VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) 4 potions of haste (36, 0, D) the ring of Ziguogg {Dex+4 SInv} [ring of see invisible] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (36, 1, D) a staff of earth (unseen) (37, 0, D) a book of Winter (37, 1, D) a book of Power (38, 0, D) a +3 rapier of freezing (unseen) (38, 1, D) a +4 rapier of electrocution (unseen) (39, 0, D) a +2 robe of positive energy (unseen) (39, 1, D) a wand of acid (4) (39, 7, D) a +4 war axe (40, 0, D) the Annotations on Turbulence Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Arcjolt Conjuration/Air 5 Trog disapproves of the use of such an item. (unseen) (40, 1, D) a +6 trident of flaming (unseen) (40, 6, D) a +0 demon blade a +0 chain mail a demonspawn corpse (41, 0, D) a condenser vane (41, 1, D) a +0 heavy broad axe (unseen) (42, 0, D) a book of Blasting (42, 1, D) a wand of paralysis (4) (49, 0, D) a +0 long sword (49, 5, D) a +0 short sword a +0 scale mail an elf corpse (49, 12, D) an amulet of magic regeneration (49, 37, D) a +2 shortbow of freezing (unseen) (50, 1, D) a staff of cold (50, 6, D) a +1 antimagic war axe (50, 8, D) a +2 scimitar of holy wrath (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (50, 12, D) a storm talisman (50, 13, D) the +1 chain mail "Xafuocw" {*Slow Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). *Slow: It may slow you when you take damage. (unseen) (50, 17, D) a polar bear corpse (skeletalised by now) (50, 25, D) a wand of digging (5) (50, 36, D) a staff of death (unseen) (50, 37, D) a +0 heavy falchion (still there?) a +0 leather armour (still there?) a ring of flight (still there?) a +0 sling of electrocution (still there?) a +0 quarterstaff (still there?) a +0 leather armour (still there?) a wand of flame (21) (still there?) a book of Winter (still there?) (50, 38, D) a +2 sling of flaming (still there?) a +3 broad axe of distortion (still there?) 6 javelins (still there?) a +0 ring mail (still there?) (51, 0, D) a +2 halberd of protection (51, 5, D) a +4 halberd of freezing (still there?) a +0 long sword (still there?) a +0 short sword (still there?) a +7 glaive of holy wrath (still there?) an elf corpse (still there?) (51, 6, D) a +0 short sword (51, 8, D) a +0 short sword an elf corpse (51, 12, D) a staff of alchemy (unseen) (51, 13, D) an amulet of guardian spirit (51, 17, D) a water moccasin corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 18, D) a +0 heavy battleaxe (51, 24, D) a book of Touch (51, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 sling of freezing (still there?) a +0 robe (still there?) (51, 31, D) a +0 battleaxe a +0 chain mail (51, 37, D) a +2 flail of protection (unseen) (51, 39, D) a +1 longbow of flaming (still there?) a +0 barding of flying (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (52, -1, D) an amulet of faith (52, 0, D) a +2 ring mail of fire resistance (52, 1, D) a staff of alchemy (unseen) (52, 5, D) a +0 long sword a +0 leather armour a +3 long sword of electrocution (52, 6, D) a +4 falchion (52, 12, D) the staff of Ragnarok {rF+ Int-3 Tloc Fire Earth Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (52, 13, D) a +0 bardiche of flaming (52, 17, D) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 18, D) a +1 antimagic war axe (52, 23, D) the amulet of Kot Fech {Faith ^Fragile +Inv rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (52, 25, D) a +1 trident of freezing (52, 30, D) a +0 dagger a +0 robe an amulet of faith a +0 battleaxe a +0 plate armour of cold resistance (52, 31, D) a +4 antimagic hand axe (52, 37, D) a +1 leather armour of fire resistance (52, 39, D) a +2 scimitar of flaming (52, 40, D) the human corpse of Kirke (skeletalised by now) (52, 41, D) a +2 great mace of holy wrath a +0 ring mail a maw talisman (52, 42, D) a +3 antimagic broad axe (52, 43, D) a +2 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (53, 0, D) the +9 battleaxe of Blind Justice {distort, rC+} rC+: It protects you from cold. (53, 5, D) a +0 long sword a +0 leather armour (53, 6, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) the ring "Feshraes" {Ice Int+5} (still there?) [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a +0 flail of distortion (still there?) (53, 12, D) a ring of protection from cold (53, 13, D) an amulet of regeneration (53, 17, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 24, D) a +0 flail (53, 25, D) a ring of protection from cold (53, 30, D) a +3 long sword of freezing (still there?) a +0 robe (still there?) (53, 31, D) a +0 robe (53, 37, D) a staff of conjuration (unseen) (53, 40, D) a +0 halberd 3 throwing nets a +0 scale mail (54, 12, D) a +6 heavy hand cannon (unseen) (54, 13, D) the +4 trident of the Loving Goat {elec, rPois Stlth+} rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (54, 24, D) a +2 vampiric trident (unseen) (54, 25, D) a +4 heavy orcbow (unseen) (55, 1, D) a ring of protection from cold (55, 12, D) a staff of earth (unseen) (59, 36, D) the +4 ring mail "Mefown" {*Corrode Fly rPois Dex+7} Dex+7: It affects your dexterity (+7). rPois: It protects you from poison Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (59, 40, D) a +2 battleaxe of freezing (unseen) (59, 41, D) 3 large rocks a +0 giant club a +0 giant spiked club (60, 40, D) a +0 troll leather armour a +0 troll leather armour (60, 41, D) a +3 scimitar a +3 short sword (61, 0, D) the +5 glaive of the Guard {elec, spectral} (unseen) (61, 3, D) a +0 arbalest (61, 16, D) the -2 pair of boots of Gozag's Supremacy {rF++ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (61, 19, D) a +1 mace of holy wrath (unseen) (61, 26, D) a staff of fire (unseen) (61, 29, D) a +0 short sword (61, 30, D) a +0 short sword (61, 36, D) a +2 heavy mace (61, 37, D) a +6 ring of intelligence (61, 40, D) 7 large rocks (61, 41, D) a +0 giant club (62, 0, D) a +7 dagger of pain (62, 3, D) a +0 mace a +0 ring mail (62, 8, D) a +3 shortbow (unseen) (62, 17, D) a wand of flame (6) (62, 18, D) a +0 short sword (62, 19, D) a +0 flail a +0 short sword (62, 20, D) a +5 broad axe (62, 26, D) a +4 chain mail of cold resistance (unseen) (62, 29, D) a +0 short sword a +0 club (62, 30, D) a +6 antimagic war axe (62, 37, D) a +3 leather armour of cold resistance (unseen) (62, 40, D) a +0 giant club a +0 giant club (63, 3, D) a +0 ring mail (63, 8, D) a +4 battleaxe of electrocution (unseen) (63, 17, D) a +3 plate armour of cold resistance (63, 19, D) a +0 falchion a +0 mace (63, 20, D) a +0 falchion (63, 26, D) a +1 rapier of holy wrath (63, 27, D) a staff of fire (unseen) (63, 28, D) a +0 trident (63, 29, D) a +0 whip a +0 club (63, 30, D) a +0 falchion (63, 36, D) a +3 quarterstaff of speed (unseen) (63, 37, D) a +0 war axe of draining (unseen) (64, 3, D) a +0 arbalest (64, 16, D) a staff of alchemy (64, 26, D) a +3 plate armour of cold resistance (64, 27, D) the +0 rapier of Sufficient Prudence {flame, ^Drain Will+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a ring of magical power (67, 5, D) a +0 dagger (68, 0, D) a +3 morningstar of draining (68, 4, D) a +1 heavy flail (unseen) (69, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (69, 4, D) a +1 long sword of freezing a +0 ring mail (69, 36, D) the death talisman of Conscience {rF++} [talisman of death] rF++: It greatly protects you from fire. (unseen) (70, 8, D) a staff of death (70, 9, D) the death talisman of Farel {*Corrode rElec rF+ Int+2} [talisman of death] Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (70, 11, D) a +0 club (70, 12, D) a +0 dagger (70, 36, D) a +6 ring of strength (70, 39, D) a +0 halberd of venom (unseen) (70, 41, D) a +0 short sword a +0 ring mail (71, 12, D) a +3 war axe of flaming (71, 16, D) a +1 leather armour of cold resistance (unseen) (71, 20, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a +1 morningstar of draining (71, 37, D) a +5 hand axe of freezing (71, 40, D) a +0 short sword (71, 41, D) a +1 antimagic broad axe (72, 11, D) a +0 short sword a +0 club (72, 17, D) a +0 mace of draining (72, 20, D) a +0 flail (still there?) a +0 ring mail (still there?) a +0 war axe of venom (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (72, 21, D) a +3 antimagic battleaxe (72, 27, D) a book of Battle (72, 36, D) a +1 ring mail of poison resistance (unseen) (72, 40, D) a +0 long sword a +0 leather armour a +0 long sword a +0 leather armour a +0 heavy mace (73, 1, D) a +0 shortbow a wand of roots (4) (73, 16, D) the staff "Naumoleu" {rF+ Dex+3 Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (73, 21, D) a +0 great sword a +0 chain mail (73, 27, D) a +2 robe (unseen) (73, 36, D) a +1 robe (unseen) (73, 37, D) a +2 robe of willpower (unseen) (73, 40, D) a +0 short sword a +0 shortbow a +0 leather armour (75, 1, D) a +0 arbalest a dragon-blood talisman