VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 hand axe a +0 animal skin (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +1 mace of draining (unseen) (49, 1, D) a ring of fire (49, 24, D) a staff of fire (unseen) (49, 28, D) a necrophage corpse (49, 36, D) a +3 long sword of flaming (unseen) (49, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (50, 0, D) a +1 rapier of venom (unseen) (50, 1, D) a scarf of invisibility (unseen) (50, 17, D) a +0 dagger a +0 robe (50, 24, D) a +3 war axe of distortion (unseen) (50, 37, D) a +1 heavy spear (unseen) (50, 40, D) a +0 longbow a +0 club a satyr corpse (50, 41, D) a +0 spear a +0 leather armour a merfolk corpse (51, 0, D) 4 scrolls of enchant weapon (51, 1, D) the ring "Qola" {Fire rElec rN+ MP-9 Int+2} [ring of fire] Fire: It enhances your fire magic. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). (unseen) (51, 12, D) a staff of earth (51, 16, D) a +0 dagger of holy wrath a +0 robe (51, 17, D) a +1 heavy long sword a +0 dagger a +0 robe a +0 long sword (51, 18, D) a +1 heavy war axe (51, 25, D) a +2 spectral lajatang (unseen) (51, 28, D) a +4 dire flail (still there?) a +0 robe (still there?) a +3 war axe of venom (still there?) a +0 plate armour (still there?) (51, 29, D) a +1 broad axe (51, 37, D) a +3 long sword of holy wrath (unseen) (51, 40, D) a +1 heavy trident a +0 robe (51, 41, D) a +1 antimagic broad axe a +0 longbow a +0 club a +0 spear a +0 leather armour a merfolk corpse (51, 42, D) a sea snake corpse (52, 0, D) a +0 whip of draining (unseen) (52, 1, D) a +6 ring of intelligence (52, 16, D) a +0 morningstar (still there?) a +0 robe (still there?) a +0 flail (still there?) a +1 chain mail of positive energy (still there?) (52, 17, D) a +0 war axe (52, 25, D) a ring of positive energy (52, 28, D) a +6 antimagic battleaxe a +0 dagger a +0 robe (52, 37, D) a +0 scale mail of fire resistance (52, 41, D) a +0 spear a +0 leather armour a ring of poison resistance a merfolk corpse (52, 42, D) a +2 antimagic hand axe (53, 0, D) the Tome of Terrestrial Wildfire Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Petrify Alchemy/Earth 4 d - Brom's Barrelling Boulder Conjuration/Earth 4 Trog disapproves of the use of such an item. (unseen) (53, 1, D) the +2 mace "Jyukk" {drain, rN+ Int+2 SInv} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (53, 12, D) a +0 robe of positive energy (53, 24, D) the +2 ring mail "Roaxomni" {Int+3} Int+3: It affects your intelligence (+3). (unseen) (53, 25, D) a +2 plate armour of poison resistance (unseen) (53, 27, D) a +0 halberd (still there?) a +3 ring mail of cold resistance (still there?) (53, 28, D) a +0 dagger a +0 robe a human corpse (53, 36, D) a +2 morningstar of holy wrath (53, 41, D) a +5 vampiric demon trident a +0 leather armour (54, 0, D) Hankic's Disquisition on Reformation and Calefaction Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Fire/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (unseen) (54, 1, D) +1 fire dragon scales (unseen) (54, 12, D) a +0 dagger (54, 24, D) a staff of cold (unseen) (54, 25, D) the +4 longbow of Tuqosiul {flame, rPois SInv Stlth-} rPois: It protects you from poison SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (55, 1, D) a +2 chain mail of fire resistance (unseen) (55, 12, D) a +0 chain mail of cold resistance (55, 13, D) a dragon-blood talisman (59, 36, D) a +0 scale mail of cold resistance (unseen) (59, 37, D) a wand of digging (2) (60, 42, D) a jumping spider corpse (60, 43, D) a +6 executioner's axe (61, 0, D) a +3 orcbow of freezing (unseen) (61, 8, D) a +2 robe (unseen) (61, 10, D) a +0 short sword a +0 longbow (61, 16, D) a +0 vampiric dagger (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 37, D) the +8 autumn katana {manifold assault} (61, 42, D) a torpor snail corpse a wolf spider corpse (61, 43, D) a +3 antimagic executioner's axe (62, 1, D) a +2 heavy war axe (62, 9, D) the +3 lajatang of the Eternal Warrior {holy, *Noise Dex+5} Dex+5: It affects your dexterity (+5). *Noise: It may make a loud noise when swung. (62, 10, D) a +0 rapier (62, 16, D) a staff of death (unseen) (62, 17, D) an amulet of guardian spirit (62, 27, D) a +5 dagger of venom (unseen) (62, 30, D) a +0 giant spiked club a +0 giant club (62, 31, D) a +0 giant club (62, 36, D) a +3 leather armour of cold resistance (63, 0, D) a +4 arbalest of flaming (unseen) (63, 8, D) a +1 shortbow of freezing (unseen) (63, 10, D) a +0 shortbow (63, 17, D) the staff "Demonbane" {^Fragile Str+4 Int+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 22, D) a +5 hand axe of flaming (63, 26, D) the +3 dagger of Disharmony {spect, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (63, 27, D) a staff of death (unseen) (63, 29, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 30, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 31, D) a +3 hand axe (63, 36, D) a +2 heavy hand axe (unseen) (64, 16, D) a ring of wizardry (64, 26, D) a staff of air (64, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (64, 30, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (64, 31, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (65, 26, D) a +3 scale mail of cold resistance (unseen) (69, 0, D) a +2 whip of electrocution (unseen) (69, 36, D) the +6 trident of Conformity {freeze, rPois rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (70, 8, D) a +3 leather armour of cold resistance (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 36, D) a ring of wizardry (70, 37, D) a +0 trident a manual of Armour a merfolk corpse (70, 38, D) 3 large rocks (70, 39, D) a throwing net (71, 11, D) a +0 rapier a +0 robe a +0 buckler (71, 17, D) a +2 arbalest of flaming (unseen) (71, 21, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 scale mail (still there?) a +2 mace of protection (still there?) an elf corpse (skeletalised by now) (still there?) (71, 30, D) a +0 dagger (71, 35, D) an amulet of regeneration (71, 36, D) a ring of poison resistance (71, 38, D) a +0 trident a merfolk corpse (71, 39, D) a +3 antimagic hand axe (72, 8, D) the +3 arbalest of Crystal {penet, Str+4} Str+4: It affects your strength (+4). (72, 12, D) a black bear corpse (skeletalised by now) (72, 16, D) a +1 long sword of draining (72, 21, D) a +0 dagger (72, 22, D) a +3 heavy long sword a +2 heavy war axe (72, 27, D) a staff of conjuration (unseen) (72, 30, D) a +0 dagger a +0 hand axe of electrocution (72, 31, D) a +2 war axe of flaming (72, 37, D) the +0 chain mail "Ledolano" {rElec rPois rCorr Int+5 Dex-4} Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (72, 38, D) a +0 orcbow a +0 trident 3 boomerangs a centaur corpse a merfolk corpse (72, 39, D) a +0 trident a merfolk corpse (72, 40, D) a +0 shortbow (73, 1, D) a staff of earth (unseen) (73, 17, D) a +4 heavy mace (unseen) (73, 26, D) a +3 war axe of flaming (unseen) (73, 31, D) a +0 rapier an elf corpse (skeletalised by now) (73, 37, D) a +2 scimitar of holy wrath (unseen) (75, 1, D) a manual of Conjurations