 long sword an orc corpse (39, 29, D) the ring "Qufoaghu" {rPois rN++ Str+4 Dex-4 SInv} [ring of see invisible] Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (39, 36, D) a +0 antimagic war axe a +2 heavy war axe (39, 37, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (40, 5, D) a glowing shapeshifter corpse (40, 7, D) a glowing shapeshifter corpse an ugly thing corpse (40, 14, D) the +0 leather armour "Icenolul" {*Slow Str+6 Stlth+} Str+6: It affects your strength (+6). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (unseen) (40, 18, D) a +0 war axe of draining (still there?) a +0 orcbow (still there?) a +1 flail of venom (still there?) a +0 chain mail (still there?) a kobold corpse (still there?) (40, 19, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +6 ring of dexterity (still there?) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +3 heavy hand axe (still there?) an orc corpse (still there?) an orc corpse (still there?) (40, 20, D) the +6 war axe of the Coin {heavy, *Corrode rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. a +1 antimagic war axe (40, 29, D) a scroll of brand weapon (40, 36, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) a hell hog corpse (still there?) (41, 0, D) a ring of protection from cold (41, 19, D) a +0 flail an orc corpse (41, 29, D) a wand of mindburst (8) (41, 38, D) a water moccasin corpse (42, 0, D) a +1 scimitar of draining (unseen) (42, 1, D) a +1 longbow of electrocution (unseen) (42, 15, D) a +3 plate armour of cold resistance (unseen) (42, 19, D) a +0 orcbow a kobold corpse (42, 29, D) a +2 scale mail of poison resistance (unseen) (43, 14, D) a +0 trident (43, 15, D) a +1 heavy quarterstaff (unseen) (43, 29, D) a manual of Staves (49, 0, D) a storm talisman (49, 1, D) a staff of fire (unseen) (49, 36, D) a staff of earth (unseen) (49, 37, D) the +3 buckler of the Three Scars {-Tele Int+9 Dex-3 Stlth+} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (unseen) (50, 0, D) a talisman of death (50, 18, D) a +1 heavy broad axe (50, 25, D) a staff of cold (50, 36, D) a +2 plate armour of fire resistance (50, 37, D) a +2 robe of fire resistance (unseen) (50, 42, D) a +0 quarterstaff a +0 robe a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (51, 0, D) the +1 leather armour of Wamugoec {Rampage rElec Str-2} Str-2: It affects your strength (-2). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (unseen) (51, 6, D) a +0 robe (51, 7, D) a +0 robe an amulet of faith a spriggan corpse (51, 8, D) a cane toad corpse (51, 12, D) a +4 whip of electrocution (51, 13, D) a +2 great sword of holy wrath (unseen) (51, 17, D) a +0 buckler a +0 robe a +1 scimitar of flaming a +0 sling an apis corpse (skeletalised by now) (51, 18, D) a pearl dragon corpse (skeletalised by now) (51, 19, D) an apis corpse (skeletalised by now) (51, 24, D) a ring of flight (51, 25, D) a +3 orcbow of flaming (51, 37, D) a staff of conjuration (51, 42, D) a +0 robe a +0 quarterstaff a polar bear corpse (skeletalised by now) a death yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (51, 43, D) a +0 antimagic hand axe a +2 hand axe (52, -1, D) a ring of poison resistance the ring "Ythuodox" {rPois Int+3 Dex+5} [ring of poison resistance] Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison a ring of protection from fire a ring of flight (52, 1, D) a ring of protection from cold (52, 7, D) a +3 heavy broad axe a +3 war axe (52, 13, D) a +6 ring of dexterity (52, 23, D) the ring of Cepe {rElec Int+6 Dex-4 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (52, 30, D) a +2 hand axe of flaming a +4 dagger (52, 36, D) an amulet of faith (52, 43, D) an elephant corpse (skeletalised by now) (53, 6, D) a water moccasin corpse (53, 7, D) a blink frog corpse a cane toad corpse (53, 8, D) a water moccasin corpse (53, 13, D) a staff of conjuration (unseen) (53, 24, D) a +5 ring of evasion (53, 37, D) a staff of fire (54, 12, D) a ring of protection from fire (54, 13, D) a +3 great sword of holy wrath (unseen) (54, 36, D) Sif Muna's Vademecum on the Mob and Pyromania Spells Type Level a - Call Canine Familiar Summoning 3 b - Sticky Flame Fire/Alchemy 4 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (55, 0, D) a ring of willpower (55, 1, D) a ring of positive energy (55, 12, D) the staff of Prudence {rC+ Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (55, 13, D) the granite talisman of a Labyrinth {Int+3} [granite talisman] Int+3: It affects your intelligence (+3). (unseen) (55, 24, D) the +0 plate armour of Deggymp {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (59, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (59, 37, D) a +4 vampiric trident (unseen) (60, 36, D) a +2 chain mail of willpower (unseen) (60, 43, D) a +1 demon whip of electrocution (still there?) a +1 demon whip of venom (still there?) (61, 0, D) a +3 trident of venom (unseen) (61, 3, D) a +0 short sword a +0 leather armour (61, 8, D) a wand of digging (3) (61, 16, D) the +4 scale mail of the Hot Ocelot {rN+} rN+: It protects you from negative energy. (61, 37, D) a +3 morningstar of holy wrath (61, 43, D) a +0 great sword of flaming a +0 great sword of flaming (61, 44, D) a +1 antimagic war axe (62, 3, D) a +0 dagger a +1 robe of willpower (62, 9, D) a +0 longbow of freezing (62, 16, D) a +0 war axe of venom (62, 17, D) a +2 battleaxe of freezing (unseen) (62, 21, D) a +3 battleaxe of flaming (62, 36, D) a staff of conjuration (unseen) (62, 44, D) a +1 great sword of flaming (still there?) the ring "Jikhlof" {Fire Int+2} (still there?) [ring of fire] Fire: It enhances your fire magic. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (63, 2, D) a +0 flail (63, 4, D) a +0 short sword a +0 ring mail (63, 8, D) the +0 chain mail "Gaityxy" {rPois Regen+ Str-3 Stlth+} Str-3: It affects your strength (-3). rPois: It protects you from poison Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (63, 17, D) a +6 ring of intelligence (63, 26, D) a staff of conjuration (63, 29, D) a +0 whip a +0 robe (63, 32, D) a +2 heavy battleaxe (63, 36, D) the staff of Interdependent Arising {rPois rN+ MP-9 Dex+6 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rPois: It protects you from poison rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 37, D) a ring of fire (64, 16, D) a +6 ring of strength (64, 17, D) a staff of alchemy (unseen) (64, 27, D) a blade talisman (64, 32, D) a +0 hand axe a +0 robe (65, 26, D) the staff "Ogre's Death Toll" {rElec rF+ Conj Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (67, 0, D) a +0 mace of holy wrath (unseen) (68, 0, D) a ring of flight (69, 36, D) a wand of digging (6) (70, 37, D) a staff of death (unseen) (71, 8, D) a staff of death (71, 20, D) a +3 long sword (still there?) a +0 robe (still there?) (71, 27, D) a +1 vampiric glaive (unseen) (71, 36, D) a staff of earth (unseen) (71, 41, D) a +0 short sword a +0 robe (71, 42, D) a +6 glaive of flaming (72, 9, D) a +0 scale mail of poison resistance (unseen) (72, 11, D) a +2 glaive of flaming (72, 16, D) the +10 sling of Cobwebs {drain, rF+} rF+: It protects you from fire. (72, 21, D) the +3 dire flail "Teecell" {flame, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (72, 27, D) the +5 glaive "Ekuggoikh" {freeze, ^Contam rPois Dex+7 Stlth+} Dex+7: It affects your dexterity (+7). rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (unseen) (72, 36, D) a +2 orcbow of electrocution (unseen) (72, 37, D) +0 fire dragon scales (73, 1, D) a +0 battleaxe of freezing (unseen) (73, 16, D) a +0 war axe of flaming (unseen) (73, 17, D) the +1 trident of Dithmenos's Whim {vamp, rC++ MP-9 Stlth+} rC++: It greatly protects you from cold. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. (75, 1, D) a +0 heavy hand axe (unseen)